How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();12Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong();

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Interfaces;8{9 {10 private int _counter = 0;11 private IActor _pong;12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 _pong = this.CreateActor(typeof(Pong));15 this.SendEvent(_pong, new PingEvent());16 return Task.CompletedTask;17 }18 private Task OnPingEvent(Event e)19 {20 _counter++;21 if (_counter == 10)22 {23 this.SendEvent(_pong, new HaltEvent());24 this.SendEvent(this.Id, new HaltEvent());25 }26 {27 this.SendEvent(_pong, new PingEvent());28 }29 return Task.CompletedTask;30 }31 private Task OnHaltEvent(Event e)32 {33 this.RaiseHaltEvent();34 return Task.CompletedTask;35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;43using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Events;44using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.Interfaces;45{46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.RegisterEventHandlers();50 return Task.CompletedTask;51 }52 private void RegisterEventHandlers()53 {54 this.RegisterEventHandler<PingEvent>(this.OnPingEvent);55 this.RegisterEventHandler<HaltEvent>(this.OnHaltEvent);56 }57 private Task OnPingEvent(Event e)58 {

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 config.EnableObjectDisposedExceptionSupport = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorLogging = true;22 config.EnableActorStateTracking = true;23 config.EnableActorTaskTracking = true;24 config.EnableStateGraph = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphTracing = true;27 config.EnableStateGraphDataRaceChecking = true;28 var actor = runtime.CreateActor(typeof(NewPredecessor), config);29 runtime.SendEvent(actor, new PingEvent());30 runtime.Wait();31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40{41 {42 public static async Task Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var config = Configuration.Create();46 config.MaxSchedulingSteps = 100;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableDeadlockDetection = true;50 config.EnableLivelockDetection = true;51 config.EnableOperationCanceledExceptionSupport = true;52 config.EnableObjectDisposedExceptionSupport = true;53 config.EnableActorGarbageCollection = true;54 config.EnableActorLogging = true;55 config.EnableActorStateTracking = true;56 config.EnableActorTaskTracking = true;57 config.EnableStateGraph = true;58 config.EnableStateGraphScheduling = true;

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 using (var runtime = RuntimeFactory.Create(config))12 {13 var id = await runtime.CreateActorAsync(typeof(NewPredecessor));14 await runtime.SendEventAsync(id, new PingEvent());15 }16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public static async Task Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(100);29 using (var runtime = RuntimeFactory.Create(config))30 {31 var id = await runtime.CreateActorAsync(typeof(NewPredecessor));32 await runtime.SendEventAsync(id, new PingEvent());33 }34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static async Task Main(string[] args)45 {46 var config = Configuration.Create().WithTestingIterations(100);47 using (var runtime = RuntimeFactory.Create(config))48 {49 var id = await runtime.CreateActorAsync(typeof(NewPredecessor));50 await runtime.SendEventAsync(id, new PingEvent());51 }52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;2using System;3using System.Threading.Tasks;4{5 {6 private readonly int id;7 private readonly int n;8 private readonly int m;9 private readonly int[] targets;10 private readonly int[] messages;11 private int count;12 private int predecessor;13 private int successor;14 private int next;15 private int nextTarget;16 private int nextMessage;17 private int nextCount;18 private int nextPredecessor;19 private int nextSuccessor;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(SendPing), nameof(SendPingAction))]22 [OnEventDoAction(typeof(SendPong), nameof(SendPongAction))]23 {24 }25 private void InitOnEntry(Event e)26 {27 this.id = (e as InitEvent).Id;28 this.n = (e as InitEvent).N;29 this.m = (e as InitEvent).M;30 this.targets = (e as InitEvent).Targets;31 this.messages = (e as InitEvent).Messages;32 this.count = (e as InitEvent).Count;33 this.predecessor = (e as InitEvent).Predecessor;34 this.successor = (e as InitEvent).Successor;35 this.next = (e as InitEvent).Next;36 this.nextTarget = (e as InitEvent).NextTarget;37 this.nextMessage = (e as InitEvent).NextMessage;38 this.nextCount = (e as InitEvent).NextCount;39 this.nextPredecessor = (e as InitEvent).NextPredecessor;40 this.nextSuccessor = (e as InitEvent).NextSuccessor;41 this.SendPing();42 }43 private void SendPing()44 {45 this.SendEvent(this.targets[this.nextTarget], new PingEvent(this.id, this.messages[this.nextMessage], this.nextCount, this.nextPredecessor, this.nextSuccessor, this.next));46 this.nextTarget = (this.nextTarget + 1) % this.m;47 this.nextMessage = (this.nextMessage + 1) % this.m;48 this.nextCount = (this.next

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(e1), nameof(SendPong))]8 class Init : MachineState { }9 void InitOnEntry()10 {11 this.Send(this.Id, new e1());12 }13 void SendPong()14 {15 this.Send(this.Id, new e2());16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using System;22{23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(e1), nameof(SendPong))]26 class Init : MachineState { }27 void InitOnEntry()28 {29 this.Send(this.Id, new e1());30 }31 void SendPong()32 {33 this.Send(this.Id, new e2());34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System;40{41 {42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(e1), nameof(SendPong))]44 class Init : MachineState { }45 void InitOnEntry()46 {47 this.Send(this.Id, new e1());48 }49 void SendPong()50 {51 this.Send(this.Id, new e2());52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public void SendPong()5 {6 this.SendEvent(this.Id, new PongEvent());7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public void SendPong()14 {15 this.SendEvent(this.Id, new PongEvent());16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public void SendPong()23 {24 this.SendEvent(this.Id, new PongEvent());25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public void SendPong()32 {33 this.SendEvent(this.Id, new PongEvent());34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public void SendPong()41 {42 this.SendEvent(this.Id, new PongEvent());43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var predecessor = new NewPredecessor();9 await predecessor.SendPong();10 }11 }12}13 at Microsoft.Coyote.Actors.ActorRuntime.AssertActorIsStarted(ActorId id)14 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId, String opName)15 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)16 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventInfo info)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)18 at Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.SendPong() in C:\Users\user\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote.Actors.BugFinding.Tests\NewPredecessor.cs:line 2319 at CoyoteBugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteBugFinding\Program.cs:line 1120using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static async Task Main(string[] args)28 {29 var predecessor = new NewPredecessor();30 await predecessor.SendPong();31 }32 }33}34 at Microsoft.Coyote.Actors.ActorRuntime.AssertActorIsStarted(ActorId id

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SendPong

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Specifications;4 {5 private ActorId Ponger;6 [OnEventDoAction(typeof(Configure), nameof(ConfigureHandler))]7 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]8 {9 }10 private void ConfigureHandler(Event e)11 {12 var config = e as Configure;13 this.Ponger = config.Ponger;14 this.RaiseEvent(new Ping());15 }16 private void PingHandler(Event e)17 {18 this.SendPong(this.Ponger);19 }20 }21}22{23 using Microsoft.Coyote.Actors;24 using Microsoft.Coyote.Specifications;25 {26 private ActorId Ponger;27 [OnEventDoAction(typeof(Configure), nameof(ConfigureHandler))]28 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]29 {30 }31 private void ConfigureHandler(Event e)32 {33 var config = e as Configure;34 this.Ponger = config.Ponger;35 this.RaiseEvent(new Ping());36 }37 private void PingHandler(Event e)38 {39 this.SendPing(this.Ponger);40 }41 }42}43{44 using Microsoft.Coyote.Actors;45 using Microsoft.Coyote.Specifications;46 {47 private ActorId Ponger;48 [OnEventDoAction(typeof(Configure), nameof(ConfigureHandler))]49 [OnEventDoAction(typeof(Ping), nameof(PingHandler))]50 {51 }52 private void ConfigureHandler(Event e)53 {54 var config = e as Configure;

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