Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)...GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        private ActorId successor;9        [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]10        [OnEventDoAction(typeof(SuccessorEvent), nameof(NotifySuccessor))]11        [OnEventDoAction(typeof(GetPrevEvent), nameof(GetPrev))]12        {13        }14        private void Setup(Event e)15        {16            var setupEvent = e as SetupEvent;17            this.successor = setupEvent.Successor;18        }19        private void NotifySuccessor(Event e)20        {21            var successorEvent = e as SuccessorEvent;22            this.successor = successorEvent.Successor;23        }24        private void GetPrev(Event e)25        {26            this.SendEvent(this.successor, new GetPrevEvent(this.Id));27        }28    }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36    {37        private ActorId successor;38        [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]39        [OnEventDoAction(typeof(SuccessorEvent), nameof(NotifySuccessor))]40        [OnEventDoAction(typeof(GetPrevEvent), nameof(GetPrev))]41        {42        }43        private void Setup(Event e)44        {45            var setupEvent = e as SetupEvent;46            this.successor = setupEvent.Successor;47        }48        private void NotifySuccessor(Event e)49        {50            var successorEvent = e as SuccessorEvent;51            this.successor = successorEvent.Successor;52        }53        private void GetPrev(Event e)54        {55            this.SendEvent(this.successor, new GetPrevEvent(this.Id));56        }57    }58}GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        int value;11        protected override async Task OnInitializeAsync(Event initialEvent)12        {13            this.value = 0;14        }15        protected override async Task OnEventAsync(Event e)16        {17            if (e is e1)18            {19                this.value = 1;20            }21            else if (e is e2)22            {23                this.value = 2;24            }25            else if (e is e3)26            {27                this.value = 3;28            }29            else if (e is e4)30            {31                this.value = 4;32            }33            else if (e is e5)34            {35                this.value = 5;36            }37            else if (e is e6)38            {39                this.value = 6;40            }41            else if (e is e7)42            {43                this.value = 7;44            }45            else if (e is e8)46            {47                this.value = 8;48            }49            else if (e is e9)50            {51                this.value = 9;52            }53            else if (e is e10)54            {55                this.value = 10;56            }57            else if (e is e11)58            {59                this.value = 11;60            }61            else if (e is e12)62            {63                this.value = 12;64            }65            else if (e is e13)66            {67                this.value = 13;68            }69            else if (e is e14)70            {71                this.value = 14;72            }73            else if (e is e15)74            {75                this.value = 15;76            }77            else if (e is e16)78            {79                this.value = 16;80            }81            else if (e is e17)82            {83                this.value = 17;84            }85            else if (e is e18)86            {87                this.value = 18;88            }89            else if (e is e19)90            {91                this.value = 19;92            }93            else if (e is e20)94            {GetPrev
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var runtime = RuntimeFactory.Create();6            runtime.CreateActor(typeof(NewPredecessor));7            runtime.Wait();8        }9    }10}11{12    {13        static void Main(string[] args)14        {15            var runtime = RuntimeFactory.Create();16            runtime.CreateActor(typeof(NewPredecessor));17            runtime.Wait();18        }19    }20}21{22    {23        static void Main(string[] args)24        {25            var runtime = RuntimeFactory.Create();26            runtime.CreateActor(typeof(NewPredecessor));27            runtime.Wait();28        }29    }30}31{32    {33        static void Main(string[] args)34        {35            var runtime = RuntimeFactory.Create();36            runtime.CreateActor(typeof(NewPredecessor));37            runtime.Wait();38        }39    }40}41{42    {43        static void Main(string[] args)44        {45            var runtime = RuntimeFactory.Create();46            runtime.CreateActor(typeof(NewPredecessor));47            runtime.Wait();48        }49    }50}51{52    {53        static void Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            runtime.CreateActor(typeof(NewPredecessor));57            runtime.Wait();58        }59    }60}GetPrev
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.LivenessTemperatureThreshold = 1;7            config.SchedulingIterations = 10000;8            config.Verbose = 1;9            config.RandomSchedulingSeed = 0;10            config.SchedulingStrategy = SchedulingStrategy.DFS;11            config.EnableCycleDetection = true;12            config.EnableDataRaceDetection = true;13            config.EnableHotStateDetection = true;14            config.EnableOperationInterleavings = true;15            config.EnablePhaseInterleavings = true;16            config.EnableRandomExecution = true;17            config.EnableTaskInterleavings = true;18            config.EnableUnfairScheduling = true;19            var runtime = RuntimeFactory.Create(config);20            runtime.CreateActor(typeof(NewPredecessor));21            runtime.Run();22        }23    }24    {25        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26        class InitState : State { }27        int x;28        int y;29        void Init()30        {31            x = 1;32            y = 2;33            this.SendEvent(this.Id, new UnitEvent());34        }35        [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]36        class WorkState : State { }37        void DoWork()38        {39            x = 2;40            y = 1;41            this.SendEvent(this.Id, new UnitEvent());42        }43        [OnEventGotoState(typeof(UnitEvent), typeof(InitState))]44        class EndState : State { }45    }46}47{48    {49        static void Main(string[] args)50        {51            var config = Configuration.Create();52            config.LivenessTemperatureThreshold = 1;53            config.SchedulingIterations = 10000;54            config.Verbose = 1;55            config.RandomSchedulingSeed = 0;56            config.SchedulingStrategy = SchedulingStrategy.DFS;57            config.EnableCycleDetection = true;58            config.EnableDataRaceDetection = true;59            config.EnableHotStateDetection = true;60            config.EnableOperationInterleavings = true;GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            var newPredecessor = new NewPredecessor();9            var predecessor = newPredecessor.GetPrev();10            Console.WriteLine(predecessor);11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18    {19        static void Main(string[] args)20        {21            var newPredecessor = new NewPredecessor();22            var predecessor = newPredecessor.GetPrev();23            Console.WriteLine(predecessor);24        }25    }26}GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6{7static void Main(string[] args)8{9var config = Configuration.Create();10config.MaxSchedulingSteps = 1000000;11config.MaxFairSchedulingSteps = 1000000;12config.MaxStepsFromFairSchedule = 1000000;13config.MaxFairSchedulingSteps = 1000000;14config.MaxUnfairSchedulingSteps = 1000000;15config.MaxStepsFromUnfairSchedule = 1000000;16config.MaxExecutionSteps = 1000000;17config.MaxProgramSteps = 1000000;18config.MaxFairProgramSteps = 1000000;19config.MaxUnfairProgramSteps = 1000000;20config.MaxStepsFromUnfairSchedule = 1000000;21config.MaxStepsFromFairSchedule = 1000000;22config.MaxUnfairSchedulingSteps = 1000000;23config.MaxFairSchedulingSteps = 1000000;24config.MaxStepsFromUnfairSchedule = 1000000;25config.MaxStepsFromFairSchedule = 1000000;26config.MaxFairSchedulingSteps = 1000000;27config.MaxUnfairSchedulingSteps = 1000000;28config.MaxStepsFromUnfairSchedule = 1000000;29config.MaxStepsFromFairSchedule = 1000000;30config.MaxFairSchedulingSteps = 1000000;31config.MaxUnfairSchedulingSteps = 1000000;32config.MaxStepsFromUnfairSchedule = 1000000;33config.MaxStepsFromFairSchedule = 1000000;34config.MaxFairSchedulingSteps = 1000000;35config.MaxUnfairSchedulingSteps = 1000000;36config.MaxStepsFromUnfairSchedule = 1000000;37config.MaxStepsFromFairSchedule = 1000000;38config.MaxFairSchedulingSteps = 1000000;39config.MaxUnfairSchedulingSteps = 1000000;40config.MaxStepsFromUnfairSchedule = 1000000;41config.MaxStepsFromFairSchedule = 1000000;42config.MaxFairSchedulingSteps = 1000000;43config.MaxUnfairSchedulingSteps = 1000000;44config.MaxStepsFromUnfairSchedule = 1000000;45config.MaxStepsFromFairSchedule = 1000000;GetPrev
Using AI Code Generation
1        public static void Main(string[] args)2        {3            int x = 0;4            int y = 0;5            int z = 0;6            int w = 0;7            int v = 0;8            var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();9            predecessor.Initialize(x, y, z, w, v);10            predecessor.GetPrev();11        }12    }13    {14        {15            private int x;16            private int y;17            private int z;18            private int w;19            private int v;20            public void Initialize(int x, int y, int z, int w, int v)21            {22                this.x = x;23                this.y = y;24                this.z = z;25                this.w = w;26                this.v = v;27            }28            public void GetPrev()29            {30                var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();31                predecessor.Initialize(x, y, z, w, v);32                predecessor.GetPrev();33            }34        }35    }36    {37        {38            private int x;39            private int y;40            private int z;41            private int w;42            private int v;43            public void Initialize(int x, int y, int z, int w, int v)44            {45                this.x = x;46                this.y = y;47                this.z = z;48                this.w = w;49                this.v = v;50            }51            public void GetPrev()52            {53                var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();54                predecessor.Initialize(x, y, z, w, v);55                predecessor.GetPrev();56            }57        }58    }59    {60        {61            private int x;62            private int y;63            private int z;64            private int w;65            private int v;66            public void Initialize(int x, int y, int z, int w, int v)67            {68                this.x = x;GetPrev
Using AI Code Generation
1{2    static void Main(string[] args)3    {4        CoyoteRuntime runtime = CoyoteRuntime.Create();5        runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());6        runtime.Run();7    }8}9{10    static void Main(string[] args)11    {12        CoyoteRuntime runtime = CoyoteRuntime.Create();13        runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());14        runtime.Run();15    }16}17{18    static void Main(string[] args)19    {20        CoyoteRuntime runtime = CoyoteRuntime.Create();21        runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());22        runtime.Run();23    }24}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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