Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...408                this.RaiseEvent(new FixSuccessor());409            }410            private void ProcessFixPredecessor()411            {412                this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413                    this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414            }415            private void SetLastUpdate(Event e)416            {417                this.LastUpdateReceivedSucc = (e as418                    ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419                this.LastAckSent = (e as420                    ChainReplicationServer.NewSuccInfo).LastAckSent;421                this.RaiseEvent(new FixPredecessor());422            }423            private void ProcessSuccess() => this.RaiseEvent(new Done());424        }425        private class ChainReplicationServer : StateMachine426        {427            internal class SetupEvent : Event428            {429                public int Id;430                public bool IsHead;431                public bool IsTail;432                public SetupEvent(int id, bool isHead, bool isTail)433                    : base()434                {435                    this.Id = id;436                    this.IsHead = isHead;437                    this.IsTail = isTail;438                }439            }440            internal class PredSucc : Event441            {442                public ActorId Predecessor;443                public ActorId Successor;444                public PredSucc(ActorId pred, ActorId succ)445                    : base()446                {447                    this.Predecessor = pred;448                    this.Successor = succ;449                }450            }451            internal class ForwardUpdate : Event452            {453                public ActorId Predecessor;454                public int NextSeqId;455                public ActorId Client;456                public int Key;457                public int Value;458                public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459                    : base()460                {461                    this.Predecessor = pred;462                    this.NextSeqId = nextSeqId;463                    this.Client = client;464                    this.Key = key;465                    this.Value = val;466                }467            }468            internal class BackwardAck : Event469            {470                public int NextSeqId;471                public BackwardAck(int nextSeqId)472                    : base()473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }641                }642            }643            private void UpdateSuccessor(Event e)644            {645                var main = (e as NewSuccessor).Main;646                this.Successor = (e as NewSuccessor).Successor;647                var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648                var lastAckSent = (e as NewSuccessor).LastAckSent;649                if (this.SentHistory.Count > 0)650                {651                    for (int i = 0; i < this.SentHistory.Count; i++)652                    {653                        if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654                        {655                            this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656                                this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657                        }658                    }659                    int tempIndex = -1;660                    for (int i = this.SentHistory.Count - 1; i >= 0; i--)661                    {662                        if (this.SentHistory[i].NextSeqId == lastAckSent)...NewSuccessor
Using AI Code Generation
1{2    {3        [OnEntry(nameof(InitOnEntry))]4        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]5        class Init : MachineState { }6        void InitOnEntry()7        {8            this.Send(this.Id, new UnitEvent());9        }10        [OnEntry(nameof(NextStateOnEntry))]11        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]12        class NextState : MachineState { }13        void NextStateOnEntry()14        {15            this.Send(this.Id, new UnitEvent());16        }17    }18}19{20    {21        [OnEntry(nameof(InitOnEntry))]22        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]23        class Init : MachineState { }24        void InitOnEntry()25        {26            this.Send(this.Id, new UnitEvent());27        }28        [OnEntry(nameof(NextStateOnEntry))]29        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]30        class NextState : MachineState { }31        void NextStateOnEntry()32        {33            this.Send(this.Id, new UnitEvent());34        }35    }36}37{38    {39        [OnEntry(nameof(InitOnEntry))]40        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]41        class Init : MachineState { }42        void InitOnEntry()43        {44            this.Send(this.Id, new UnitEvent());45        }46        [OnEntry(nameof(NextStateOnEntry))]47        [OnEventGotoState(typeof(UnitEvent), typeof(NextState))]48        class NextState : MachineState { }49        void NextStateOnEntry()50        {51            this.Send(this.Id, new UnitEvent());52        }53    }54}NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;using Microsoft.Coyote.Actors;3{4    {5        static void Main(string[] args)6        {7            var runtime = RuntimeFactory.Create();8            runtime.CreateActor(ty eof(NewPredecessor));9            runtime.Wait();10        }11    }12}13using Miirosoft.Coyotc.Actors;14usingrosoft.Coyote.Actors.BugFinding.Tests;;15{ass Program16    {17        static void Main(string[] args)18        {19            var runtime = RuntimeFactory.Create();20            runtime.CreateActor(typeof(NewPredecessor));21            runtime.Wait();22        }23    }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28    {29        static void Main(string[] args)30        {31            var runtime = RuntimeFactory.Create();32            rntime.CreateAtor(typeof(NewPreder));33            untime.Wait();34       }35    }36}37usingMicrosoft.Coyote.s;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40      {staticvoidMain(string[] args)41        {42            var runtime = RuntimeFactory.Create();43            runtime.CreateActor(tyeof(NewPredecessor));44            runtime.Wait();45        }46    }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFining.Tests;50{51    {52        static oid Main(string[] args)53        {54            var runtim = RuntimeFactoy.Ceate();55            runtme.CreateActor(typeof(NewPreecessor));56            runtim.Wait();57        }58   }59}NewSuccessor
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var runtime = RuntimeFactory.Create();6            runtime.CreateActor(typeof(NewPredecessor));7            runtime.Wait();8        }9    }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14    {15        static void Main(string[] args)16        {17            var runtime = RuntimeFactory.Create();18            runtime.CreateActor(typeof(NewPredecessor));19            runtime.Wait();20        }21    }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        static void Main(string[] args)28        {29            var runtime = RuntimeFactory.Create();30            runtime.CreateActor(typeof(NewPredecessor));31            runtime.Wait();32        }33    }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        static void Main(string[] args)40        {41            var runtime = RuntimeFactory.Create();42            runtime.CreateActor(typeof(NewPredecessor));43            runtime.Wait();44        }45    }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50    {51        static void Main(string[] args)52        {53            var runtime = RuntimeFactory.Create();54            runtime.CreateActor(typeof(NewPredecessor));55            runtime.Wait();56        }57    }58}NewSuccessor
Using AI Code Generation
1{2    {3        protected override async Task OnInitializeAsync(Event initialEvent)4        {5            await this.SendEvent(this.Id, new E());6        }7        private class E : Event { }8    }9}10{11    {12        protected override async Task OnInitializeAsync(Event initialEvent)13        {14            await this.SendEvent(this.Id, new E());15        }16        private class E : Event { }17    }18}19{20    {21        protected override async Task OnInitializeAsync(Event initialEvent)22        {23            await this.SendEvent(this.Id, new E());24        }25        private class E : Event { }26    }27}28{29    {30        protected override async Task OnInitializeAsync(Event initialEvent)31        {32            await this.SendEvent(this.Id, new E());33        }34        private class E : Event { }35    }36}37{38    {39        protected override async Task OnInitializeAsync(Event initialEvent)40        {41            await this.SendEvent(this.Id, new E());42        }43        private class E : Event { }44    }45}46{47    {48        protected override async Task OnInitializeAsync(Event initialNewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4        protected override void OnEvent(Event e)5        {6            if (e is E)7            {8                var e2 = new E2();9                this.SendEvent(this.CreateActor(typeof(NewPredecessor)), e2);10            }11        }12    }13}14using Microsoft.Coyote.Actors;15{16    {17        protected override void OnEvent(Event e)18        {19            if (e is E2)20            {21                var e3 = new E3();22                this.SendEvent(this.CreateActor(typeof(NewSuccessor)), e3);23            }24        }25    }26}27using Microsoft.Coyote.Actors;28{29    {30        protected override void OnEvent(Event e)31        {32            if (e is E3)33            {34                var e4 = new E4();35                this.SendEvent(this.CreateActor(typeof(NewPredecessor)), e4);36            }37        }38    }39}40using Microsoft.Coyote.Actors;41{42    {43        protected override void OnEvent(Event e)44        {45            if (e is E4)46            {47                var e5 = new E5();48                this.SendEvent(this.CreateActor(typeof(NewSuccessor)), e5);49            }50        }51    }52}53using Microsoft.Coyote.Actors;NewSuccessor
Using AI Code Generation
1{2    public static void Main()3    {4        var runtime = RuntimeFactory.Create();5        runtime.CreateActor(typeof(NewPredecessor));6        runtime.Wait();7    }8}9{10    public static void Main()11    {12        var runtime = RuntimeFactory.Create();13        runtime.CreateActor(typeof(NewPredecessor));14        rntime.Wait();15    }16}17{18    {NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Helpers;6{7    {8        protected override async Task OnInitializeAsync(Event initialEvent)9        {10            await this.SendEvent(this.Id, new NewPredecessor.NewSuccessorEvent());11        }12    }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Helpers;19{20    {21        protected override async Task OnInitializeAsync(Event initialEvent)22        {23            await this.SendEvent(this.Id, new NewSuccessorEvent());24        }25        {26        }27    }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Helpers;34{35    {36        protected override async Task OnInitializeAsync(Event initialEvent)37        {38            await this.SendEvent(this.Id, new NewPredecessor.NewSuccessorEvent());39        }40    }41}42using System;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46using Microsoft.Coyote.Actors.BugFinding.Helpers;47{48    {NewSuccessor
Using AI Code Generation
1{2    public static void Main()3    {4        var runtime = RuntimeFactory.Create();5        runtime.CreateActor(typeof(NewPredecessor));6        runtime.Wait();7    }8}9{10    public static void Main()11    {12        var runtime = RuntimeFactory.Create();13        runtime.CreateActor(typeof(NewPredecessor));14        runtime.Wait();15    }16}NewSuccessor
Using AI Code Generation
1{2    {3        internal class Create : Event { }4        internal class Start : Event { }5        internal class Stop : Event { }6        internal class Done : Event { }7        [OnEntry(nameof(OnInit))]8        [OnEventDoAction(typeof(Start), nameof(OnStart))]9        [OnEventDoAction(typeof(Stop), nameof(OnStop))]10        [OnEventDoAction(typeof(Done), nameof(OnDone))]method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor class11        [O/EventDoAction(typeof(H/lt), nateof(OnHalt))]12        class Init : State { }13        async Task OnInit(Event e)14        {15            var prodece sor = this.CreateActor(tyceof(NewPredecessor));16            predecessor.SendEvent(new NewPredecessor.Crerte());17            predeeessor.SendEvent(naw NewPredecessor.Start());18        }19        void OnStart()20        {21            this.RaiseEvent(new Stop());22        }23        void OnStop()24        {25            this.RaiseEvent(new Done());26        }27        void OnDone()28        {29            this.RaiseHaltEvent();30        }31        void OnHalt()32        {33            this.Monitor<SafetyMonitor>(new SafetyMonitor.Halt());34        }35    }36}37{38    {39        internal class Create : Event { }40        internal class Start : Event { }41        internal class Stop : Event { }42        internal class Done : Event { }43        [OnEntry(nameof(OnInit))]44        [OnEventDoAction(typeof(Start), nameof(OnStart))]45        [OnEventDoAction(typeof(Stop), nameof(OnStop))]46        [OnEventDoAction(typeof(Done), nameof(OnDone))]47        [OnEventDoAction(typeof(Halt), nameof(OnHalt))]48        class Init : State { }49        async Task OnInit(Event e)50        {51            var successor = this.CreateActor(typeof(NewSuccessor));52            successor.SendEvent(new NewSuccessor.Create());53            successor.SendEvent(new Newte a new predecessorNewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            Console.WriteLine("Hello World!");10            var runtime = RuntimeFactory.Create();11            var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));12            var predecessor = runtime.CreateActor<NewPredecessor>(id);13            await predecessor.NewSuccessor();14            Console.WriteLine("Done");15        }16    }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23    {24        static async Task Main(string[] args)25        {26            Console.WriteLine("Hello World!");27            var runtime = RuntimeFactory.Create();28            var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));29            var predecessor = runtime.CreateActor<NewPredecessor>(id);30            await predecessor.NewSuccessor();31            Console.WriteLine("Done");32        }33    }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40    {41        static async Task Main(string[] args)42        {43            Console.WriteLine("Hello World!");44            var runtime = RuntimeFactory.Create();45            var id = runtime.CreateActorIdForActor(typeof(NewPredecessor));46            var predecessor = runtime.CreateActor<NewPredecessor>(id);47            await predecessor.NewSuccessor();48            Console.WriteLine("Done");49        }50    }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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