How to use ClearTempSeq method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...

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ClearTempSeq

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;9 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;11 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines;12 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Predecessor;13 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor;14 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor2;15 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor3;16 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor4;17 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor5;18 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor6;19 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor7;20 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor8;21 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor9;22 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor10;23 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor11;24 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor12;25 using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines.StateMachines.Successor13;

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ClearTempSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var predecessor = runtime.CreateActor(typeof(NewPredecessor));14 runtime.SendEvent(predecessor, new SetupEvent());15 runtime.SendEvent(predecessor, new DoWorkEvent());16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;27{28 {29 private MachineId predecessor;30 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]31 [OnEventDoAction(typeof(DoWorkEvent), nameof(DoWork))]32 private class Init : State { }33 private void Setup()34 {35 this.predecessor = this.CreateActor(typeof(Predecessor));36 }37 private void DoWork()38 {39 this.SendEvent(this.predecessor, new Predecessor.StartEvent());40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;50{51 {52 private MachineId successor;53 [OnEventDoAction(typeof(StartEvent), nameof(Start))]54 [OnEventDoAction(typeof(DoWorkEvent), nameof(DoWork))]55 private class Init : State { }56 private void Start()57 {

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Machines;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Utilities;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Utilities.Utilities.Utilities.Utilities.Interfaces;

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ClearTempSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static int Count = 0;10 public static void ClearTempSeq()11 {12 Count = 0;13 }14 }15}16using System;17using System.Collections.Generic;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static int Count = 0;25 public static void ClearTempSeq()26 {27 Count = 0;28 }29 }30}31using System;32using System.Collections.Generic;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static int Count = 0;40 public static void ClearTempSeq()41 {42 Count = 0;43 }44 }45}46using System;47using System.Collections.Generic;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public static int Count = 0;55 public static void ClearTempSeq()56 {57 Count = 0;58 }59 }60}61using System;62using System.Collections.Generic;63using System.Text;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 public static int Count = 0;70 public static void ClearTempSeq()71 {72 Count = 0;73 }74 }75}76using System;

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(NewPredecessor));12 runtime.Wait();13 }14 }15 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]16 {17 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]18 class Init : MachineState { }19 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]20 class S1 : MachineState { }21 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]22 class S2 : MachineState { }23 [OnEventDoAction(typeof(UnitEvent), nameof(ClearTempSeq))]24 class S3 : MachineState { }25 void ClearTempSeq()26 {27 this.TempSeq.Clear();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(NewPredecessor));42 runtime.Wait();43 }44 }45 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]46 {47 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]48 class Init : MachineState { }49 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]50 class S1 : MachineState { }51 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]52 class S2 : MachineState { }53 [OnEventDoAction(typeof(UnitEvent), nameof(ClearTempSeq))]54 class S3 : MachineState { }55 void ClearTempSeq()56 {

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ClearTempSeq

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1{2 {3 public ActorId Predecessor;4 public NewPredecessor(ActorId predecessor)5 {6 this.Predecessor = predecessor;7 }8 }9 {10 public ActorId Successor;11 public NewSuccessor(ActorId successor)12 {13 this.Successor = successor;14 }15 }16 {17 }18 {19 private ActorId successor;20 {21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 this.successor = null;25 this.RegisterMonitor(typeof(Monitor));26 }27 protected override async Task OnEventAsync(Event e)28 {29 switch (e)30 {31 this.successor = newSuccessor.Successor;32 break;33 this.successor = null;34 break;35 }36 }37 }38 {39 private ActorId predecessor;40 {41 }42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 this.predecessor = null;45 this.RegisterMonitor(typeof(Monitor));46 }47 protected override async Task OnEventAsync(Event e)48 {49 switch (e)50 {51 this.predecessor = newPredecessor.Predecessor;52 break;53 this.predecessor = null;54 break;55 }56 }57 }58 {59 [OnEventDoAction(typeof(NewPredecessor), nameof(NewPredecessorHandler))]60 [OnEventGotoState(typeof(ClearTempSeq), typeof(Init))]61 {62 }63 private void NewPredecessorHandler(Event e)64 {65 var newPredecessor = e as NewPredecessor;66 this.Assert(newPredecessor.Predecessor != null, "Predecessor is null");67 this.RaiseGotoStateEvent<Init>();68 }69 }

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new NewPredecessor();9 test.ClearTempSeq();10 Console.WriteLine("Hello World!");11 }12 }13}14Severity Code Description Project File Line Suppression State Error CS0121 The call is ambiguous between the following methods or properties: 'Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq()' and 'Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ClearTempSeq()' CoyoteBugFinding C:\Users\user\source\repos\CoyoteBugFinding\CoyoteBugFinding\Program.cs 14 Active

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ClearTempSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(NewPredecessor));12 runtime.SendEvent(actor, new ClearTempSeq());13 runtime.Dispose();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(NewPredecessor));28 runtime.SendEvent(actor, new ClearTempSeq());29 runtime.Dispose();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var actor = runtime.CreateActor(typeof(NewPredecessor));44 runtime.SendEvent(actor, new ClearTempSeq());45 runtime.Dispose();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var actor = runtime.CreateActor(typeof(NewPredecessor));60 runtime.SendEvent(actor, new ClearTempSeq());61 runtime.Dispose();62 }63 }64}

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ClearTempSeq

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1{2 {3 public NewPredecessor()4 {5 ClearTempSeq();6 }7 }8}9{10 {11 public NewPredecessor()12 {13 ClearTempSeq();14 }15 }16}17{18 {19 public NewPredecessor()20 {21 ClearTempSeq();22 }23 }24}25{26 {27 public NewPredecessor()28 {29 ClearTempSeq();30 }31 }32}33{34 {35 public NewPredecessor()36 {37 ClearTempSeq();38 }39 }40}

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ClearTempSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.CoyoteTasks;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.SystematicTasks;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.Tasks;20using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors;21using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors.CoyoteTasks;22using Microsoft.Coyote.Tests.Common.Actors.CoyoteActors.SystematicTasks;23using Microsoft.Coyote.Tests.Common.Actors.SystematicActors;24using Microsoft.Coyote.Tests.Common.Actors.SystematicActors.SystematicTasks;25using Microsoft.Coyote.Tests.Common.Coverage;26using Microsoft.Coyote.Tests.Common.TestingServices;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;28using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;29using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;30using Microsoft.Coyote.Tests.Common.Utilities;31using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;32using Microsoft.Coyote.Tests.Common.Utilities.Tasks;33using Microsoft.Coyote.Tests.Common.Utilities.Tasks.CoyoteTasks;34using Microsoft.Coyote.Tests.Common.Utilities.Tasks.SystematicTasks;35using Microsoft.Coyote.Tests.Common.Utilities.Tasks.Tasks;36using Microsoft.Coyote.Tests.Common.Utilities.Tracing.Schedule;37using Microsoft.Coyote.Tests.Systematic;38using Microsoft.Coyote.Tests.Systematic.Coverage;39using Microsoft.Coyote.Tests.Systematic.TestingServices;40using Microsoft.Coyote.Tests.Systematic.TestingServices.Coverage;

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