How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();2obj.SendPong();3var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();4obj.SendPong();5var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();6obj.SendPong();7var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();8obj.SendPong();9var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();10obj.SendPong();11var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();12obj.SendPong();13var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();14obj.SendPong();15var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();16obj.SendPong();17var obj = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();18obj.SendPong();

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using System;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using Microsoft.Coyote.Actors.BugFinding.Tests;74using Microsoft.Coyote.Actors;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 {8 public int Id;9 }10 {11 }12 {13 public int Id;14 }15 {16 public int Id;17 }18 {19 }20 {21 public int Id;22 }23 private int Id;24 private MachineId Ponger;25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(Start), nameof(StartAction))]27 [OnEventDoAction(typeof(Pong), nameof(PongAction))]28 [OnEventDoAction(typeof(Stop), nameof(StopAction))]29 [OnEventDoAction(typeof(Done), nameof(DoneAction))]30 {31 }32 private void InitOnEntry()33 {34 this.Id = (this.ReceivedEvent as Configuration).Id;35 this.Ponger = this.CreateMachine(typeof(Ponger), new Ponger.Configuration(this.Id));36 }37 private void StartAction()38 {39 this.Send(this.Ponger, new Ponger.Ping(this.Id));40 }41 private void PongAction()42 {43 this.Send(this.Ponger, new Ponger.Ping(this.Id));44 }45 private void StopAction()46 {47 this.Send(this.Ponger, new Ponger.Stop());48 }49 private void DoneAction()50 {51 this.Raise(new Halt());52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Specifications;57using System;58using System.Threading.Tasks;59{60 {61 {62 public int Id;63 }64 {65 public int Id;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(UnitEvent), nameof(SendPong))]9 {10 }11 private void InitOnEntry()12 {13 this.SendEvent(this.Id, new UnitEvent());14 }15 private void SendPong()16 {17 this.SendEvent(this.Id, new UnitEvent());18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(UnitEvent), nameof(SendPong))]29 {30 }31 private void InitOnEntry()32 {33 this.SendEvent(this.Id, new UnitEvent());34 }35 private void SendPong()36 {37 this.SendEvent(this.Id, new UnitEvent());38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(UnitEvent), nameof(SendPong))]49 {50 }51 private void InitOnEntry()52 {53 this.SendEvent(this.Id, new UnitEvent());54 }55 private void SendPong()56 {57 this.SendEvent(this.Id, new UnitEvent());58 }59 }60}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void SendPong()5 {6 var m = new PongEvent();7 ActorRuntime.SendEvent(ActorId.CreateId("2"), m);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void SendPong()15 {16 var m = new PongEvent();17 ActorRuntime.SendEvent(ActorId.CreateId("3"), m);18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void SendPong()25 {26 var m = new PongEvent();27 ActorRuntime.SendEvent(ActorId.CreateId("4"), m);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void SendPong()35 {36 var m = new PongEvent();37 ActorRuntime.SendEvent(ActorId.CreateId("5"), m);38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void SendPong()45 {46 var m = new PongEvent();47 ActorRuntime.SendEvent(ActorId.CreateId("6"), m);48 }49 }50}

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SendPong

Using AI Code Generation

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1{2 {3 public void SendPong()4 {5 Console.WriteLine("Pong");6 }7 }8}9{10 {11 public void SendPong()12 {13 Console.WriteLine("Pong");14 }15 }16}17{18 {19 public void SendPong()20 {21 Console.WriteLine("Pong");22 }23 }24}25{26 {27 public void SendPong()28 {29 Console.WriteLine("Pong");30 }31 }32}33{34 {35 public void SendPong()36 {37 Console.WriteLine("Pong");38 }39 }40}41{42 {43 public void SendPong()44 {45 Console.WriteLine("Pong");46 }47 }48}49{50 {51 public void SendPong()52 {53 Console.WriteLine("Pong");54 }55 }56}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 var failureDetected = new FailureDetected(runtime);10 Task.Run(async () => await failureDetected.RunAsync());11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 var runtime = Microsoft.Coyote.RuntimeFactory.Create();23 var failureDetected = new FailureDetected(runtime);24 Task.Run(async () => await failureDetected.RunAsync());25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var runtime = Microsoft.Coyote.RuntimeFactory.Create();37 var failureDetected = new FailureDetected(runtime);38 Task.Run(async () => await failureDetected.RunAsync());39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = Microsoft.Coyote.RuntimeFactory.Create();51 var failureDetected = new FailureDetected(runtime);52 Task.Run(async () => await failureDetected.RunAsync());53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static async Task Main(string[] args)6 {7 var config = BugFindingConfig();8 await BugFindingRuntime.RunAsync(config, async () =>9 {10 var m = new FailureDetected();11 m.SendPong();12 });13 }14 private static BugFindingRuntimeConfiguration BugFindingConfig()15 {16 var config = BugFindingRuntime.CreateConfiguration();17 config.MaxSchedulingSteps = 100;18 config.TestingIterations = 100;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableActorGarbageCollection = true;22 config.EnableStateGraphTesting = true;23 config.EnableActorTesting = true;24 config.EnableStateGraphTesting = true;25 config.EnableBuggyStateGraphTesting = true;26 return config;27 }28}29at Microsoft.Coyote.Actors.ActorRuntime.AssertHandlerExists(ActorId actor, Event e)30at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)31at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e)32at Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.SendPong() in D:\a\1\s\Source\Examples\BugFinding\Tests\FailureDetected.cs:line 2033at Program.Main(String[] args) in D:\a\1\s\Source\Examples\BugFinding\Tests\2.cs:line 1734{35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.RegisterEventHandler<PongEvent>(this.OnPongEvent);38 return base.OnInitializeAsync(initialEvent);39 }40 private Task OnPongEvent(Event e)41 {42 return Task.CompletedTask;43 }44 public void SendPong()45 {46 this.SendEvent(this.Id, new PongEvent

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