How to use RemoveItemFromSent method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.RemoveItemFromSent

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }...

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public void RemoveItemFromSent()10 {11 var sent = new List<int>();12 sent.Add(1);13 sent.Add(2);14 sent.Add(3);15 sent.Add(4);16 sent.Add(5);17 sent.Add(6);18 sent.Add(7);19 sent.Add(8);20 sent.Add(9);21 sent.Add(10);22 sent.Add(11);23 sent.Add(12);24 sent.Add(13);25 sent.Add(14);26 sent.Add(15);27 sent.Add(16);28 sent.Add(17);29 sent.Add(18);30 sent.Add(19);31 sent.Add(20);32 sent.Add(21);33 sent.Add(22);34 sent.Add(23);35 sent.Add(24);36 sent.Add(25);37 sent.Add(26);38 sent.Add(27);39 sent.Add(28);40 sent.Add(29);41 sent.Add(30);42 sent.Add(31);43 sent.Add(32);44 sent.Add(33);45 sent.Add(34);46 sent.Add(35);47 sent.Add(36);48 sent.Add(37);49 sent.Add(38);50 sent.Add(39);51 sent.Add(40);52 sent.Add(41);53 sent.Add(42);54 sent.Add(43);55 sent.Add(44);56 sent.Add(45);57 sent.Add(46);58 sent.Add(47);59 sent.Add(48);60 sent.Add(49);61 sent.Add(50);62 sent.Add(51);63 sent.Add(52);64 sent.Add(53);65 sent.Add(54);66 sent.Add(55);67 sent.Add(56);68 sent.Add(57);69 sent.Add(58);70 sent.Add(59);71 sent.Add(60);72 sent.Add(61);73 sent.Add(62);74 sent.Add(63);75 sent.Add(64);76 sent.Add(65);77 sent.Add(66);78 sent.Add(67);79 sent.Add(68);80 sent.Add(69);81 sent.Add(70);82 sent.Add(71

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected fd = new FailureDetected();12 fd.RemoveItemFromSent(1);13 }14 }15}16I have been trying to create a simple web application that uses the Microsoft.Coyote library. I have created a new ASP.NET Core Web Application (.NET Core) project using Visual Studio 2017. I have added the Microsoft.Coyote package to the project. I have also added a reference to Microsoft.Coyote.Actors.dll. I have created a simple class in the project that uses the Microsoft.Coyote.Actors.Actor class. The code is as follows:17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Actor a = new Actor();28 }29 }30}31Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Actor' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\user\source\repos\ConsoleApp1\ConsoleApp1\2.cs 9 Active

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected failureDetected = new FailureDetected();12 failureDetected.RemoveItemFromSent();13 Console.WriteLine("Hello World!");14 Console.ReadLine();15 }16 }17}

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected failureDetected = new FailureDetected();12 failureDetected.RemoveItemFromSent();13 Console.ReadLine();14 }15 }16}

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Tests;9using Microsoft.Coyote.SystematicTesting.Tests.FailureDetected;10using Microsoft.Coyote.SystematicTesting.Tests.Shared;11using Microsoft.Coyote.Tests.Common;12using System.Threading.Tasks;13using System.Threading;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.MaxUnfairSchedulingSteps = 100;20 configuration.MaxFairSchedulingSteps = 100;21 configuration.MaxSteps = 100;22 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;23 configuration.TestingIterations = 1;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableLivelockDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableRandomExecution = true;30 configuration.EnableActorGarbageCollection = true;31 configuration.EnableActorTaskInterleavings = true;32 configuration.EnableFairScheduling = true;33 configuration.EnableFairSchedulingInterleavings = true;34 configuration.EnableFairSchedulingRandomExecution = true;35 configuration.EnableFairSchedulingRandomInterleavings = true;

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.Runtime;13 var config = Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.TestingIterations = 100;16 config.Verbose = 1;17 config.NoExploration = false;18 config.NoStateGraph = false;19 config.NoStateGraphScheduling = false;20 config.NoStateGraphCoverage = false;21 config.NoStateGraphScheduleExploration = false;22 config.NoStateGraphStateExploration = false;23 config.NoStateGraphStateCoverage = false;24 config.NoStateGraphStateScheduleExploration = false;25 config.NoStateGraphStateTransitionCoverage = false;26 config.NoStateGraphStateTransitionExploration = false;27 config.NoStateGraphStateTransitionScheduleExploration = false;28 config.NoStateGraphStateTransitionStateExploration = false;29 config.NoStateGraphStateTransitionStateScheduleExploration = false;30 config.NoStateGraphStateTransitionStateCoverage = false;31 config.NoStateGraphStateTransitionStateTransitionCoverage = false;32 config.NoStateGraphStateTransitionStateTransitionExploration = false;33 config.NoStateGraphStateTransitionStateTransitionScheduleExploration = false;34 config.NoStateGraphStateTransitionStateTransitionStateExploration = false;35 config.NoStateGraphStateTransitionStateTransitionStateScheduleExploration = false;36 config.NoStateGraphStateTransitionStateTransitionStateCoverage = false;37 config.NoStateGraphStateTransitionStateTransitionStateTransitionCoverage = false;38 config.NoStateGraphStateTransitionStateTransitionStateTransitionExploration = false;39 config.NoStateGraphStateTransitionStateTransitionStateTransitionScheduleExploration = false;40 config.NoStateGraphStateTransitionStateTransitionStateTransitionStateExploration = false;41 config.NoStateGraphStateTransitionStateTransitionStateTransitionStateScheduleExploration = false;42 config.NoStateGraphStateTransitionStateTransitionStateTransitionStateCoverage = false;43 config.NoStateGraphStateTransitionStateTransitionStateTransitionStateTransitionCoverage = false;

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(FailureDetected));14 System.Threading.Thread.Sleep(10000);15 runtime.Dispose();16 }17 }18}19var runtime = RuntimeFactory.Create();20runtime.CreateActor(typeof(FailureDetected));21var runtime = RuntimeFactory.Create();22runtime.CreateActor(typeof(FailureDetected));

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FailureDetected fd = new FailureDetected();12 fd.RemoveItemFromSent(1);13 Console.ReadLine();14 }15 }16}

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 await this.CreateActorAsync(typeof(A));11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 var b = await this.CreateActorAsync(typeof(B));17 await this.SendEventAsync(b, new E());18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.CreateActorAsync(typeof(C));24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.CreateActorAsync(typeof(D));30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.CreateActorAsync(typeof(E));36 }37 }38 public class E : Event { }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected;42using System;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors.BugFinding;45{46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.CreateActorAsync(typeof(A));50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 var b = await this.CreateActorAsync(typeof(B));56 await this.SendEventAsync(b, new E());57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.CreateActorAsync(typeof(C));63 }64 }65 {

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