How to use ProcessQueryId method of Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId

ChordTests.cs

Source:ChordTests.cs Github

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...379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {...

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ProcessQueryId

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = await Runtime.CreateAsync();12 var actor = runtime.CreateActor(typeof(JoinAck), new ActorId(1));13 var result = await runtime.CreateActorAndExecuteTask(typeof(JoinAck), "ProcessQueryId", actor, 1);14 Console.WriteLine(result);15 }16 }17}18Error CS1061 'ActorId' does not contain a definition for 'ProcessQueryId' and no accessible extension method 'ProcessQueryId' accepting a first argument of type 'ActorId' could be found (are you missing a using directive or an assembly reference?)

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ProcessQueryId

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(0);

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 JoinAck obj = new JoinAck();12 obj.ProcessQueryId(1);13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 JoinAck obj = new JoinAck();28 obj.ProcessQueryId(1);29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 JoinAck obj = new JoinAck();44 obj.ProcessQueryId(1);45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 JoinAck obj = new JoinAck();60 obj.ProcessQueryId(1);61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {

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ProcessQueryId

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorId processId = ActorId.CreateRandom();13 ActorId joinAckId = ActorId.CreateRandom();14 ActorId queryId = ActorId.CreateRandom();15 ActorRuntime runtime = ActorRuntime.Create();16 runtime.RegisterMonitor(typeof(JoinAck));17 runtime.CreateActor(typeof(Process), processId, joinAckId, queryId);18 runtime.CreateActor(typeof(JoinAck), joinAckId, processId);19 runtime.CreateActor(typeof(Query), queryId, processId);20 Console.ReadLine();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 ActorId processId = ActorId.CreateRandom();36 ActorId joinAckId = ActorId.CreateRandom();37 ActorId queryId = ActorId.CreateRandom();38 ActorRuntime runtime = ActorRuntime.Create();39 runtime.RegisterMonitor(typeof(JoinAck));40 runtime.CreateActor(typeof(Process), processId, joinAckId, queryId);41 runtime.CreateActor(typeof(JoinAck), joinAckId, processId);42 runtime.CreateActor(typeof(Query), queryId, processId);43 Console.ReadLine();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static void Main(string[] args)57 {58 ActorId processId = ActorId.CreateRandom();59 ActorId joinAckId = ActorId.CreateRandom();60 ActorId queryId = ActorId.CreateRandom();

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ProcessQueryId

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.Run(async () =>10 {11 var actor = ActorId.CreateActor(typeof(JoinAck));12 await actor.ProcessQueryId();13 });14 }15}16 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.HandleException(Exception ex)17 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.Run()18 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.RunAsync()19 at Microsoft.Coyote.Runtime.Runtime.RunAsync()20 at Microsoft.Coyote.Runtime.Runtime.Run(Action entryPoint)21 at Microsoft.Coyote.Runtime.Runtime.RunAsync(Func`1 entryPoint)22 at Microsoft.Coyote.Runtime.Runtime.Run(Func`1 entryPoint)23 at CoyoteTests.Program.Main(String[] args) in C:\Users\user\Desktop\coyote\CoyoteTests\Program.cs:line 1224 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.HandleException(Exception ex)

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ProcessQueryId

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.ProcessQueryId(ActorId actorId, string id);

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ProcessQueryId

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1using System;2using System.Collections.Generic;3using System.Text;4{5 {6 public static int ProcessQueryId(int id)7 {8 return id;9 }10 }11}12using System;13using System.Collections.Generic;14using System.Text;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public static int ProcessQueryId(int id)19 {20 return id;21 }22 }23}24using System;25using System.Collections.Generic;26using System.Text;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 public static int ProcessQueryId(int id)31 {32 return id;33 }34 }35}36using System;37using System.Collections.Generic;38using System.Text;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static int ProcessQueryId(int id)43 {44 return id;45 }46 }47}48using System;49using System.Collections.Generic;50using System.Text;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public static int ProcessQueryId(int id)55 {56 return id;57 }58 }59}60using System;61using System.Collections.Generic;62using System.Text;

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