Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144            }1145            private void ProcessUpdateServers(Event e)1146            {1147                this.Servers = (e as UpdateServers).Servers;1148            }1149        }1150        private class ServerResponseSeqMonitor : Monitor1151        {1152            internal class SetupEvent : Event1153            {...ClearTempSeq
Using AI Code Generation
1{2    using System;3    using System.Collections.Generic;4    using System.Threading.Tasks;5    using Microsoft.Coyote.Actors;6    using Microsoft.Coyote.Actors.BugFinding;7    using Microsoft.Coyote.Actors.BugFinding.Tests;8    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;9    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;10    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;11    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines;12    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Predecessor;13    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor;14    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor2;15    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor3;16    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor4;17    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor5;18    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor6;19    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor7;20    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor8;21    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor9;22    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor10;23    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor11;24    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor12;25    using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor13;ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            var predecessor = runtime.CreateActor(typeof(NewPredecessor));14            runtime.SendEvent(predecessor, new SetupEvent());15            runtime.SendEvent(predecessor, new DoWorkEvent());16            Console.ReadLine();17        }18    }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;27{28    {29        private MachineId predecessor;30        [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]31        [OnEventDoAction(typeof(DoWorkEvent), nameof(DoWork))]32        private class Init : State { }33        private void Setup()34        {35            this.predecessor = this.CreateActor(typeof(Predecessor));36        }37        private void DoWork()38        {39            this.SendEvent(this.predecessor, new Predecessor.StartEvent());40        }41    }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;50{51    {52        private MachineId successor;53        [OnEventDoAction(typeof(StartEvent), nameof(Start))]54        [OnEventDoAction(typeof(DoWorkEvent), nameof(DoWork))]55        private class Init : State { }56        private void Start()57        {ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Machines;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Utilities;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Utilities.Interfaces;ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        public static int Count = 0;10        public static void ClearTempSeq()11        {12            Count = 0;13        }14    }15}16using System;17using System.Collections.Generic;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        public static int Count = 0;25        public static void ClearTempSeq()26        {27            Count = 0;28        }29    }30}31using System;32using System.Collections.Generic;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        public static int Count = 0;40        public static void ClearTempSeq()41        {42            Count = 0;43        }44    }45}46using System;47using System.Collections.Generic;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        public static int Count = 0;55        public static void ClearTempSeq()56        {57            Count = 0;58        }59    }60}61using System;62using System.Collections.Generic;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68    {69        public static int Count = 0;70        public static void ClearTempSeq()71        {72            Count = 0;73        }74    }75}76using System;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.CreateActor(typeof(NewPredecessor));12            runtime.Wait();13        }14    }15    [OnEventGotoState(typeof(UnitEvent), typeof(S1))]16    {17        [OnEventGotoState(typeof(UnitEvent), typeof(S1))]18        class Init : MachineState { }19        [OnEventGotoState(typeof(UnitEvent), typeof(S2))]20        class S1 : MachineState { }21        [OnEventGotoState(typeof(UnitEvent), typeof(S3))]22        class S2 : MachineState { }23        [OnEventDoAction(typeof(UnitEvent), nameof(ClearTempSeq))]24        class S3 : MachineState { }25        void ClearTempSeq()26        {27            this.TempSeq.Clear();28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;34using System;35using System.Threading.Tasks;36{37    {38        static void Main(string[] args)39        {40            var runtime = RuntimeFactory.Create();41            runtime.CreateActor(typeof(NewPredecessor));42            runtime.Wait();43        }44    }45    [OnEventGotoState(typeof(UnitEvent), typeof(S1))]46    {47        [OnEventGotoState(typeof(UnitEvent), typeof(S1))]48        class Init : MachineState { }49        [OnEventGotoState(typeof(UnitEvent), typeof(S2))]50        class S1 : MachineState { }51        [OnEventGotoState(typeof(UnitEvent), typeof(S3))]52        class S2 : MachineState { }53        [OnEventDoAction(typeof(UnitEvent), nameof(ClearTempSeq))]54        class S3 : MachineState { }55        void ClearTempSeq()56        {ClearTempSeq
Using AI Code Generation
1{2    {3        public ActorId Predecessor;4        public NewPredecessor(ActorId predecessor)5        {6            this.Predecessor = predecessor;7        }8    }9    {10        public ActorId Successor;11        public NewSuccessor(ActorId successor)12        {13            this.Successor = successor;14        }15    }16    {17    }18    {19        private ActorId successor;20        {21        }22        protected override async Task OnInitializeAsync(Event initialEvent)23        {24            this.successor = null;25            this.RegisterMonitor(typeof(Monitor));26        }27        protected override async Task OnEventAsync(Event e)28        {29            switch (e)30            {31                    this.successor = newSuccessor.Successor;32                    break;33                    this.successor = null;34                    break;35            }36        }37    }38    {39        private ActorId predecessor;40        {41        }42        protected override async Task OnInitializeAsync(Event initialEvent)43        {44            this.predecessor = null;45            this.RegisterMonitor(typeof(Monitor));46        }47        protected override async Task OnEventAsync(Event e)48        {49            switch (e)50            {51                    this.predecessor = newPredecessor.Predecessor;52                    break;53                    this.predecessor = null;54                    break;55            }56        }57    }58    {59        [OnEventDoAction(typeof(NewPredecessor), nameof(NewPredecessorHandler))]60        [OnEventGotoState(typeof(ClearTempSeq), typeof(Init))]61        {62        }63        private void NewPredecessorHandler(Event e)64        {65            var newPredecessor = e as NewPredecessor;66            this.Assert(newPredecessor.Predecessor != null, "Predecessor is null");67            this.RaiseGotoStateEvent<Init>();68        }69    }ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var test = new NewPredecessor();9            test.ClearTempSeq();10            Console.WriteLine("Hello World!");11        }12    }13}14Severity Code Description Project File Line Suppression State Error CS0121 The call is ambiguous between the following methods or properties: 'Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq()' and 'Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq()' CoyoteBugFinding C:\Users\user\source\repos\CoyoteBugFinding\CoyoteBugFinding\Program.cs 14 ActiveClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            var actor = runtime.CreateActor(typeof(NewPredecessor));12            runtime.SendEvent(actor, new ClearTempSeq());13            runtime.Dispose();14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote;20using System;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            var runtime = RuntimeFactory.Create();27            var actor = runtime.CreateActor(typeof(NewPredecessor));28            runtime.SendEvent(actor, new ClearTempSeq());29            runtime.Dispose();30        }31    }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using System;37using System.Threading.Tasks;38{39    {40        static void Main(string[] args)41        {42            var runtime = RuntimeFactory.Create();43            var actor = runtime.CreateActor(typeof(NewPredecessor));44            runtime.SendEvent(actor, new ClearTempSeq());45            runtime.Dispose();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System;53using System.Threading.Tasks;54{55    {56        static void Main(string[] args)57        {58            var runtime = RuntimeFactory.Create();59            var actor = runtime.CreateActor(typeof(NewPredecessor));60            runtime.SendEvent(actor, new ClearTempSeq());61            runtime.Dispose();62        }63    }64}ClearTempSeq
Using AI Code Generation
1{2    {3        public NewPredecessor()4        {5            ClearTempSeq();6        }7    }8}9{10    {11        public NewPredecessor()12        {13            ClearTempSeq();14        }15    }16}17{18    {19        public NewPredecessor()20        {21            ClearTempSeq();22        }23    }24}25{26    {27        public NewPredecessor()28        {29            ClearTempSeq();30        }31    }32}33{34    {35        public NewPredecessor()36        {37            ClearTempSeq();38        }39    }40}ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.CoyoteTasks;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.SystematicTasks;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks;20using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors;21using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors.CoyoteTasks;22using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors.SystematicTasks;23using Microsoft.Coyote.Tests.Common.Actors.SystematicActors;24using Microsoft.Coyote.Tests.Common.Actors.SystematicActors.SystematicTasks;25using Microsoft.Coyote.Tests.Common.Coverage;26using Microsoft.Coyote.Tests.Common.TestingServices;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;28using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;30using Microsoft.Coyote.Tests.Common.Utilities;31using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;32using Microsoft.Coyote.Tests.Common.Utilities.Tasks;33using Microsoft.Coyote.Tests.Common.Utilities.Tasks.CoyoteTasks;34using Microsoft.Coyote.Tests.Common.Utilities.Tasks.SystematicTasks;35using Microsoft.Coyote.Tests.Common.Utilities.Tasks.Tasks;36using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule;37using Microsoft.Coyote.Tests.Systematic;38using Microsoft.Coyote.Tests.Systematic.Coverage;39using Microsoft.Coyote.Tests.Systematic.TestingServices;40using Microsoft.Coyote.Tests.Systematic.TestingServices.Coverage;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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