How to use ProcessBecomeTail method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ProcessBecomeTail

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)...

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 System.Console.WriteLine("Hello World!");12 Task.Run(async () => await RunAsync()).Wait();13 }14 static async Task RunAsync()15 {16 var runtime = RuntimeFactory.Create();17 var actor = runtime.CreateActor(typeof(NewPredecessor));18 runtime.SendEvent(actor, new BecomeTailEvent());19 await Task.Delay(1000);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 System.Console.WriteLine("Hello World!");34 Task.Run(async () => await RunAsync()).Wait();35 }36 static async Task RunAsync()37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(NewPredecessor));40 runtime.SendEvent(actor, new BecomeTailEvent());41 await Task.Delay(1000);42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 System.Console.WriteLine("Hello World!");56 Task.Run(async () => await RunAsync()).Wait();57 }58 static async Task RunAsync()59 {60 var runtime = RuntimeFactory.Create();61 var actor = runtime.CreateActor(typeof(NewPredecessor));62 runtime.SendEvent(actor, new BecomeTailEvent());63 await Task.Delay(1000);64 }65 }66}

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ProcessBecomeTail

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableActorGarbageCollection = true;15 config.EnableActorStateTracking = true;16 config.EnableStateGraphScheduling = true;17 config.EnableOperationInterleavings = true;18 config.EnableActorMonitoring = true;19 config.EnableActorTesting = true;20 config.EnableActorTestingProfiling = true;21 config.EnableActorTestingTracing = true;22 config.EnableActorTestingCoverage = true;23 var runtime = RuntimeFactory.Create(config);24 runtime.RegisterMonitor(typeof(Monitor));25 var t = Task.Run(() =>26 {27 runtime.CreateActor(typeof(NewPredecessor));28 });29 t.Wait();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;39{40 {41 private ActorId tail;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]44 {45 }46 void InitOnEntry(Event e)47 {48 this.tail = this.Id;49 this.RaiseHaltEvent();50 }51 [OnEntry(nameof(ActiveOnEntry))]52 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessBecomeTail))]53 {54 }55 void ActiveOnEntry(Event e)56 {57 this.Assert(this.Id.Equals(this.tail), "Actor {0} is not the tail.", this.Id);58 }59 void ProcessBecomeTail(Event e)60 {

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ProcessBecomeTail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;16using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common.Utilities;19using Microsoft.Coyote.Tests.Common.Utilities.Storage;20using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers;21using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages;22using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache;23using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies;24using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.FIFO;25using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.LFU;26using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.LRU;27using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.MFU;28using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.MRU;29using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.Random;30using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.TwoQueue;31using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.TwoStack;32using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.Util;33using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.Util.LRU;34using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.Util.MRU;35using Microsoft.Coyote.Tests.Common.Utilities.Storage.UnmanagedBuffers.Pages.Cache.Strategies.Util.TwoQueue;

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ProcessBecomeTail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Runtime.RegisterMonitor(typeof(NewPredecessor));13 Runtime.RegisterMonitor(typeof(Predecessor));14 Runtime.RegisterMonitor(typeof(Successor));15 Runtime.RegisterMonitor(typeof(Leader));16 Runtime.RegisterMonitor(typeof(LeaderElection));17 Runtime.RegisterMonitor(typeof(LeaderElection2));18 Runtime.RegisterMonitor(typeof(LeaderElection3));19 Runtime.RegisterMonitor(typeof(LeaderElection4));20 Runtime.RegisterMonitor(typeof(LeaderElection5));21 Runtime.RegisterMonitor(typeof(LeaderElection6));22 Runtime.RegisterMonitor(typeof(LeaderElection7));23 var config = Configuration.Create();24 config.MaxSchedulingSteps = 1000;25 config.MaxFairSchedulingSteps = 1000;26 config.MaxStepsFromEntryToBug = 1000;27 config.EnableCycleDetection = true;28 config.EnableDataRaceDetection = true;29 config.EnableDeadlockDetection = true;30 config.EnableHotStateDetection = true;31 config.EnableOperationInterleavings = true;32 config.EnablePhaseInterleavings = true;33 config.EnableRandomExecution = true;34 config.EnableStateGraph = true;35 config.EnableStateGraphScheduling = true;36 config.EnableStateGraphSchedulingWithFairness = true;37 config.EnableTaskInterleavings = true;38 config.EnableUnfairScheduling = true;39 config.EnableVerboseTrace = true;40 config.SchedulingIterations = 1000;41 config.SchedulingStrategy = SchedulingStrategy.DFS;42 config.ThrowExceptionOnBugFound = true;43 config.UserAssemblies = new List<string>() { "CoyoteTest.dll" };44 config.Verbose = 1;45 var runtime = RuntimeFactory.Create(config);46 runtime.CreateActor(typeof(MonitoringActor));47 runtime.Wait();48 }49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;

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ProcessBecomeTail

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1{2 {3 private ActorId Predecessor;4 [OnEntry(nameof(InitOnEntry))]5 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]6 class Init : MachineState { }7 void InitOnEntry()8 {9 this.Predecessor = this.CreateActor(typeof(Predecessor));10 this.SendEvent(this.Predecessor, new UnitEvent());11 this.Raise(new Halt());12 }13 [OnEntry(nameof(ActiveOnEntry))]14 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessBecomeTail))]15 class Active : MachineState { }16 void ActiveOnEntry()17 {18 this.SendEvent(this.Predecessor, new UnitEvent());19 this.Raise(new Halt());20 }21 void ProcessBecomeTail()22 {23 this.Predecessor = this.CreateActor(typeof(Predecessor));24 this.SendEvent(this.Predecessor, new UnitEvent());25 }26 }27 {28 private ActorId Successor;29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessBecomeHead))]31 class Init : MachineState { }32 void InitOnEntry()33 {34 this.Successor = this.CreateActor(typeof(Successor));35 this.SendEvent(this.Successor, new UnitEvent());36 }37 void ProcessBecomeHead()38 {39 this.Successor = this.CreateActor(typeof(Successor));40 this.SendEvent(this.Successor, new UnitEvent());41 }42 }43 {44 [OnEntry(nameof(InitOnEntry))]45 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]46 class Init : MachineState { }47 void InitOnEntry()48 {49 this.SendEvent(this.Id, new UnitEvent());50 }51 [OnEntry(nameof(ActiveOnEntry))]52 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]53 class Active : MachineState { }54 void ActiveOnEntry()55 {56 this.SendEvent(this.Id, new UnitEvent());57 }58 }59}

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ProcessBecomeTail

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();

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ProcessBecomeTail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 using (var runtime = RuntimeFactory.Create(configuration))10 {11 var actor = runtime.CreateActor(typeof(NewPredecessor));12 runtime.SendEvent(actor, new ProcessBecomeTail());13 }14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20{21 {22 static void Main(string[] args)23 {24 var configuration = Configuration.Create();25 using (var runtime = RuntimeFactory.Create(configuration))26 {27 var actor = runtime.CreateActor(typeof(NewSuccessor));28 runtime.SendEvent(actor, new ProcessBecomeTail());29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 var configuration = Configuration.Create();41 using (var runtime = RuntimeFactory.Create(configuration))42 {43 var actor = runtime.CreateActor(typeof(NewTail));44 runtime.SendEvent(actor, new ProcessBecomeTail());45 }46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {54 static void Main(string[] args)55 {

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ProcessBecomeTail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId Head;8 private ActorId Tail;9 [OnEntry(nameof(InitOnEntry))]10 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]11 {12 }13 void InitOnEntry(Event e)14 {15 this.Head = this.CreateActor(typeof(Head));16 this.Tail = this.CreateActor(typeof(Tail));17 this.SendEvent(this.Head, new UnitEvent());18 this.ProcessBecomeTail(this.Head, this.Tail);19 }20 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]21 {22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private ActorId Head;32 private ActorId Tail;33 [OnEntry(nameof(InitOnEntry))]34 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]35 {36 }37 void InitOnEntry(Event e)38 {39 this.Head = this.CreateActor(typeof(Head));40 this.Tail = this.CreateActor(typeof(Tail));41 this.SendEvent(this.Head, new UnitEvent());42 this.ProcessBecomeTail(this.Tail, this.Head);43 }44 [OnEventGotoState(typeof(UnitEvent), typeof(Loop))]45 {46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessBecomeTail

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private ActorId successor;7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 this.successor = (ActorId)initialEvent;10 await this.ProcessBecomeTail();11 }12 private async Task ProcessBecomeTail()13 {14 await this.SendEvent(this.successor, new BecomeTail());15 }16 }17 {18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.ProcessBecomeTail();23 }24 private async Task ProcessBecomeTail()25 {26 Console.WriteLine("Tail");27 }28 }29 {30 public static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var tail = runtime.CreateActor(typeof(Tail));34 var newPredecessor = runtime.CreateActor(typeof(NewPredecessor), tail);35 runtime.Run();36 }37 }38}39private async Task ProcessBecomeTail()40{41 await this.SendEvent(this.successor, new BecomeTail());42 await this.ProcessBecomeTail();43}44private async Task ProcessBecomeTail()45{46 await this.SendEvent(this.successor, new BecomeTail());47 await this.ProcessBecomeTail();48 await this.ProcessBecomeTail();49}50private async Task ProcessBecomeTail()51{52 await this.ProcessBecomeTail();53 await this.SendEvent(this.successor, new BecomeTail());54}

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