Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInStateMachine
IgnoreEventTests.cs
Source:IgnoreEventTests.cs
...100 this.IgnoredEvent = e;101 }102 }103 [Fact(Timeout = 5000)]104 public void TestIgnoreSentEventHandledInStateMachine()105 {106 this.TestWithError(r =>107 {108 var id = r.CreateActor(typeof(M2));109 r.CreateActor(typeof(Harness), new SetupEvent(id));110 },111 configuration: this.GetConfiguration(),112 expectedError: "Found ignored event of type E1.",113 replay: true);114 }115 }116}...
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInStateMachine()2Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreReceivedEventHandledInStateMachine()3Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInActor()4Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreReceivedEventHandledInActor()5Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInActor()6Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreReceivedEventHandledInActor()7Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInActor()8Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreReceivedEventHandledInActor()9Microsoft.Coyote.Actors.BugFinding.Tests.IgnoreEventTests.TestIgnoreSentEventHandledInActor()
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingStrategy = new RandomStrategy();13 config.SchedulingIterations = 1;14 config.MaxSchedulingSteps = 100;15 config.Verbose = 3;16 config.TestingIterations = 1;17 config.LivenessTemperatureThreshold = 100;18 config.ReportActivityCoverage = true;19 config.ReportFairScheduling = true;20 config.ReportCodeCoverage = true;21 config.ReportActivityCoverage = true;22 config.ReportFairScheduling = true;23 config.ReportCodeCoverage = true;24 config.ReportStateGraph = true;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;4using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;5using Microsoft.Coyote.Specifications;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 TestIgnoreSentEventHandledInStateMachine();16 }17 static void TestIgnoreSentEventHandledInStateMachine()18 {19 var configuration = Configuration.Create();20 configuration.SchedulingIterations = 100;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.SchedulingRandomization = true;23 configuration.SchedulingMaxSteps = 1000;24 configuration.Verbose = 2;25 configuration.TestingIterations = 1000;26 var test = new IgnoreEventTests();27 test.TestIgnoreSentEventHandledInStateMachine(configuration);28 }29 }30}31The type or namespace name 'Coyote' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;35using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;36using Microsoft.Coyote.Specifications;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.Rewriting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.AssemblyToBeAnalyzed = typeof(TestIgnoreSentEventHandledInStateMachine).Assembly.Location;16 configuration.TestMethodName = "TestIgnoreSentEventHandledInStateMachine";17 configuration.SchedulingStrategy = SchedulingStrategy.Random;18 configuration.MaxSchedulingSteps = 1000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableLivelockDetection = true;23 configuration.EnableActorTracking = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableBuggyWaitOperationsDetection = true;26 configuration.EnableOperationInterleavingsRecording = true;27 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration, null);28 testEngine.Run();29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.TestingServices;34using Microsoft.Coyote.TestingServices.Coverage;35using Microsoft.Coyote.TestingServices.Rewriting;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public static void Main(string[] args)44 {45 var configuration = Configuration.Create();46 configuration.AssemblyToBeAnalyzed = typeof(TestIgnoreSentEventHandledInStateMachine).Assembly.Location;47 configuration.TestMethodName = "TestIgnoreSentEventHandledInStateMachine";48 configuration.SchedulingStrategy = SchedulingStrategy.Random;49 configuration.MaxSchedulingSteps = 1000;50 configuration.EnableCycleDetection = true;51 configuration.EnableDataRaceDetection = true;52 configuration.EnableDeadlockDetection = true;53 configuration.EnableLivelockDetection = true;54 configuration.EnableActorTracking = true;55 configuration.EnableHotStateDetection = true;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 await TestRunner.RunAsync(new IgnoreEventTests());9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 public static async Task Main(string[] args)18 {19 await TestRunner.RunAsync(new IgnoreEventTests());20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 public static async Task Main(string[] args)29 {30 await TestRunner.RunAsync(new IgnoreEventTests());31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 public static async Task Main(string[] args)40 {41 await TestRunner.RunAsync(new IgnoreEventTests());42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 public static async Task Main(string[] args)51 {52 await TestRunner.RunAsync(new IgnoreEventTests());53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Services;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote;
TestIgnoreSentEventHandledInStateMachine
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;4using System;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableRandomExecution = true;17 config.EnableUnfairnessDetection = true;18 config.EnableStateGraphAnalysis = true;19 config.EnableStateGraphScheduling = true;20 config.EnableTestingIterations = true;21 config.EnableFairScheduling = true;22 config.EnableActorMonitoring = true;23 config.EnableActorTracing = true;24 config.EnableActorStatePrinting = true;25 config.EnableActorStateLogging = true;26 config.EnableActorStateDumps = true;27 config.EnableActorGroupMonitoring = true;28 config.EnableActorGroupTracing = true;29 config.EnableActorGroupStatePrinting = true;30 config.EnableActorGroupStateLogging = true;31 config.EnableActorGroupStateDumps = true;32 config.EnableActorGroupCycleDetection = true;33 config.EnableActorGroupDataRaceDetection = true;34 config.EnableActorGroupDeadlockDetection = true;35 config.EnableActorGroupHotStateDetection = true;36 config.EnableActorGroupOperationInterleavings = true;37 config.EnableActorGroupRandomExecution = true;38 config.EnableActorGroupUnfairnessDetection = true;39 config.EnableActorGroupStateGraphAnalysis = true;40 config.EnableActorGroupStateGraphScheduling = true;41 config.EnableActorGroupTestingIterations = true;42 config.EnableActorGroupFairScheduling = true;43 config.EnableActorGroupStatePrinting = true;44 config.EnableActorGroupStateLogging = true;45 config.EnableActorGroupStateDumps = true;46 config.EnableActorGroupCycleDetection = true;47 config.EnableActorGroupDataRaceDetection = true;48 config.EnableActorGroupDeadlockDetection = true;49 config.EnableActorGroupHotStateDetection = true;50 config.EnableActorGroupOperationInterleavings = true;51 config.EnableActorGroupRandomExecution = true;
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