Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.NewPredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }...NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;8{9    {10        static void Main(string[] args)11        {12            var config = Configuration.Create().WithTestingIterations(100);13            var runtime = RuntimeFactory.Create(config);14            runtime.CreateActor(typeof(NewPredecessor));15            Console.ReadLine();16        }17    }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;26{27    {28        static void Main(string[] args)29        {30            var config = Configuration.Create().WithTestingIterations(100);31            var runtime = RuntimeFactory.Create(config);32            runtime.CreateActor(typeof(NewPredecessor));33            Console.ReadLine();34        }35    }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;44{45    {46        static void Main(string[] args)47        {48            var config = Configuration.Create().WithTestingIterations(100);49            var runtime = RuntimeFactory.Create(config);50            runtime.CreateActor(typeof(NewPredecessor));51            Console.ReadLine();52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        private ActorId _next;8        private ActorId _prev;9        private int _counter;10        [OnEventDoAction(typeof(InitEvent), nameof(Init))]11        [OnEventDoAction(typeof(NextEvent), nameof(Next))]12        [OnEventDoAction(typeof(PrevEvent), nameof(Prev))]13        [OnEventDoAction(typeof(StopEvent), nameof(Stop))]14        private class Init : State { }15        private void Init(Event e)16        {17            _next = (e as InitEvent).Next;18            _prev = (e as InitEvent).Prev;19            _counter = (e as InitEvent).Counter;20        }21        private void Next()22        {23            if (_counter > 0)24            {25                this.SendEvent(_next, new NextEvent());26                this.SendEvent(_prev, new PrevEvent());27                _counter--;28            }29            {30                this.SendEvent(_next, new StopEvent());31                this.SendEvent(_prev, new StopEvent());32            }33        }34        private void Prev()35        {36            if (_counter > 0)37            {38                this.SendEvent(_prev, new PrevEvent());39                this.SendEvent(_next, new NextEvent());40                _counter--;41            }42            {43                this.SendEvent(_next, new StopEvent());44                this.SendEvent(_prev, new StopEvent());45            }46        }47        private void Stop()48        {49            this.RaiseHaltEvent();50        }51    }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58    {59        private ActorId _next;60        private ActorId _prev;61        private int _counter;62        [OnEventDoAction(typeof(InitEvent), nameof(Init))]63        [OnEventDoAction(typeof(NextEventNewPredecessor
Using AI Code Generation
1{2    using System;3    using System.IO;4    using System.Threading.Tasks;5    using Microsoft.Coyote.Actors;6    using Microsoft.Coyote.Testing;7    using Microsoft.Coyote.Testing.Fuzzing;8    using Microsoft.Coyote.Testing.Systematic;9    using Xunit;10    using Xunit.Abstractions;11    {12        public NewPredecessorTests(ITestOutputHelper output)13            : base(output)14        {15        }16        [Fact(Timeout = 5000)]17        public void TestNewPredecessor()18        {19            this.TestWithError(r =>20            {21                r.CreateActor(typeof(NewPredecessor));22            },23            configuration: GetConfiguration().WithTestingIterations(1000),24            replay: true);25        }26        private static Configuration GetConfiguration()27        {28            var configuration = Configuration.Create().WithTestingIterations(1000);29            return configuration;30        }31    }32}33{34    using System;35    using System.IO;36    using System.Threading.Tasks;37    using Microsoft.Coyote.Actors;38    using Microsoft.Coyote.Testing;39    using Microsoft.Coyote.Testing.Fuzzing;40    using Microsoft.Coyote.Testing.Systematic;41    using Xunit;42    using Xunit.Abstractions;43    {44        public NewPredecessorTests(ITestOutputHelper output)45            : base(output)46        {47        }48        [Fact(Timeout = 5000)]49        public void TestNewPredecessor()50        {51            this.TestWithError(r =>52            {53                r.CreateActor(typeof(NewPredecessor));54            },55            configuration: GetConfiguration().WithTestingIterations(1000),56            replay: true);57        }58        private static Configuration GetConfiguration()59        {60            var configuration = Configuration.Create().WithTestingIterations(1000);61            return configuration;62        }63    }64}NewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6    {7        public static void Main(string[] args)8        {9            ActorRuntime.RegisterMonitor(typeof(NewPredecessor));10            ActorRuntime.RegisterActor(typeof(LeaderElection));11            ActorRuntime.RegisterActor(typeof(Leader));12            ActorRuntime.RegisterActor(typeof(Follower));13            ActorRuntime.RegisterActor(typeof(Initiator));14            ActorRuntime.RegisterActor(typeof(Responder));15            ActorRuntime.RegisterActor(typeof(Decider));16            ActorRuntime.RegisterActor(typeof(Processor));17            ActorRuntime.RegisterActor(typNewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7    {8        public static async Task Main(string[] args)9        {10            var config = Configuration.Create();11            config.LivenessTemperatureThreshold = 100;12            config.SchedulingIterations = 1000;13            config.SchedulingSeed = 1;14            config.SchedulingStrategy = SchedulingStrategy.Random;15            config.Verbose = 2;16            using var runtime = RuntimeFactory.Create(config);17            var actor = await runtime.CreateActorAndExecuteAsync<NewPredecessor>();18            Console.WriteLine("Done");19        }20    }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote;25using System.Threading.Tasks;26using System;27{28    {29        public static async Task Main(string[] args)30        {31            var config = Configuration.Create();32            config.LivenessTemperatureThreshold = 100;33            config.SchedulingIterations = 1000;34            config.SchedulingSeed = 1;35            config.SchedulingStrategy = SchedulingStrategy.Random;36            config.Verbose = 2;37            using var runtime = RuntimeFactory.Create(config);38            var actor = await runtime.CreateActorAndExecuteAsync<NewPredecessor>();39            Console.WriteLine("Done");40        }41    }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System.Threading.Tasks;47using System;48{49    {50        public static async Task Main(string[] args)51        {52            var config = Configuration.Create();53            config.LivenessTemperatureThreshold = 100;54            config.SchedulingIterations = 1000;55            config.SchedulingSeed = 1;56            config.SchedulingStrategy = SchedulingStrategy.Random;57            config.Verbose = 2;58            using var runtime = RuntimeFactory.Create(config);NewPredecessor
Using AI Code Generation
1        public static void NewPredecessorMethod()2        {3            var runtime = RuntimeFactory.Create();4            runtime.RegisterMonitor(typeof(NewPredecessor));5            runtime.CreateActor(typeof(Actor1));6            runtime.Run();7        }8    }9    {10        {11            [OnEventGotoState(typeof(Actor1Event), typeof(A))]12            class Init : MonitorState { }13            [OnEventGotoState(typeof(Actor1Event), typeof(A))]14            class A : MonitorState { }15        }16        {17            protected override async Task OnInitializeAsync(Event initialEvent)18            {19                await this.SendEvent(this.Id, new Actor1Event());20            }21        }22        class Actor1Event : Event { }23    }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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