How to use FaultInject class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FaultInject

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...31 {32 this.Node = node;33 }34 }35 public class FaultInject : Event36 {37 }38 private class CreateFailure : Event39 {40 }41 private class LocalEvent : Event42 {43 }44 private ActorId NodeManager;45 private int NumberOfReplicas;46 private List<ActorId> AliveNodes;47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));...

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FaultInject

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 FaultInject faultInject = new FaultInject();10 faultInject.FaultInjection();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 public async void FaultInjection()21 {22 await Task.Run(() => {23 Console.WriteLine("FaultInjection");24 });25 }26 }27}28Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) CoyoteTestApp C:\Users\gururaj\source\repos\CoyoteTestApp\CoyoteTestApp\2.cs 1 Active

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FaultInject

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Runtime;3{4 public static void Main()5 {6 FaultInject.FaultInjector = new FaultInjector();7 FaultInject.FaultInjector.Start();8 FaultInject.FaultInjector.ScheduleFaultInjection();9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.Runtime;13{14 public static void Main()15 {16 FaultInject.FaultInjector = new FaultInjector();17 FaultInject.FaultInjector.Start();18 FaultInject.FaultInjector.ScheduleFaultInjection();19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Runtime;23{24 public static void Main()25 {26 FaultInject.FaultInjector = new FaultInjector();27 FaultInject.FaultInjector.Start();28 FaultInject.FaultInjector.ScheduleFaultInjection();29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Runtime;33{34 public static void Main()35 {36 FaultInject.FaultInjector = new FaultInjector();37 FaultInject.FaultInjector.Start();38 FaultInject.FaultInjector.ScheduleFaultInjection();39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Runtime;43{44 public static void Main()45 {46 FaultInject.FaultInjector = new FaultInjector();47 FaultInject.FaultInjector.Start();

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FaultInject

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 FaultInject faultInject = new FaultInject();7 faultInject.StartFaultInjection();8 faultInject.StopFaultInjection();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 public static void Main(string[] args)16 {17 FaultInject faultInject = new FaultInject();18 for (int i = 0; i < 100; i++)19 {20 faultInject.StartFaultInjection();21 System.Threading.Thread.Sleep(5000);22 faultInject.StopFaultInjection();23 }24 }25 }26}

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FaultInject

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TaskRunners;7using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.TaskRunners;9using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.TaskRunners.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.TaskRunners.Tasks.TaskRunners;11using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.TaskRunners.Tasks.TaskRunners.Tasks;12{13 {14 static void Main(string[] args)15 {16 ActorRuntime runtime = RuntimeFactory.Create();17 ActorTaskRunner taskRunner = new ActorTaskRunner();18 TaskRunner runner = new TaskRunner();19 ActorTask task = new ActorTask();20 Task t = new Task();21 FaultInject faultInject = new FaultInject();22 ActorTaskRunnerTask taskRunnerTask = new ActorTaskRunnerTask();23 TaskRunnerTask taskRunnerTask1 = new TaskRunnerTask();24 ActorTaskRunnerTaskRunner taskRunnerTaskRunner = new ActorTaskRunnerTaskRunner();25 TaskRunnerTaskRunner taskRunnerTaskRunner1 = new TaskRunnerTaskRunner();26 ActorTaskRunnerTaskRunnerTask taskRunnerTaskRunnerTask = new ActorTaskRunnerTaskRunnerTask();27 TaskRunnerTaskRunnerTask taskRunnerTaskRunnerTask1 = new TaskRunnerTaskRunnerTask();28 ActorTaskRunnerTaskRunnerTaskRunner taskRunnerTaskRunnerTaskRunner = new ActorTaskRunnerTaskRunnerTaskRunner();

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FaultInject

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 FaultInject faultInject = new FaultInject();12 faultInject.FaultInjection();13 Console.ReadLine();14 }15 }16}

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FaultInject

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public static void Main()13 {14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main()21 {22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public static void Main()29 {

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FaultInject

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Faults;4{5 {6 private static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;

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