How to use UpdateFailureDetector method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdateFailureDetector

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(FailureDetected));15 runtime.UpdateFailureDetector(100);16 Console.ReadLine();17 }18 }19}

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.MaxSchedulingSteps = 10000;13 configuration.MaxFairSchedulingSteps = 10000;14 configuration.MaxStepsFromBugFinding = 10000;15 configuration.SchedulingIterations = 10000;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableDeadlockDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationCanceledException = true;21 configuration.EnableObjectDisposedException = true;22 configuration.EnableIndexOutOfRangeException = true;23 configuration.EnableDivideByZeroException = true;24 configuration.EnableActorDeadlockException = true;25 configuration.EnableActorTaskDeadlockException = true;26 configuration.EnableActorBugFindingException = true;27 configuration.EnableStateGraphBugFindingException = true;28 configuration.EnableStateGraphRaceFindingException = true;29 configuration.EnableStateGraphDeadlockFindingException = true;30 configuration.EnableStateGraphLivelockFindingException = true;31 configuration.EnableStateGraphTaskDeadlockFindingException = true;32 configuration.EnableStateGraphTaskStarvationFindingException = true;33 configuration.EnableStateGraphTaskBugFindingException = true;34 configuration.EnableRandomExecution = true;35 configuration.EnableRandomExecution = true;36 configuration.RandomSchedulingSeed = 1;37 configuration.EnableBuggyActorException = true;38 configuration.EnableBuggyMonitorException = true;39 configuration.EnableBuggyMachineException = true;40 configuration.EnableBuggyTaskException = true;41 configuration.EnableBuggyOperationCanceledException = true;42 configuration.EnableBuggyObjectDisposedException = true;43 configuration.EnableBuggyIndexOutOfRangeException = true;44 configuration.EnableBuggyDivideByZeroException = true;45 configuration.EnableBuggyUnobservedTaskException = true;46 configuration.EnableBuggyUnobservedTaskException = true;47 configuration.UserAssemblies = new string[] { "2.dll" };48 configuration.AssemblyUnderTestName = "2";49 configuration.AssemblyUnderTestConfigurationName = "2.dll";50 configuration.AssemblyUnderTestConfigurationName = "2";

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest;7using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty;10using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers;11using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyMonitors;12using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines;13using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers;14using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyStateMachines;15using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyStateMachines.FaultyEventHandlers;16using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyMonitors;17using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyMonitors.FaultyStateMachines;18using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTest.Machines.Faulty.FaultHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyStateMachines.FaultyEventHandlers.FaultyMonitors.FaultyStateMachines.FaultyEventHandlers;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromBugFinding = 100;14 config.UseRandomExecution = true;15 config.UseBugFindingStrategy = true;16 config.UseSmartBugFinding = true;17 config.IsVerbose = true;18 await Microsoft.Coyote.Testing.SimulationEngine.RunAsync(config, async () =>19 {20 var failureDetector = Actor.Create(typeof(FailureDetected));21 failureDetector.SendEvent(new UpdateFailureDetector());22 });23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static async Task Main(string[] args)34 {35 var config = Configuration.Create();36 config.MaxSchedulingSteps = 100;37 config.MaxFairSchedulingSteps = 100;38 config.MaxStepsFromBugFinding = 100;39 config.UseRandomExecution = true;40 config.UseBugFindingStrategy = true;41 config.UseSmartBugFinding = true;42 config.IsVerbose = true;43 await Microsoft.Coyote.Testing.SimulationEngine.RunAsync(config, async () =>44 {45 var failureDetector = Actor.Create(typeof(FailureDetected));46 failureDetector.SendEvent(new UpdateFailureDetector());47 });48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 public static async Task Main(string[] args)59 {60 var config = Configuration.Create();

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = await RuntimeFactory.CreateAsync();10 await runtime.CreateActor(typeof(FailureDetected));11 await Task.Delay(10000);12 runtime.Dispose();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main(string[] args)23 {24 var runtime = await RuntimeFactory.CreateAsync();25 await runtime.CreateActor(typeof(FailureDetected));26 await Task.Delay(10000);27 runtime.Dispose();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 var runtime = await RuntimeFactory.CreateAsync();40 await runtime.CreateActor(typeof(FailureDetected));41 await Task.Delay(10000);42 runtime.Dispose();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 var runtime = await RuntimeFactory.CreateAsync();55 await runtime.CreateActor(typeof(FailureDetected));56 await Task.Delay(10000);57 runtime.Dispose();58 }59 }60}61using Microsoft.Coyote.Actors;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 ActorId id = runtime.CreateActor(typeof(FailureDetected));12 runtime.SendEvent(id, new UpdateFailureDetector());13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static async Task Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 ActorId id = runtime.CreateActor(typeof(FailureDetected));28 runtime.SendEvent(id, new UpdateFailureDetector());29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static async Task Main(string[] args)40 {41 using (var runtime = RuntimeFactory.Create())42 {43 ActorId id = runtime.CreateActor(typeof(FailureDetected));44 runtime.SendEvent(id, new UpdateFailureDetector());45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;

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UpdateFailureDetector

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create().WithVerbosityEnabled(2);6 var runtime = RuntimeFactory.Create(config);7 var id = runtime.CreateActor(typeof(FailureDetected));8 runtime.SendEvent(id, new UpdateFailureDetector());9 Console.WriteLine("Press any key to exit");10 Console.ReadKey();11 }12 }13}14{15 {16 static void Main(string[] args)17 {18 var config = Configuration.Create().WithVerbosityEnabled(2);19 var runtime = RuntimeFactory.Create(config);20 var id = runtime.CreateActor(typeof(FailureDetected));21 runtime.SendEvent(id, new UpdateFailureDetector());22 Console.WriteLine("Press any key to exit");23 Console.ReadKey();24 }25 }26}27{28 {29 static void Main(string[] args)30 {31 var config = Configuration.Create().WithVerbosityEnabled(2);32 var runtime = RuntimeFactory.Create(config);33 var id = runtime.CreateActor(typeof(FailureDetected));34 runtime.SendEvent(id, new UpdateFailureDetector());35 Console.WriteLine("Press any key to exit");36 Console.ReadKey();37 }38 }39}40{41 {42 static void Main(string[] args)43 {44 var config = Configuration.Create().WithVerbosityEnabled(2);45 var runtime = RuntimeFactory.Create(config);46 var id = runtime.CreateActor(typeof(FailureDetected));47 runtime.SendEvent(id, new UpdateFailureDetector());48 Console.WriteLine("Press any key to exit");49 Console.ReadKey();50 }51 }52}

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var failureDetector = new FailureDetector();9 failureDetector.UpdateFailureDetector();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public static void Main(string[] args)21 {22 var failureDetector = new FailureDetector();23 failureDetector.UpdateFailureDetector();24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 public static void Main(string[] args)35 {36 var failureDetector = new FailureDetector();37 failureDetector.UpdateFailureDetector();38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 public static void Main(string[] args)49 {50 var failureDetector = new FailureDetector();51 failureDetector.UpdateFailureDetector();52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{61 {62 public static void Main(string[] args)63 {64 var failureDetector = new FailureDetector();65 failureDetector.UpdateFailureDetector();66 }67 }68}

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100000;15 configuration.TestingIterations = 100;16 configuration.Verbose = 1;17 configuration.ThrowOnFailure = false;18 using (var test = TestingEngineFactory.Create(runtime, configuration))19 {20 test.Run();21 }22 }23 }24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]26 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(UpdateFailureDetector))]27 {28 private ActorId actor2;29 private TimerInfo timerInfo;30 protected override void OnInitialize(Event initialEvent)31 {32 this.actor2 = (initialEvent as UnitEvent).ActorId;33 this.StartTimer();34 }35 private void StartTimer()36 {37 this.timerInfo = this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));38 }39 private void UpdateFailureDetector()40 {41 this.SendEvent(this.actor2, new UpdateFailureDetectorEvent());42 }43 }44 [OnEventDoAction(typeof(UpdateFailureDetectorEvent), nameof(UpdateFailureDetector))]45 {46 private FailureDetected failureDetected = new FailureDetected();47 private void UpdateFailureDetector()48 {49 this.failureDetected.UpdateFailureDetector();50 }51 }52 {53 }54 {55 public ActorId ActorId;56 public UnitEvent(ActorId actorId)57 {58 this.ActorId = actorId;59 }60 }61}62using Microsoft.Coyote;63using System;64using System.Collections.Generic;65{66 {

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UpdateFailureDetector

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1{2 public static void Main()3 {4 var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected();5 actor.UpdateFailureDetector();6 }7}

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