Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...691                    this.KeyValueStore.Add(key, value);692                }693                this.History.Add(this.NextSeqId);694                this.Monitor<InvariantMonitor>(695                    new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696                this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697                this.Monitor<InvariantMonitor>(698                    new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699                this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700                this.RaiseEvent(new Local());701            }702            [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704            private class ProcessFwdUpdate : State705            {706            }707            private void ProcessFwdUpdateOnEntry(Event e)708            {709                var pred = (e as ForwardUpdate).Predecessor;710                var nextSeqId = (e as ForwardUpdate).NextSeqId;711                var client = (e as ForwardUpdate).Client;712                var key = (e as ForwardUpdate).Key;713                var value = (e as ForwardUpdate).Value;714                if (pred.Equals(this.Predecessor))715                {716                    this.NextSeqId = nextSeqId;717                    if (this.KeyValueStore.ContainsKey(key))718                    {719                        this.KeyValueStore[key] = value;720                    }721                    else722                    {723                        this.KeyValueStore.Add(key, value);724                    }725                    if (!this.IsTail)726                    {727                        this.History.Add(nextSeqId);728                        this.Monitor<InvariantMonitor>(729                            new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730                        this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731                        this.Monitor<InvariantMonitor>(732                            new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733                        this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734                    }735                    else736                    {737                        if (!this.IsHead)738                        {739                            this.History.Add(nextSeqId);740                        }741                        this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742                            this.Id, key, value));743                        this.SendEvent(client, new ResponseToUpdate());744                        this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745                    }746                }747                this.RaiseEvent(new Local());748            }749            [OnEntry(nameof(ProcessBckAckOnEntry))]750            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751            private class ProcessBckAck : State752            {753            }754            private void ProcessBckAckOnEntry(Event e)755            {756                var nextSeqId = (e as BackwardAck).NextSeqId;757                this.RemoveItemFromSent(nextSeqId);758                if (!this.IsHead)759                {760                    this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761                }762                this.RaiseEvent(new Local());763            }764            private void RemoveItemFromSent(int seqId)765            {766                int removeIdx = -1;767                for (int i = this.SentHistory.Count - 1; i >= 0; i--)768                {769                    if (seqId == this.SentHistory[i].NextSeqId)770                    {771                        removeIdx = i;772                    }773                }774                if (removeIdx != -1)775                {776                    this.SentHistory.RemoveAt(removeIdx);777                }778            }779        }780        private class Client : StateMachine781        {782            internal class SetupEvent : Event783            {784                public int Id;785                public ActorId HeadNode;786                public ActorId TailNode;787                public int Value;788                public SetupEvent(int id, ActorId head, ActorId tail, int val)789                    : base()790                {791                    this.Id = id;792                    this.HeadNode = head;793                    this.TailNode = tail;794                    this.Value = val;795                }796            }797            internal class UpdateHeadTail : Event798            {799                public ActorId Head;800                public ActorId Tail;801                public UpdateHeadTail(ActorId head, ActorId tail)802                    : base()803                {804                    this.Head = head;805                    this.Tail = tail;806                }807            }808            internal class Update : Event809            {810                public ActorId Client;811                public int Key;812                public int Value;813                public Update(ActorId client, int key, int value)814                    : base()815                {816                    this.Client = client;817                    this.Key = key;818                    this.Value = value;819                }820            }821            internal class Query : Event822            {823                public ActorId Client;824                public int Key;825                public Query(ActorId client, int key)826                    : base()827                {828                    this.Client = client;829                    this.Key = key;830                }831            }832            private class Local : Event833            {834            }835            private class Done : Event836            {837            }838            private ActorId HeadNode;839            private ActorId TailNode;840            private int StartIn;841            private int Next;842            private Dictionary<int, int> KeyValueStore;843            [Start]844            [OnEntry(nameof(InitOnEntry))]845            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846            private class Init : State847            {848            }849            private void InitOnEntry(Event e)850            {851                this.HeadNode = (e as SetupEvent).HeadNode;852                this.TailNode = (e as SetupEvent).TailNode;853                this.StartIn = (e as SetupEvent).Value;854                this.Next = 1;855                this.KeyValueStore = new Dictionary<int, int>856                {857                    { 1 * this.StartIn, 100 },858                    { 2 * this.StartIn, 200 },859                    { 3 * this.StartIn, 300 },860                    { 4 * this.StartIn, 400 }861                };862                this.RaiseEvent(new Local());863            }864            [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866            [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868            private class PumpUpdateRequests : State869            {870            }871            private void PumpUpdateRequestsOnEntry()872            {873                this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874                    this.KeyValueStore[this.Next * this.StartIn]));875                if (this.Next >= 3)876                {877                    this.RaiseEvent(new Done());878                }879                else880                {881                    this.RaiseEvent(new Local());882                }883            }884            [OnEntry(nameof(PumpQueryRequestsOnEntry))]885            [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887            private class PumpQueryRequests : State888            {889            }890            private void PumpQueryRequestsOnEntry()891            {892                this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893                if (this.Next >= 3)894                {895                    this.RaiseHaltEvent();896                }897                else898                {899                    this.RaiseEvent(new Local());900                }901            }902            private void PumpRequestsLocalAction()903            {904                this.Next++;905            }906            private void PumpRequestsDoneAction()907            {908                this.Next = 1;909            }910        }911        private class InvariantMonitor : Monitor912        {913            internal class SetupEvent : Event914            {915                public List<ActorId> Servers;916                public SetupEvent(List<ActorId> servers)917                    : base()918                {919                    this.Servers = servers;920                }921            }922            internal class UpdateServers : Event923            {924                public List<ActorId> Servers;925                public UpdateServers(List<ActorId> servers)926                    : base()927                {928                    this.Servers = servers;929                }930            }931            internal class HistoryUpdate : Event932            {933                public ActorId Server;934                public List<int> History;935                public HistoryUpdate(ActorId server, List<int> history)936                    : base()937                {938                    this.Server = server;939                    this.History = history;940                }941            }942            internal class SentUpdate : Event943            {944                public ActorId Server;945                public List<SentLog> SentHistory;946                public SentUpdate(ActorId server, List<SentLog> sentHistory)947                    : base()948                {949                    this.Server = server;950                    this.SentHistory = sentHistory;951                }952            }953            private class Local : Event954            {955            }956            private List<ActorId> Servers;957            private Dictionary<ActorId, List<int>> History;958            private Dictionary<ActorId, List<int>> SentHistory;959            private List<int> TempSeq;960            private ActorId Next;961            private ActorId Prev;962            [Start]963            [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965            private class Init : State966            {967            }968            private void Setup(Event e)969            {970                this.Servers = (e as SetupEvent).Servers;971                this.History = new Dictionary<ActorId, List<int>>();972                this.SentHistory = new Dictionary<ActorId, List<int>>();973                this.TempSeq = new List<int>();974                this.RaiseEvent(new Local());975            }976            [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977            [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979            private class WaitForUpdateMessage : State980            {981            }982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        private ActorId successor;11        private int count;12        protected override Task OnInitializeAsync(Event initialEvent)13        {14            var e = initialEvent as SetupEvent;15            this.successor = e.Successor;16            this.count = e.Count;17            this.SendEvent(this.successor, new HistoryUpdateEvent(this.Id, this.count));18            return Task.CompletedTask;19        }20    }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30    {31        private ActorId predecessor;32        private int count;33        protected override Task OnInitializeAsync(Event initialEvent)34        {35            var e = initialEvent as SetupEvent;36            this.predecessor = e.Predecessor;37            this.count = e.Count;38            this.SendEvent(this.predecessor, new HistoryUpdateEvent(this.Id, this.count));39            return Task.CompletedTask;40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51    {52        public ActorId Predecessor;53        public ActorId Successor;54        public int Count;55        public SetupEvent(ActorId predecessor, ActorId successor, int count)56        {57            this.Predecessor = predecessor;58            this.Successor = successor;59            this.Count = count;60        }61    }62}HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(NewPredecessor));14            runtime.Wait();15        }16    }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26    {27        public NewPredecessor()28        {29            this.RegisterHandler<NewPredecessor>(this.NewPredecessorHandler);30        }31        private void NewPredecessorHandler(Event e)32        {33            this.HistoryUpdate();34        }35    }36}HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Types;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Configuration;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Logging;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Random;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkPolicy;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkPolicy.RandomWalkPolicy;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Utilities.Scheduling.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy.RandomWalkPolicy;HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12    {13        int[] history;14        int[] history2;15        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16        class InitState : State { }17        void Init()18        {19            this.history = new int[10];20            this.history2 = new int[10];21            this.RaiseEvent(new UnitEvent());22        }23        [OnEventDoAction(typeof(UnitEvent), nameof(UpdateHistory))]24        [OnEventDoAction(typeof(UnitEvent), nameof(UpdateHistory2))]25        class UpdateState : State { }26        void UpdateHistory()27        {28            this.history[this.history.Length - 1] = 1;29            this.RaiseEvent(new UnitEvent());30        }31        void UpdateHistory2()32        {33            this.history2[this.history2.Length - 1] = 1;34            this.RaiseEvent(new UnitEvent());35        }36    }37}38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.SystematicTesting;42using Microsoft.Coyote.SystematicTesting.Strategies;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49    {50        protected override SystematicTestingStrategy GetTestingStrategy()51        {52            return new SystematicTestingStrategy(Configuration);53        }54        protected override bool CheckAssertionFailure(string methodName, string errorMessage, string errorStack)55        {56            if (methodName.Equals("UpdateHistory") && errorMessage.Equals("Assertion failure."))57            {58                return true;59            }60            if (methodName.EqualsHistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        private List<ActorId> history;10        protected override Task OnInitializeAsync(Event initialEvent)11        {12            this.history = new List<ActorId>();13            return Task.CompletedTask;14        }15        private Task OnReceiveEventAsync(Event e)16        {17            if (e is HistoryUpdate)18            {19                this.history.Add((e as HistoryUpdate).Sender);20            }21            return Task.CompletedTask;22        }23    }24}25using Microsoft.Coyote.Actors;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32    {33        private List<ActorId> history;34        protected override Task OnInitializeAsync(Event initialEvent)35        {36            this.history = new List<ActorId>();37            return Task.CompletedTask;38        }39        private Task OnReceiveEventAsync(Event e)40        {41            if (e is HistoryUpdate)42            {43                this.history.Add((e as HistoryUpdate).Sender);44            }45            return Task.CompletedTask;46        }47    }48}49using Microsoft.Coyote.Actors;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56    {57        private List<ActorId> history;58        protected override Task OnInitializeAsync(Event initialEvent)59        {60            this.history = new List<ActorId>();61            return Task.CompletedTask;62        }63        private Task OnReceiveEventAsync(Event e)64        {65            if (e is HistoryUpdate)66            {67                this.history.Add((e as HistoryUpdate).Sender);68            }HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;9{10    {11        protected override Task OnInitializeAsync(Event initialEvent)12        {13            this.HistoryUpdate("NewPredecessor");14            return Task.CompletedTask;15        }16    }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;26{27    {28        protected override Task OnInitializeAsync(Event initialEvent)29        {30            this.HistoryUpdate("NewPredecessor");31            return Task.CompletedTask;32        }33    }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;43{44    {45        protected override Task OnInitializeAsync(Event initialEvent)46        {47            this.HistoryUpdate("NewPredecessor");48            return Task.CompletedTask;49        }50    }51}52using System;HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10    {11        static void Main(string[] args)12        {13            var runtime = BugFindingRuntime.Create();14            runtime.RegisterMonitor(typeof(NewPredecessor));15            runtime.CreateActor(typeof(Actor1));16            runtime.CreateActor(typeof(Actor2));17            runtime.Run();18        }19    }20    {21        protected override Task OnInitializeAsync(Event initialEvent)22        {23            this.Monitor<NewPredecessor>(new NewPredecessorEvent(1, 0));24            return Task.CompletedTask;25        }26    }27    {28        protected override Task OnInitializeAsync(Event initialEvent)29        {30            this.Monitor<NewPredecessor>(new NewPredecessorEvent(2, 0));31            return Task.CompletedTask;32        }33    }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44    {45        static void Main(string[] args)46        {47            var runtime = BugFindingRuntime.Create();48            runtime.RegisterMonitor(typeof(NewPredecessor));49            runtime.CreateActor(typeof(Actor1));50            runtime.CreateActor(typeof(Actor2));51            runtime.Run();52        }53    }54    {55        protected override Task OnInitializeAsync(Event initialEvent)56        {57            this.Monitor<NewPredecessor>(new NewPredecessorEvent(1, 0));58            return Task.CompletedTask;59        }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!
