How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 2);12Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 1);13Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 2);14Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static bool CheckLessOrEqualThan(int a, int b)10 {11 return a <= b;12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static bool CheckLessOrEqualThan(int a, int b)24 {25 return a <= b;26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static bool CheckLessOrEqualThan(int a, int b)38 {39 return a <= b;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public static bool CheckLessOrEqualThan(int a, int b)52 {53 return a <= b;54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(0, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(2, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(3, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(4, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(5, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(6, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(7, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(8, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(9, 1);

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CheckLessOrEqualThan

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public int SuccNum;13 public int SuccId;14 public int SuccEpoch;15 public int SuccEpochId;16 public int SuccEpochNum;17 public int SuccEpochNumId;18 public NewSuccInfo(int SuccNum, int SuccId, int SuccEpoch, int SuccEpochId, int SuccEpochNum, int SuccEpochNumId)19 {20 this.SuccNum = SuccNum;21 this.SuccId = SuccId;22 this.SuccEpoch = SuccEpoch;23 this.SuccEpochId = SuccEpochId;24 this.SuccEpochNum = SuccEpochNum;25 this.SuccEpochNumId = SuccEpochNumId;26 }27 public bool CheckLessOrEqualThan(NewSuccInfo other)28 {29 if (this.SuccNum < other.SuccNum)30 {31 return true;32 }33 else if (this.SuccNum == other.SuccNum)34 {35 if (this.SuccId < other.SuccId)36 {37 return true;38 }39 else if (this.SuccId == other.SuccId)40 {41 if (this.SuccEpoch < other.SuccEpoch)42 {43 return true;44 }45 else if (this.SuccEpoch == other.SuccEpoch)46 {47 if (this.SuccEpochId < other.SuccEpochId)48 {49 return true;50 }51 else if (this.SuccEpochId == other.SuccEpochId)52 {53 if (this.SuccEpochNum < other.SuccEpochNum)54 {55 return true;56 }57 else if (this.SuccEpochNum == other.SuccEpochNum)58 {59 if (this.SuccEpochNumId <= other.SuccEpochNumId)60 {61 return true;62 }63 }64 }65 }66 }67 }68 return false;69 }70 }71}

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public int SuccId;11 public int SuccCount;12 public NewSuccInfo(int id, int count)13 {14 this.SuccId = id;15 this.SuccCount = count;16 }17 public static bool CheckLessOrEqualThan(NewSuccInfo a, NewSuccInfo b)18 {19 return a.SuccCount <= b.SuccCount;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 public int SuccId;33 public int SuccCount;34 public NewSuccInfo(int id, int count)35 {36 this.SuccId = id;37 this.SuccCount = count;38 }39 public static bool CheckLessOrEqualThan(NewSuccInfo a, NewSuccInfo b)40 {41 return a.SuccCount <= b.SuccCount;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public int SuccId;55 public int SuccCount;56 public NewSuccInfo(int id, int count)57 {58 this.SuccId = id;59 this.SuccCount = count;60 }61 public static bool CheckLessOrEqualThan(NewSuccInfo a

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CheckLessOrEqualThan

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 NewSuccInfo info = new NewSuccInfo();10 info.CheckLessOrEqualThan(1, 2);11 }12 }13}14 at Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckLessOrEqualThan(Int32 a, Int32 b) in C:\Users\user\Documents\GitHub\coyote\Source\BugFinding\Tests\NewSuccInfo.cs:line 4415 at Test.Program.Main(String[] args) in C:\Users\user\Documents\GitHub\coyote\Source\BugFinding\Examples\2.cs:line 1416info._state = new State();

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CheckLessOrEqualThan

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using System.Threading.Tasks;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new E());18 }19 protected override async Task OnEventAsync(Event e)20 {21 if (e is E)22 {23 await this.SendEvent(this.Id, new E());24 }25 }26 }27 {28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote;32using System.Threading.Tasks;33using System;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.CreateActor(typeof(Actor1));40 runtime.Run();41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.SendEvent(this.Id, new E());47 }48 protected override async Task OnEventAsync(Event e)49 {50 if (e is E)51 {52 await this.SendEvent(this.Id, new E());53 }54 }55 }56 {57 }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote;61using System.Threading.Tasks;62using System;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(Actor1));69 runtime.Run();70 }71 }72 {73 protected override async Task OnInitializeAsync(Event initialEvent)74 {75 await this.SendEvent(this.Id, new E());76 }77 protected override async Task OnEventAsync(Event

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