How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var machine = new NewPredecessor();13 machine.ProcessUpdateServers();14 }15 }16}

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public void ProcessUpdateServers()10 {11 var server = new Server();12 var servers = new List<Server>();13 var newPredecessor = new NewPredecessor();14 newPredecessor.ProcessUpdateServers(server, servers);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public void ProcessUpdateServers()27 {28 var server = new Server();29 var servers = new List<Server>();30 var newPredecessor = new NewPredecessor();31 newPredecessor.ProcessUpdateServers(server, servers);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public void ProcessUpdateServers()44 {

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9 {10 {11 public MachineId ProcessId;12 public int NumProcesses;13 public Config(MachineId processId, int numProcesses)14 {15 this.ProcessId = processId;16 this.NumProcesses = numProcesses;17 }18 }19 {20 public MachineId ProcessId;21 public int ProcessNumber;22 public NewPredecessorEvent(MachineId processId, int processNumber)23 {24 this.ProcessId = processId;25 this.ProcessNumber = processNumber;26 }27 }28 {29 public MachineId ProcessId;30 public int ProcessNumber;31 public ProcessUpdateServers(MachineId processId, int processNumber)32 {33 this.ProcessId = processId;34 this.ProcessNumber = processNumber;35 }36 }37 private MachineId ProcessId;38 private int NumProcesses;39 private int ProcessNumber;40 private List<MachineId> ProcessList;41 private MachineId[] ServerList;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(NewPredecessorEvent), nameof(ProcessNewPredecessor))]44 [OnEventDoAction(typeof(ProcessUpdateServers), nameof(ProcessUpdateServersAction))]45 [OnEventDoAction(typeof(Halt), nameof(HaltAction))]46 {47 }48 private void InitOnEntry()49 {50 this.ProcessId = (this.ReceivedEvent as Config).ProcessId;51 this.NumProcesses = (this.ReceivedEvent as Config).NumProcesses;52 this.ProcessNumber = (int)this.ProcessId.Value;53 this.ProcessList = new List<MachineId>();54 this.ServerList = new MachineId[this.NumProcesses];55 for (int i = 0; i < this.NumProcesses; i++)56 {57 var process = this.CreateMachine(typeof(NewPredecessor), new Config(this.Id, this.NumProcesses

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ProcessUpdateServers

Using AI Code Generation

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1var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();2predecessor.ProcessUpdateServers();3var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();4predecessor.ProcessUpdateServers();5var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();6predecessor.ProcessUpdateServers();7var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();8predecessor.ProcessUpdateServers();9var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();10predecessor.ProcessUpdateServers();11var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();12predecessor.ProcessUpdateServers();13var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();14predecessor.ProcessUpdateServers();15var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();16predecessor.ProcessUpdateServers();17var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();18predecessor.ProcessUpdateServers();

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7{8 {9 private ActorId[] servers;10 private ActorId[] newServers;11 private ActorId[] failedServers;12 private ActorId[] newFailedServers;13 private int[] newFailedServersView;14 private int[] failedServersView;15 private int[] failedServersView2;16 private int[] newServersView;17 private int[] newServersView2;18 private int[] serversView;19 private int[] serversView2;20 private int[] newFailedServersView2;21 private int[] newServersView3;22 private int[] newFailedServersView3;23 [OnEventDoAction(typeof(InitEvent), nameof(Init))]24 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessUpdateServers))]25 private class InitState : State { }26 private void Init()27 {28 this.servers = (this.ReceivedEvent as InitEvent).Servers;29 this.newServers = (this.ReceivedEvent as InitEvent).NewServers;30 this.failedServers = (this.ReceivedEvent as InitEvent).FailedServers;31 this.newFailedServers = (this.ReceivedEvent as InitEvent).NewFailedServers;32 this.failedServersView = (this.ReceivedEvent as InitEvent).FailedServersView;33 this.serversView = (this.ReceivedEvent as InitEvent).ServersView;34 this.newServersView = (this.ReceivedEvent as InitEvent).NewServersView;35 this.newFailedServersView = (this.ReceivedEvent as InitEvent).NewFailedServersView;36 this.failedServersView2 = (this.ReceivedEvent as InitEvent).FailedServersView2;37 this.serversView2 = (this.ReceivedEvent as InitEvent).ServersView2;38 this.newServersView2 = (this.ReceivedEvent as InitEvent).NewServersView2;39 this.newFailedServersView2 = (this.ReceivedEvent as InitEvent).NewFailedServersView2;40 this.newServersView3 = (this.ReceivedEvent as InitEvent).NewServersView3;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 NewPredecessor np = new NewPredecessor();9 np.ProcessUpdateServers();10 }11 }12}13 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.CreateActor(Type type, ActorId id, Object[] args)14 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.CreateActor(Type type, Object[] args)15 at Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.ProcessUpdateServers() in C:\Users\mohamed\source\repos\coyote\Source\Examples\CoyoteTest\Microsoft.Coyote.Actors.BugFinding.Tests\NewPredecessor.cs:line 2516 at CoyoteTest.Program.Main(String[] args) in C:\Users\mohamed\source\repos\coyote\Source\Examples\CoyoteTest\2.cs:line 11

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();9 await predecessor.ProcessUpdateServers();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var predecessor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor();21 await predecessor.ProcessUpdateServers();22 }23 }24}

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ProcessUpdateServers

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1using System;2{3 {4 public static void ProcessUpdateServers()5 {6 System.Threading.Tasks.Task.Run(() => ProcessUpdateServersAsync());7 }8 private static async void ProcessUpdateServersAsync()9 {10 Console.WriteLine("Start ProcessUpdateServers method");11 var actor = Actor.CreateActor(() => new NewPredecessorActor());12 var res = await actor.SendMessageAsync<bool>(new UpdateServers());13 Console.WriteLine("Result of ProcessUpdateServers method: {0}", res);14 Console.WriteLine("End ProcessUpdateServers method");15 }16 }17}18using System;19using System.Threading.Tasks;20{21 {22 public static void ProcessUpdateServers()23 {24 Task.Run(() => ProcessUpdateServersAsync());25 }26 private static async void ProcessUpdateServersAsync()27 {28 Console.WriteLine("Start ProcessUpdateServers method");29 var actor = Actor.CreateActor(() => new NewPredecessorActor());30 var res = await actor.SendMessageAsync<bool>(new UpdateServers());31 Console.WriteLine("Result of ProcessUpdateServers method: {0}", res);32 Console.WriteLine("End ProcessUpdateServers method");33 }34 }35}36using System;37using System.Threading.Tasks;38{39 {40 public static void ProcessUpdateServers()41 {42 Task.Run(() => ProcessUpdateServersAsync());43 }44 private static async void ProcessUpdateServersAsync()45 {46 Console.WriteLine("Start ProcessUpdateServers method");47 var actor = Actor.CreateActor(() => new NewPredecessorActor());48 var res = await actor.SendMessageAsync<bool>(new UpdateServers());49 Console.WriteLine("Result of ProcessUpdateServers method: {0}", res);50 Console.WriteLine("End ProcessUpdateServers method");51 }52 }53}

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Collections.Immutable;4using System.Linq;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote.TestingServices.SchedulingStrategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;21using Microsoft.Coyote.Tests.Common.Runtime;22using Microsoft.Coyote.Tests.Common.TestingServices;23using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;26using Microsoft.VisualStudio.TestTools.UnitTesting;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;29using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;30{31 {32 [OnEntry(nameof(InitializeOnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]34 {35 }36 [OnEntry(nameof(ActiveOnEntry))]37 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]38 {39 }40 void InitializeOnEntry()41 {42 this.SendEvent(this.Id, new UnitEvent());43 }44 void ActiveOnEntry()45 {46 this.ProcessUpdateServers(new List<int>());47 }48 void ProcessUpdateServers(List<int> servers)49 {50 foreach (int server in servers)51 {52 this.SendEvent(server, new UnitEvent());53 }54 }55 }56}

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ProcessUpdateServers

Using AI Code Generation

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1var servers = new List<Server>();2servers.Add(new Server("A", "B"));3servers.Add(new Server("B", "C"));4servers.Add(new Server("C", "D"));5servers.Add(new Server("D", "E"));6servers.Add(new Server("E", "F"));7servers.Add(new Server("F", "G"));8servers.Add(new Server("G", "H"));9servers.Add(new Server("H", "I"));10servers.Add(new Server("I", "J"));11servers.Add(new Server("J", "K"));12servers.Add(new Server("K", "L"));13servers.Add(new Server("L", "M"));14servers.Add(new Server("M", "N"));15servers.Add(new Server("N", "O"));16servers.Add(new Server("O", "P"));17servers.Add(new Server("P", "Q"));18servers.Add(new Server("Q", "R"));19servers.Add(new Server("R", "S"));20servers.Add(new Server("S", "T"));21servers.Add(new Server("T", "U"));22servers.Add(new Server("U", "V"));23servers.Add(new Server("V", "W"));24servers.Add(new Server("W", "X"));25servers.Add(new Server("X", "Y"));26servers.Add(new Server("Y", "Z"));27var config = Configuration.Create().WithVerbosityEnabled(2);28using (var runtime = RuntimeFactory.Create(config))29{30 runtime.CreateActor(typeof(NewPredecessor), new NewPredecessor());31 runtime.SendEvent(typeof(NewPredecessor), typeof(ProcessUpdateServers), new ProcessUpdateServers(servers));32 runtime.Wait();33}34var servers = new List<Server>();35servers.Add(new Server("A", "B"));36servers.Add(new Server("B", "C"));37servers.Add(new Server("C", "D"));38servers.Add(new Server("D", "E"));39servers.Add(new Server("E", "F"));40servers.Add(new Server("F", "G"));41servers.Add(new Server("G", "H"));42servers.Add(new Server("H", "I"));43servers.Add(new Server("I", "J"));44servers.Add(new Server("

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