How to use ProcessUpdateAction method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ProcessUpdateAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...

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ProcessUpdateAction

Using AI Code Generation

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1public void ProcessUpdateAction(ActorId actorId, string actionName, object actionPayload)2{3}4public void ProcessUpdateAction(ActorId actorId, string actionName, object actionPayload)5{6}7public void ProcessUpdateAction(ActorId actorId, string actionName, object actionPayload)8{9}10public void ProcessUpdateAction(ActorId actorId, string actionName, object actionPayload)11{12}13public void ProcessUpdateAction(ActorId actorId, string actionName, object actionPayload)14{15}

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Services;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 10000;17 config.MaxFairSchedulingSteps = 10000;18 config.MaxStepsFromAnyEntryToExit = 10000;19 config.MaxStepsFromEntryToExit = 10000;20 config.MaxUnfairSchedulingSteps = 10000;21 config.MaxUnfairSchedulingStepsFromAnyEntryToExit = 10000;22 config.MaxUnfairSchedulingStepsFromEntryToExit = 10000;23 config.MaxUnfairSchedulingStepsFromHotStateToHotState = 10000;24 config.MaxUnfairSchedulingStepsFromHotStateToColdState = 10000;25 config.MaxUnfairSchedulingStepsFromColdStateToHotState = 10000;26 config.MaxUnfairSchedulingStepsFromColdStateToColdState = 10000;27 config.MaxFairSchedulingStepsFromHotStateToHotState = 10000;28 config.MaxFairSchedulingStepsFromHotStateToColdState = 10000;29 config.MaxFairSchedulingStepsFromColdStateToHotState = 10000;30 config.MaxFairSchedulingStepsFromColdStateToColdState = 10000;31 config.MaxFairSchedulingStepsFromAnyEntryToExit = 10000;32 config.MaxFairSchedulingStepsFromEntryToExit = 10000;33 config.MaxFairSchedulingStepsFromHotStateToHotState = 10000;34 config.MaxFairSchedulingStepsFromHotStateToColdState = 10000;35 config.MaxFairSchedulingStepsFromColdStateToHotState = 10000;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NewPredecessor));12 runtime.CreateActor(typeof(NewPredecessor));13 runtime.Run();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(NewPredecessor));28 runtime.CreateActor(typeof(NewPredecessor));29 runtime.Run();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(NewPredecessor));44 runtime.CreateActor(typeof(NewPredecessor));45 runtime.Run();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(NewPredecessor));60 runtime.CreateActor(typeof

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ProcessUpdateAction

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1{2 {3 {4 public ActorId Predecessor;5 public Config(ActorId predecessor)6 {7 this.Predecessor = predecessor;8 }9 }10 {11 public ActorId Actor;12 public UpdateAction(ActorId actor)13 {14 this.Actor = actor;15 }16 }17 ActorId predecessor;18 ActorId actor;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(UpdateAction), nameof(ProcessUpdateAction))]21 class Init : MachineState { }22 void InitOnEntry(Event e)23 {24 predecessor = (e as Config).Predecessor;25 actor = this.Id;26 }27 void ProcessUpdateAction(Event e)28 {29 this.Send((e as UpdateAction).Actor, new UpdateAction(actor));30 }31 }32}33{34 {35 {36 public ActorId Predecessor;37 public Config(ActorId predecessor)38 {39 this.Predecessor = predecessor;40 }41 }42 {43 public ActorId Actor;44 public UpdateAction(ActorId actor)45 {46 this.Actor = actor;47 }48 }49 ActorId predecessor;50 ActorId actor;51 [OnEntry(nameof(InitOnEntry))]52 [OnEventDoAction(typeof(UpdateAction), nameof(ProcessUpdateAction))]53 class Init : MachineState { }54 void InitOnEntry(Event e)55 {56 predecessor = (e as Config).Predecessor;57 actor = this.Id;58 }59 void ProcessUpdateAction(Event e)60 {61 this.Send((e as UpdateAction).Actor, new UpdateAction(actor));62 }63 }64}

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Actors.BugFinding;6using System.Threading.Tasks;7using System.Threading;8using System.Collections.Generic;9{10 {11 private ActorId predecessor;12 private int counter;13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 this.predecessor = this.CreateActor(typeof(Predecessor));16 this.counter = 0;17 }18 protected override async Task OnEventAsync(Event e)19 {20 if (e is UpdateActionEvent)21 {22 this.counter++;23 if (this.counter > 1)24 {25 this.SendEvent(this.predecessor, new UpdateActionEvent());26 this.counter = 0;27 }28 }29 }30 }31}32using System;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.Actors.BugFinding;37using System.Threading.Tasks;38using System.Threading;39using System.Collections.Generic;40{41 {42 private ActorId predecessor;43 private int counter;44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 this.predecessor = this.CreateActor(typeof(Predecessor));47 this.counter = 0;48 }49 protected override async Task OnEventAsync(Event e)50 {51 if (e is UpdateActionEvent)52 {53 this.counter++;54 if (this.counter > 1)55 {56 this.SendEvent(this.predecessor, new UpdateActionEvent());57 this.counter = 0;58 }59 }60 }61 }62}63using System;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Specifications;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6{7static void Main(string[] args)8{9NewPredecessor actor = new NewPredecessor();10actor.ProcessUpdateAction();11}12}13}

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