How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();4Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();6Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();8Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();9Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();10Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected.UpdatePredecessor();

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Tasks;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.Counter;15using Microsoft.Coyote.Tests.Common.Actors.Counter.Tasks;16using Microsoft.Coyote.Tests.Common.Actors.Counter.Events;17using Microsoft.Coyote.Tests.Common.Actors.Counter.Exceptions;18{19 {20 protected override async Task OnEventAsync(Event e)21 {22 switch (e)23 {24 await this.UpdatePredecessor();25 break;26 await this.UpdatePredecessor();27 break;28 await this.UpdatePredecessor();29 break;30 await this.UpdatePredecessor();31 break;32 await this.UpdatePredecessor();33 break;34 await this.UpdatePredecessor();35 break;36 await this.UpdatePredecessor();37 break;38 await this.UpdatePredecessor();39 break;40 await this.UpdatePredecessor();41 break;42 await this.UpdatePredecessor();43 break;44 await this.UpdatePredecessor();45 break;46 await this.UpdatePredecessor();47 break;48 await this.UpdatePredecessor();49 break;50 await this.UpdatePredecessor();51 break;52 await this.UpdatePredecessor();53 break;54 await this.UpdatePredecessor();55 break;56 await this.UpdatePredecessor();57 break;58 await this.UpdatePredecessor();59 break;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var monitor = runtime.CreateMonitor<FailureDetected>();11 var config = Configuration.Create().WithMonitor(monitor);12 var a = runtime.CreateActor(typeof(A), config);13 var b = runtime.CreateActor(typeof(B), config);14 var c = runtime.CreateActor(typeof(C), config);15 await runtime.SendEvent(a, new E { Value = 1 }, c);16 await runtime.SendEvent(c, new E { Value = 2 }, b);17 await runtime.SendEvent(b, new E { Value = 3 }, c);18 await runtime.SendEvent(c, new E { Value = 4 }, b);19 await runtime.SendEvent(b, new E { Value = 5 }, c);20 await runtime.SendEvent(c, new E { Value = 6 }, b);21 await runtime.SendEvent(b, new E { Value = 7 }, c);22 await runtime.SendEvent(c, new E { Value = 8 }, b);23 await runtime.SendEvent(b, new E { Value = 9 }, c);24 await runtime.SendEvent(c, new E { Value = 10 }, b);25 await runtime.SendEvent(b, new E { Value = 11 }, c);26 await runtime.SendEvent(c, new E { Value = 12 }, b);27 await runtime.SendEvent(b, new E { Value = 13 }, c);28 await runtime.SendEvent(c, new E { Value = 14 }, b);29 await runtime.SendEvent(b, new E { Value = 15 }, c);30 await runtime.SendEvent(c, new E { Value = 16 }, b);31 await runtime.SendEvent(b, new E { Value = 17 }, c);32 await runtime.SendEvent(c, new E { Value = 18 }, b);33 await runtime.SendEvent(b, new E { Value = 19 }, c);34 await runtime.SendEvent(c, new E { Value = 20 }, b);35 await runtime.SendEvent(b, new E { Value = 21 }, c);36 await runtime.SendEvent(c, new E { Value = 22 }, b);

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Repro;7using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;28using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.Repro.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2FailureDetected.UpdatePredecessor(ActorId id);3using Microsoft.Coyote.Actors.BugFinding.Tests;4FailureDetected.UpdatePredecessor(ActorId id);5using Microsoft.Coyote.Actors.BugFinding.Tests;6FailureDetected.UpdatePredecessor(ActorId id);7using Microsoft.Coyote.Actors.BugFinding.Tests;8FailureDetected.UpdatePredecessor(ActorId id);9using Microsoft.Coyote.Actors.BugFinding.Tests;10FailureDetected.UpdatePredecessor(ActorId id);11using Microsoft.Coyote.Actors.BugFinding.Tests;12FailureDetected.UpdatePredecessor(ActorId id);13using Microsoft.Coyote.Actors.BugFinding.Tests;14FailureDetected.UpdatePredecessor(ActorId id);15using Microsoft.Coyote.Actors.BugFinding.Tests;16FailureDetected.UpdatePredecessor(ActorId id);17using Microsoft.Coyote.Actors.BugFinding.Tests;18FailureDetected.UpdatePredecessor(ActorId id);19using Microsoft.Coyote.Actors.BugFinding.Tests;20FailureDetected.UpdatePredecessor(ActorId id);

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;6{7 {8 private readonly MachineId monitor;9 public FailureDetected(MachineId monitor)10 {11 this.monitor = monitor;12 }13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 if (initialEvent is E)16 {17 this.SendEvent(this.monitor, new E());18 }19 {20 this.SendEvent(this.monitor, new F());21 }22 return Task.CompletedTask;23 }24 protected override Task OnHaltAsync(Event e)25 {26 if (e is Halt)27 {28 this.UpdatePredecessor(this.monitor);29 }30 return Task.CompletedTask;31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;39{40 {41 private readonly MachineId monitor;42 public RecoveryDetected(MachineId monitor)43 {44 this.monitor = monitor;45 }46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 if (initialEvent is E)49 {50 this.SendEvent(this.monitor, new E());51 }52 {53 this.SendEvent(this.monitor, new F());54 }55 return Task.CompletedTask;56 }57 protected override Task OnHaltAsync(Event e)58 {59 if (e is Halt)60 {61 this.UpdatePredecessor(this.monitor);62 }63 return Task.CompletedTask;64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main()7 {8 Task.Run(async () =>9 {10 var f = new FailureDetected();11 f.UpdatePredecessor(1);12 await Task.Delay(1000);13 }).Wait();14 }15 }16}

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UpdatePredecessor

Using AI Code Generation

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1{2 {3 protected override void UpdatePredecessor()4 {5 var predecessor = this.Predecessor;6 if (predecessor != null)7 {8 predecessor.UpdateSuccessor(this);9 }10 }11 }12}13{14 {15 protected override void UpdateSuccessor(BaseFailureDetected successor)16 {17 this.Successor = successor;18 }19 }20}21{22 {23 protected BaseFailureDetected(ActorId predecessor, ActorId successor)24 {25 this.Predecessor = predecessor;26 this.Successor = successor;27 }28 protected BaseFailureDetected(ActorId predecessor)29 {30 this.Predecessor = predecessor;31 }32 protected ActorId Predecessor { get; private set; }33 protected ActorId Successor { get; protected set; }34 protected virtual void UpdateSuccessor(BaseFailureDetected successor)35 {36 this.Successor = successor.Id;37 }38 }39}40{41 {42 protected ActorId Id { get; private set; }43 }44}45{46 {47 public static ActorId CreateActorId()48 {49 return new ActorId();50 }51 }52}53{54 {

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UpdatePredecessor

Using AI Code Generation

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1UpdatePredecessor(this.Id, 3);2UpdateSuccessor(this.Id, 3);3UpdatePredecessor(this.Id, 4);4UpdateSuccessor(this.Id, 4);5UpdatePredecessor(this.Id, 5);6UpdateSuccessor(this.Id, 5);7UpdatePredecessor(this.Id, 6);8UpdateSuccessor(this.Id, 6);

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