How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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GetNext

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;5using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine;6using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine.States;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create().WithNumberOfIterations(1);14 runtime.RegisterMonitor(typeof(HistoryUpdate));15 runtime.CreateActor(typeof(Machine1));16 runtime.CreateActor(typeof(Machine2));17 runtime.Run(config);18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;25using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine;26using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine.States;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var config = Configuration.Create().WithNumberOfIterations(1);34 runtime.RegisterMonitor(typeof(HistoryUpdate));35 runtime.CreateActor(typeof(Machine1));36 runtime.CreateActor(typeof(Machine2));37 runtime.Run(config);38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;45using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine;46using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate.Machine.Events;

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GetNext

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledExceptionSupport = true;21 config.EnableObjectDisposedExceptionSupport = true;22 config.EnableTimerCancellation = true;23 config.MaxFairSchedulingSteps = 100;24 config.SchedulingIterations = 100;25 config.SchedulingStrategy = SchedulingStrategy.DFS;26 config.Verbose = 3;27 config.TestingIterations = 100;28 config.ThrowOnFailure = true;29 config.ReportActivityCoverage = true;30 config.ReportFairScheduling = true;31 config.ReportHotState = true;32 config.ReportHotTransitions = true;33 config.ReportUnfairScheduling = true;34 config.ReportUnprovenFairScheduling = true;35 config.ReportUnprovenLivelock = true;36 config.ReportUnprovenSafety = true;37 config.ReportUnprovenTimerFairScheduling = true;38 config.ReportUnprovenTimerLivelock = true;39 config.ReportUnprovenTimerSafety = true;40 config.ReportUnprovenWaitFairScheduling = true;41 config.ReportUnprovenWaitLivelock = true;42 config.ReportUnprovenWaitSafety = true;

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 HistoryUpdate hu = new HistoryUpdate();9 hu.GetNext();10 }11 }12}13using System;14{15 {16 static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 HistoryUpdate hu = new HistoryUpdate();20 hu.GetNext();21 }22 }23}24Error CS0234: The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?)

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GetNext

Using AI Code Generation

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1{2 public static void Main()3 {4 var history = new Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate();5 var next = history.GetNext();6 Console.WriteLine(next);7 }8}

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