How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;9{10 {11 public JoinAck(Microsoft.Coyote.Actors.ActorId predecessor)12 {13 this.UpdatePredecessor(predecessor);14 }15 public void UpdatePredecessor(Microsoft.Coyote.Actors.ActorId predecessor)16 {17 this.UpdatePredecessor(predecessor);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;29{30 {31 public JoinAck(Microsoft.Coyote.Actors.ActorId predecessor)32 {33 this.UpdatePredecessor(predecessor);34 }35 public void UpdatePredecessor(Microsoft.Coyote.Actors.ActorId predecessor)36 {37 this.UpdatePredecessor(predecessor);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;49{50 {51 public JoinAck(Microsoft.Coyote.Actors.ActorId predecessor)52 {53 this.UpdatePredecessor(predecessor);54 }55 public void UpdatePredecessor(Microsoft.Coyote.Actors.ActorId predecessor)56 {57 this.UpdatePredecessor(predecessor);58 }59 }60}

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 private TaskCompletionSource<bool> tcs;12 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]13 private class Init : Event { }14 private void Init()15 {16 this.tcs = TaskCompletionSource.Create<bool>();17 this.CreateActor(typeof(Joiner), new UnitEvent());18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(JoinerDone))]20 private class JoinerDoneEvent : Event { }21 private void JoinerDone()22 {23 this.tcs.SetResult(true);24 }25 [OnEventDoAction(typeof(UnitEvent), nameof(JoinerFailed))]26 private class JoinerFailedEvent : Event { }27 private void JoinerFailed()28 {29 this.tcs.SetResult(false);30 }31 protected override Task OnGetCompletionTaskAsync() => this.tcs.Task;32 }33 {34 [OnEntry(nameof(Init))]35 private class Init : Event { }36 private void Init()37 {38 this.CreateActor(typeof(Joinee), new UnitEvent());39 this.SendEvent(this.Id, new UnitEvent(), new SendOptions { TargetId = this.Id });40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(Join))]42 private class JoinEvent : Event { }43 private void Join()44 {45 this.SendEvent(this.Id, new UnitEvent(), new SendOptions { TargetId = this.Id });46 }47 [OnEventDoAction(typeof(UnitEvent), nameof(JoinerDone))]48 private class JoinerDoneEvent : Event { }49 private void JoinerDone()50 {51 this.SendEvent((ActorId)this.Payload, new JoinerDoneEvent());52 }53 [OnEventDoAction(typeof(UnitEvent), nameof(JoinerFailed))]54 private class JoinerFailedEvent : Event { }55 private void JoinerFailed()56 {57 this.SendEvent((ActorId)this.Payload, new Join

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UpdatePredecessor

Using AI Code Generation

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1var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();2joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());3var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();4joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());5var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();6joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());7var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();8joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());9var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();10joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());11var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();12joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());13var joinAck = new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck();14joinAck.UpdatePredecessor(new Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck());

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 SystematicTestingEngine engine = new SystematicTestingEngine();12 engine.Run(new Configuration(), Test1);13 }14 static void Test1()15 {16 var actor = Actor.Create<JoinAck>(new ActorId("actor"));17 actor.UpdatePredecessor(new ActorId("actor"));18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.SystematicTesting;26using Microsoft.Coyote.Tasks;27{28 {29 static void Main(string[] args)30 {31 SystematicTestingEngine engine = new SystematicTestingEngine();32 engine.Run(new Configuration(), Test1);33 }34 static void Test1()35 {36 var actor = Actor.Create<JoinAck>(new ActorId("actor1"));

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.TFS;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairTFS;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairWeightedRandom;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.WeightedRandom;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var configuration = Configuration.Create();27 configuration.SchedulingStrategy = new RandomStrategy();28 configuration.SchedulingIterations = 1;29 configuration.TestingIterations = 1;30 configuration.Verbose = 2;31 configuration.MaxFairSchedulingSteps = 100;32 configuration.MaxUnfairSchedulingSteps = 100;33 configuration.EnableCycleDetection = true;34 configuration.EnableDataRaceDetection = true;35 configuration.EnableHotStateDetection = true;36 configuration.EnableLivenessChecking = true;37 configuration.EnableOperationInterleavings = true;38 configuration.EnablePhaseInterleavings = true;39 configuration.EnableRandomExecution = true;40 configuration.EnableRandomDoubleChoice = true;41 configuration.EnableRandomIntegerChoice = true;42 configuration.EnableRandomBooleanChoice = true;43 configuration.EnableRandomNext = true;44 configuration.EnableRandomNextBytes = true;45 configuration.EnableRandomNextDouble = true;46 configuration.EnableRandomNextGaussian = true;47 configuration.EnableRandomNextInt = true;48 configuration.EnableRandomNextLong = true;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding;

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(1);2Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(2);3Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(3);4Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(4);5Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(5);6Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(6);7Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(7);8Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(8);9Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(9);10Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(10);11Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(11);12Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(12);13Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(13);14Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(14);15Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(15);16Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(16);17Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(17);18Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(18);19Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(19);20Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck.UpdatePredecessor(20);

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2JoinAck.UpdatePredecessor("a", "b");3using Microsoft.Coyote.Actors.BugFinding.Tests;4JoinAck.UpdatePredecessor("a", "b");5using Microsoft.Coyote.Actors.BugFinding.Tests;6JoinAck.UpdatePredecessor("a", "b");7using Microsoft.Coyote.Actors.BugFinding.Tests;8JoinAck.UpdatePredecessor("a", "b");9using Microsoft.Coyote.Actors.BugFinding.Tests;10JoinAck.UpdatePredecessor("a", "b");11using Microsoft.Coyote.Actors.BugFinding.Tests;12JoinAck.UpdatePredecessor("a", "b");13using Microsoft.Coyote.Actors.BugFinding.Tests;14JoinAck.UpdatePredecessor("a", "b");15using Microsoft.Coyote.Actors.BugFinding.Tests;16JoinAck.UpdatePredecessor("a", "b");17using Microsoft.Coyote.Actors.BugFinding.Tests;18JoinAck.UpdatePredecessor("a", "b");

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 private int value;5 private ActorId predecessor;6 private ActorId successor;7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]9 class Init : MachineState { }10 void InitOnEntry()11 {12 predecessor = null;13 successor = null;14 }15 void InitAction()16 {17 predecessor = this.CreateActor(typeof(JoinAck));18 successor = this.CreateActor(typeof(JoinAck));19 predecessor.SendEvent(successor, new UnitEvent());20 successor.SendEvent(predecessor, new UnitEvent());21 }22 [OnEntry(nameof(UpdatePredecessorOnEntry))]23 [OnEventDoAction(typeof(UnitEvent), nameof(UpdatePredecessorAction))]24 class UpdatePredecessor : MachineState { }25 void UpdatePredecessorOnEntry()26 {27 predecessor = null;28 }29 void UpdatePredecessorAction()30 {31 predecessor = this.CreateActor(typeof(JoinAck));32 predecessor.SendEvent(successor, new UnitEvent());33 successor.SendEvent(predecessor, new UnitEvent());34 }35 }36}37using Microsoft.Coyote.Actors;38{39 {40 private int value;41 private ActorId predecessor;42 private ActorId successor;43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]45 class Init : MachineState { }46 void InitOnEntry()47 {48 predecessor = null;49 successor = null;50 }51 void InitAction()52 {53 predecessor = this.CreateActor(typeof(JoinAck));54 successor = this.CreateActor(typeof(JoinAck));55 predecessor.SendEvent(successor, new UnitEvent());56 successor.SendEvent(predecessor, new UnitEvent());57 }58 [OnEntry(nameof(UpdateSuccessorOnEntry))]59 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateSuccessorAction))]60 class UpdateSuccessor : MachineState { }

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