How to use NotifyNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.NotifyNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();...

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.NotifyNodeUpdate(2);12 runtime.Dispose();13 }14 }15}

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection.Base;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection.Base;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.FaultHandlers.Base.FaultEventHandlers.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection.Base.FaultInjection.Base;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults.Faults;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults.Faults.Faults;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults.Faults.Faults.Faults;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults.Faults.Faults.Faults.Faults;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.Faults.Faults.Faults.Faults.Faults.Faults.Faults.Faults;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults;7using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults;8using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults.NodeUpdateFaults;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults.NodeUpdateFaults.FaultyNodeUpdateFaults;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults.NodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults.NodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject.Faults.NodeFaults.NodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults.FaultyNodeUpdateFaults;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Detectors;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS;12using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk;16using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk;20using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk;22using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk;24using Microsoft.Coyote.Actors.BugFinding.Strategies.DFS.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies.RandomWalk.Strategies;

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;7{8 {9 private static async Task Main(string[] args)10 {11 using var runtime = RuntimeFactory.Create();12 var monitor = runtime.CreateActor(typeof(Monitor));13 var actor = runtime.CreateActor(typeof(Actor));14 var fault = new NotifyNodeUpdateFault();15 fault.NodeId = 1;16 fault.NodeUpdate = new NodeUpdate(1, 2, 3, 4, 5, 6, 7, 8, 9);17 FaultInject.NotifyNodeUpdate(actor.Id, fault);18 runtime.SendEvent(actor, new E());19 await Task.Delay(1000);20 fault = new NotifyNodeUpdateFault();21 fault.NodeId = 2;22 fault.NodeUpdate = new NodeUpdate(1, 2, 3, 4, 5, 6, 7, 8, 9);23 FaultInject.NotifyNodeUpdate(actor.Id, fault);24 runtime.SendEvent(actor, new E());25 await Task.Delay(1000);26 fault = new NotifyNodeUpdateFault();27 fault.NodeId = 3;28 fault.NodeUpdate = new NodeUpdate(1, 2, 3, 4, 5, 6, 7, 8, 9);29 FaultInject.NotifyNodeUpdate(actor.Id, fault);30 runtime.SendEvent(actor, new E());31 await Task.Delay(1000);

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NotifyNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Threading;9{10 {11 static void Main(string[] args)12 {13 FaultInject faultInject = new FaultInject();14 faultInject.NotifyNodeUpdate("test", "test", "test");15 Console.ReadLine();16 }17 }18}

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NotifyNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.EnableBugFinding = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 config.EnableObjectDisposedExceptionSupport = true;20 config.EnableActorGarbageCollection = true;21 config.EnableCycleDetection = true;22 config.EnableActorDebugger = true;23 config.EnableActorMonitoring = true;24 config.EnableActorProfiling = true;25 config.EnableActorLogging = true;26 config.EnableActorTracing = true;27 config.EnableActorStatePrinting = true;28 config.EnableActorStateTracking = true;29 config.EnableActorStateViewing = true;

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