How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create().WithTestingIterations(100);13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(NewPredecessor));15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;26{27 {28 static void Main(string[] args)29 {30 var config = Configuration.Create().WithTestingIterations(100);31 var runtime = RuntimeFactory.Create(config);32 runtime.CreateActor(typeof(NewPredecessor));33 Console.ReadLine();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create().WithTestingIterations(100);49 var runtime = RuntimeFactory.Create(config);50 runtime.CreateActor(typeof(NewPredecessor));51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId _next;8 private ActorId _prev;9 private int _counter;10 [OnEventDoAction(typeof(InitEvent), nameof(Init))]11 [OnEventDoAction(typeof(NextEvent), nameof(Next))]12 [OnEventDoAction(typeof(PrevEvent), nameof(Prev))]13 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]14 private class Init : State { }15 private void Init(Event e)16 {17 _next = (e as InitEvent).Next;18 _prev = (e as InitEvent).Prev;19 _counter = (e as InitEvent).Counter;20 }21 private void Next()22 {23 if (_counter > 0)24 {25 this.SendEvent(_next, new NextEvent());26 this.SendEvent(_prev, new PrevEvent());27 _counter--;28 }29 {30 this.SendEvent(_next, new StopEvent());31 this.SendEvent(_prev, new StopEvent());32 }33 }34 private void Prev()35 {36 if (_counter > 0)37 {38 this.SendEvent(_prev, new PrevEvent());39 this.SendEvent(_next, new NextEvent());40 _counter--;41 }42 {43 this.SendEvent(_next, new StopEvent());44 this.SendEvent(_prev, new StopEvent());45 }46 }47 private void Stop()48 {49 this.RaiseHaltEvent();50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 private ActorId _next;60 private ActorId _prev;61 private int _counter;62 [OnEventDoAction(typeof(InitEvent), nameof(Init))]63 [OnEventDoAction(typeof(NextEvent

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NewPredecessor

Using AI Code Generation

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1{2 using System;3 using System.IO;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Microsoft.Coyote.Testing.Fuzzing;8 using Microsoft.Coyote.Testing.Systematic;9 using Xunit;10 using Xunit.Abstractions;11 {12 public NewPredecessorTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestNewPredecessor()18 {19 this.TestWithError(r =>20 {21 r.CreateActor(typeof(NewPredecessor));22 },23 configuration: GetConfiguration().WithTestingIterations(1000),24 replay: true);25 }26 private static Configuration GetConfiguration()27 {28 var configuration = Configuration.Create().WithTestingIterations(1000);29 return configuration;30 }31 }32}33{34 using System;35 using System.IO;36 using System.Threading.Tasks;37 using Microsoft.Coyote.Actors;38 using Microsoft.Coyote.Testing;39 using Microsoft.Coyote.Testing.Fuzzing;40 using Microsoft.Coyote.Testing.Systematic;41 using Xunit;42 using Xunit.Abstractions;43 {44 public NewPredecessorTests(ITestOutputHelper output)45 : base(output)46 {47 }48 [Fact(Timeout = 5000)]49 public void TestNewPredecessor()50 {51 this.TestWithError(r =>52 {53 r.CreateActor(typeof(NewPredecessor));54 },55 configuration: GetConfiguration().WithTestingIterations(1000),56 replay: true);57 }58 private static Configuration GetConfiguration()59 {60 var configuration = Configuration.Create().WithTestingIterations(1000);61 return configuration;62 }63 }64}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(NewPredecessor));10 ActorRuntime.RegisterActor(typeof(LeaderElection));11 ActorRuntime.RegisterActor(typeof(Leader));12 ActorRuntime.RegisterActor(typeof(Follower));13 ActorRuntime.RegisterActor(typeof(Initiator));14 ActorRuntime.RegisterActor(typeof(Responder));15 ActorRuntime.RegisterActor(typeof(Decider));16 ActorRuntime.RegisterActor(typeof(Processor));17 ActorRuntime.RegisterActor(typ

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureThreshold = 100;12 config.SchedulingIterations = 1000;13 config.SchedulingSeed = 1;14 config.SchedulingStrategy = SchedulingStrategy.Random;15 config.Verbose = 2;16 using var runtime = RuntimeFactory.Create(config);17 var actor = await runtime.CreateActorAndExecuteAsync<NewPredecessor>();18 Console.WriteLine("Done");19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote;25using System.Threading.Tasks;26using System;27{28 {29 public static async Task Main(string[] args)30 {31 var config = Configuration.Create();32 config.LivenessTemperatureThreshold = 100;33 config.SchedulingIterations = 1000;34 config.SchedulingSeed = 1;35 config.SchedulingStrategy = SchedulingStrategy.Random;36 config.Verbose = 2;37 using var runtime = RuntimeFactory.Create(config);38 var actor = await runtime.CreateActorAndExecuteAsync<NewPredecessor>();39 Console.WriteLine("Done");40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System.Threading.Tasks;47using System;48{49 {50 public static async Task Main(string[] args)51 {52 var config = Configuration.Create();53 config.LivenessTemperatureThreshold = 100;54 config.SchedulingIterations = 1000;55 config.SchedulingSeed = 1;56 config.SchedulingStrategy = SchedulingStrategy.Random;57 config.Verbose = 2;58 using var runtime = RuntimeFactory.Create(config);

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NewPredecessor

Using AI Code Generation

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1 public static void NewPredecessorMethod()2 {3 var runtime = RuntimeFactory.Create();4 runtime.RegisterMonitor(typeof(NewPredecessor));5 runtime.CreateActor(typeof(Actor1));6 runtime.Run();7 }8 }9 {10 {11 [OnEventGotoState(typeof(Actor1Event), typeof(A))]12 class Init : MonitorState { }13 [OnEventGotoState(typeof(Actor1Event), typeof(A))]14 class A : MonitorState { }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Id, new Actor1Event());20 }21 }22 class Actor1Event : Event { }23 }

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