How to use PumpUpdateRequestsOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PumpUpdateRequestsOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.BoundedExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticRandomExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ProbabilisticBoundedExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR;13using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithPriority;14using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithPriorityAndRandom;15using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithPriorityAndRandomAndWeight;16using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithPriorityAndWeight;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithRandom;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithRandomAndWeight;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DPORWithWeight;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FairRandomExploration;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FairBoundedExploration;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FairProbabilisticRandomExploration;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FairProbabilisticBoundedExploration;24using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPOR;25using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithPriority;26using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithPriorityAndRandom;27using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithPriorityAndRandomAndWeight;28using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithPriorityAndWeight;29using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithRandom;30using Microsoft.Coyote.Actors.BugFinding.Strategies.FairDPORWithRandomAndWeight;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2.States.Impl;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2.States.Impl.Bug;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Production.Tasks.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2.States.Impl.Bug.Bug2;

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 100;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.SchedulingRandomization = true;15 configuration.SchedulingSeed = 3;16 configuration.SchedulingMaxSteps = 100;17 configuration.SchedulingVerbosity = 1;18 configuration.SchedulingIterations = 1;19 configuration.SchedulingIterations = 100;20 configuration.SchedulingIterations = 1000;21 configuration.SchedulingIterations = 10000;22 using (var runtime = RuntimeFactory.Create(configuration))23 {24 var actorId = await runtime.CreateActorAsync(typeof(NewPredecessor));25 await runtime.SendEventAsync(actorId, new E());

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading;8using System.Threading.Tasks;9{10 {11 private ActorId _predecessor;12 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]13 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]14 [OnEventDoAction(typeof(Event3), nameof(OnEvent3))]15 [OnEventDoAction(typeof(Event4), nameof(OnEvent4))]16 [OnEventDoAction(typeof(Event5), nameof(OnEvent5))]17 [OnEventDoAction(typeof(Event6), nameof(OnEvent6))]18 [OnEventDoAction(typeof(Event7), nameof(OnEvent7))]19 [OnEventDoAction(typeof(Event8), nameof(OnEvent8))]20 [OnEventDoAction(typeof(Event9), nameof(OnEvent9))]21 [OnEventDoAction(typeof(Event10), nameof(OnEvent10))]22 [OnEventDoAction(typeof(Event11), nameof(OnEvent11))]23 [OnEventDoAction(typeof(Event12), nameof(OnEvent12))]24 [OnEventDoAction(typeof(Event13), nameof(OnEvent13))]25 [OnEventDoAction(typeof(Event14), nameof(OnEvent14))]26 [OnEventDoAction(typeof(Event15), nameof(OnEvent15))]27 [OnEventDoAction(typeof(Event16), nameof(OnEvent16))]28 [OnEventDoAction(typeof(Event17), nameof(OnEvent17))]29 [OnEventDoAction(typeof(Event18), nameof(OnEvent18))]30 [OnEventDoAction(typeof(Event19), nameof(OnEvent19))]31 [OnEventDoAction(typeof(Event20), nameof(OnEvent20))]32 [OnEventDoAction(typeof(Event21), nameof(OnEvent21))]33 [OnEventDoAction(typeof(Event22), nameof(OnEvent22))]34 [OnEventDoAction(typeof(Event23), nameof(OnEvent23))]35 [OnEventDoAction(typeof(Event24), nameof(OnEvent24))]36 [OnEventDoAction(typeof(Event25), nameof(OnEvent25))]37 [OnEventDoAction(typeof(Event26), nameof(OnEvent26))]

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 private ActorId Leader;10 private int Id;11 private int Epoch;12 private ActorId LeaderElection;13 private ActorId[] Followers;14 private int[] Epochs;15 private ActorId[] Successors;16 private ActorId[] Predecessors;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.Leader = this.Id;20 this.Id = ((NewPredecessorEvent)initialEvent).Id;21 this.Epoch = ((NewPredecessorEvent)initialEvent).Epoch;22 this.LeaderElection = ((NewPredecessorEvent)initialEvent).LeaderElection;23 this.Followers = ((NewPredecessorEvent)initialEvent).Followers;24 this.Epochs = ((NewPredecessorEvent)initialEvent).Epochs;25 this.Successors = ((NewPredecessorEvent)initialEvent).Successors;26 this.Predecessors = ((NewPredecessorEvent)initialEvent).Pr

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(Start), nameof(StartAction))]8 class Init : MachineState { }9 void InitOnEntry()10 {11 this.SendEvent(this.Id, new Start());12 }13 void StartAction()14 {15 var predecessor = new NewPredecessor();16 predecessor.PumpUpdateRequestsOnEntry();17 }18 }19}20var predecessor = new NewPredecessor(this.Runtime);21using Microsoft.Coyote.Actors;22using System;23{24 {25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(UpdateRequest), nameof

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1{2 {3 private ActorId successor;4 private bool isLeader;5 private ActorId predecessor;6 private ActorId leader;7 private ActorId self;8 [OnEventDoAction(typeof(Configure), nameof(Configure))]9 [OnEventDoAction(typeof(Start), nameof(Start))]10 [OnEventDoAction(typeof(Notify), nameof(Notify))]11 [OnEventDoAction(typeof(Update), nameof(Update))]12 [OnEventDoAction(typeof(Stop), nameof(Stop))]13 private class Init : State { }14 private void Configure()15 {16 this.successor = (this.ReceivedEvent as Configure).Successor;17 this.isLeader = (this.ReceivedEvent as Configure).IsLeader;18 this.predecessor = (this.ReceivedEvent as Configure).Predecessor;19 this.leader = (this.ReceivedEvent as Configure).Leader;20 this.self = this.Id;21 this.Raise(new Start());22 }23 private void Start()24 {25 if (this.isLeader)26 {27 this.Send(this.successor, new Notify(this.self));28 }29 {30 this.Send(this.predecessor, new Update(this.self, this.successor));31 }32 }33 private void Notify()34 {35 this.Send(this.leader, new Notify(this.self));36 }37 private void Update()38 {39 this.successor = (this.ReceivedEvent as Update).Successor;40 this.Send(this.successor, new Update(this.self, this.successor));41 }42 private void Stop()43 {44 this.Raise(new Halt());45 }46 }47}48{49 {50 private ActorId successor;51 private bool isLeader;52 private ActorId predecessor;53 private ActorId leader;54 private ActorId self;55 [OnEventDoAction(typeof(Configure), nameof(Configure))]56 [OnEventDoAction(typeof(Start), nameof(Start))]57 [OnEventDoAction(typeof(Notify), nameof(Notify))]

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PumpUpdateRequestsOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 private List<int> updateRequests;9 public void PumpUpdateRequestsOnEntry()10 {11 if (this.updateRequests != null)12 {13 foreach (var updateRequest in this.updateRequests)14 {15 this.ProcessUpdateRequest(updateRequest);16 }17 }18 }19 private void ProcessUpdateRequest(int updateRequest)20 {21 throw new NotImplementedException();22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 private List<int> updateRequests;33 public void PumpUpdateRequestsOnEntry()34 {35 if (this.updateRequests != null)36 {37 foreach (var updateRequest in this.updateRequests)38 {39 this.ProcessUpdateRequest(updateRequest);40 }41 }42 }43 private void ProcessUpdateRequest(int updateRequest)44 {45 throw new NotImplementedException();46 }47 }48}

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