How to use ProcessUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.ProcessUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.SchedulingIterations = 100;18 config.TestingIterations = 100;19 config.Verbose = 2;20 var runtime = RuntimeFactory.Create(config);21 runtime.RegisterMonitor(typeof(FailureDetected));22 runtime.CreateActor(typeof(A));23 runtime.CreateActor(typeof(B));24 runtime.CreateActor(typeof(C));25 runtime.CreateActor(typeof(D));26 runtime.CreateActor(typeof(E));27 runtime.CreateActor(typeof(F));28 runtime.CreateActor(typeof(G));29 runtime.CreateActor(typeof(H));30 runtime.CreateActor(typeof(I));31 runtime.CreateActor(typeof(J));32 runtime.CreateActor(typeof(K));33 runtime.CreateActor(typeof(L));34 runtime.CreateActor(typeof(M));35 runtime.CreateActor(typeof(N));36 runtime.CreateActor(typeof(O));37 runtime.CreateActor(typeof(P));38 runtime.CreateActor(typeof(Q));39 runtime.CreateActor(typeof(R));40 runtime.CreateActor(typeof(S));41 runtime.CreateActor(typeof(T));42 runtime.CreateActor(typeof(U));43 runtime.CreateActor(typeof(V));44 runtime.CreateActor(typeof(W));45 runtime.CreateActor(typeof(X));46 runtime.CreateActor(typeof(Y));47 runtime.CreateActor(typeof(Z));48 runtime.CreateActor(typeof(Initiator));49 runtime.Run();50 }51 }52 {53 protected override Task OnInitializeAsync(Event initialEvent)54 {55 this.SendEvent(this.Id, new E());56 return Task.CompletedTask;57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new E());63 return Task.CompletedTask;64 }65 }66 {67 protected override Task OnInitializeAsync(Event initialEvent)68 {69 this.SendEvent(this.Id, new E());70 return Task.CompletedTask;71 }72 }73 {74 protected override Task OnInitializeAsync(Event initialEvent)75 {

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(FailureDetected));10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new Event1());18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is Event1)23 {24 this.SendEvent(this.Id, new Event2());25 }26 else if (e is Event2)27 {28 this.SendEvent(this.Id, new Event3());29 }30 else if (e is Event3)31 {32 this.SendEvent(this.Id, new Event4());33 }34 else if (e is Event4)35 {36 this.SendEvent(this.Id, new Event5());37 }38 else if (e is Event5)39 {40 this.SendEvent(this.Id, new Event6());41 }42 else if (e is Event6)43 {44 this.SendEvent(this.Id, new Event7());45 }46 else if (e is Event7)47 {48 this.SendEvent(this.Id, new Event8());49 }50 else if (e is Event8)51 {52 this.SendEvent(this.Id, new Event9());53 }54 else if (e is Event9)55 {56 this.SendEvent(this.Id, new Event10());57 }58 else if (e is Event10)59 {60 this.SendEvent(this.Id, new Event11());61 }62 else if (e is Event11)63 {64 this.SendEvent(this.Id, new Event12());65 }66 else if (e is Event12)67 {68 this.SendEvent(this.Id, new Event13());69 }70 else if (e is Event13)71 {72 this.SendEvent(this.Id, new Event14());73 }74 else if (e is Event14)75 {76 this.SendEvent(this.Id, new Event15());77 }78 else if (e is Event15)79 {80 this.SendEvent(this.Id, new Event16());81 }82 else if (e is

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var actor = new FailureDetected();10 actor.ProcessUpdateOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var actor = new FailureDetected();23 actor.ProcessUpdateOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 var actor = new FailureDetected();36 actor.ProcessUpdateOnEntry();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 var actor = new FailureDetected();49 actor.ProcessUpdateOnEntry();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 var actor = new FailureDetected();62 actor.ProcessUpdateOnEntry();63 }64 }65}

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 10;12 configuration.SchedulingIterations = 100;13 configuration.MaxFairSchedulingSteps = 100;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.Verbose = 1;17 configuration.UseRandomValues = true;18 configuration.RandomValueGeneratorSeed = 1;19 configuration.UseRandomSchedulingSeed = true;20 configuration.RandomSchedulingSeed = 1;21 configuration.MaxUnfairSchedulingSteps = 100;22 configuration.MaxUnfairSchedulingStepsInPath = 100;23 configuration.LogWriter = new LogWriter();24 configuration.TestReporters.Add(new TestReport());25 configuration.EnableActorTracking = true;26 configuration.EnableFullExploration = true;27 configuration.EnableHotStateDetection = true;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecution;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomScheduling;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalk;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecutionWithFairScheduling;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomSchedulingWithFairExecution;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairExecution;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairScheduling;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairSchedulingAndFairExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecutionWithFairSchedulingAndFairWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomSchedulingWithFairExecutionAndFairWalk;22using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairExecutionAndFairScheduling;23using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairSchedulingAndFairExecutionAndFairWalk;24using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExecutionWithFairSchedulingAndFairWalkAndFairScheduling;25using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomSchedulingWithFairExecutionAndFairWalkAndFairScheduling;26using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomWalkWithFairExecutionAndFairSchedulingAndFairWalkAndFairScheduling;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = TestingEngineFactory.CreateBugFindingRuntime();13 runtime.RegisterMonitor(typeof(FailureDetected));14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new E1());22 }23 protected override async Task OnEventAsync(Event e)24 {25 if (e is E1)26 {27 await this.SendEvent(this.Id, new E2());28 }29 else if (e is E2)30 {31 await this.SendEvent(this.Id, new E3());32 }33 else if (e is E3)34 {35 await this.SendEvent(this.Id, new E1());36 }37 }38 }39 class E1 : Event { }40 class E2 : Event { }41 class E3 : Event { }42}

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 ActorId actorId = ActorId.CreateRandom();10 var actor = new FailureDetected(actorId);11 actor.ProcessUpdateOnEntry();12 actor.ProcessEvent(new UnitEvent());13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 ActorId actorId = ActorId.CreateRandom();25 var actor = new FailureDetected(actorId);26 actor.ProcessUpdateOnExit();27 actor.ProcessEvent(new UnitEvent());28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{

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