How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;8using Microsoft.Coyote.SystematicTesting;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingIterations = 1000;15 configuration.SchedulingSeed = 0;16 configuration.MaxSchedulingSteps = 100;17 configuration.UseRandomSchedulingSeed = true;18 configuration.MaxFairSchedulingSteps = 100;19 configuration.TestingIterations = 1000;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableCycleDetection = true;22 configuration.EnableActorGarbageCollection = true;23 configuration.EnableActorStatePrinting = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableOperationInterleavingsPrinting = true;26 configuration.EnableStateGraphTesting = true;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Machines;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Machines;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Event;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machine;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machine1;16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create().WithTestingIterations(100);21 var test = new NewSuccInfoTest();22 test.Initialize();23 var result = test.Run(configuration);24 if (result.FoundBug)25 {26 Console.WriteLine("Found bug: " + result.BugReport);27 }28 {29 Console.WriteLine("No bug found.");30 }31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;45using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;46using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Event;47using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.State;48using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machine;49using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test.Machine1;50{51 {52 static void Main(string[] args)53 {

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.LivenessTemperatureThreshold = 0;16 config.SchedulingIterations = 1000;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.SchedulingSeed = 1;19 config.SchedulingVerbosity = 1;20 config.SchedulingMaxSteps = 1000;21 config.EnableCycleDetection = true;22 config.MaxFairSchedulingSteps = 1000;23 config.EnableFairScheduling = true;24 config.EnableDataRaceDetection = true;25 config.EnableIntegerOverflowChecks = true;26 config.EnableActorGarbageCollection = true;27 config.EnableActorStatePrinting = true;28 config.EnableActorCycleDetection = true;29 config.EnableActorGroupCycleDetection = true;30 config.EnableStateGraphPrinting = true;31 config.EnableOperationInterleavingsPrinting = true;32 var runtime = TestingEngineFactory.Create(config, new NewSuccInfoTest());33 runtime.Run();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;46{47 {48 private ActorId client;49 private ActorId server;50 protected override void OnInitialize()51 {52 this.client = this.CreateActor(typeof(Client));53 this.server = this.CreateActor(typeof(Server));54 this.SendEvent(this.client, new Evt(this.server));55 }56 protected override bool CheckUpdatePropagationInvariant()

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 private readonly ActorId actorId;10 private readonly int state;11 private readonly int newState;12 private readonly bool hasSucc;13 private readonly ActorId succ;14 public NewSuccInfo(ActorId actorId, int state, int newState, bool hasSucc, ActorId succ)15 {16 this.actorId = actorId;17 this.state = state;18 this.newState = newState;19 this.hasSucc = hasSucc;20 this.succ = succ;21 }22 public ActorId ActorId => this.actorId;23 public int State => this.state;24 public int NewState => this.newState;25 public bool HasSucc => this.hasSucc;26 public ActorId Succ => this.succ;27 public void CheckUpdatePropagationInvariant()28 {29 if (this.hasSucc && this.newState > this.state)30 {31 ActorRuntime.Assert(this.succ != null, "Actor {0} has a successor but the successor is null", this.actorId);32 }33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 private readonly ActorId actorId;45 private readonly int state;46 private readonly int newState;47 private readonly bool hasSucc;48 private readonly ActorId succ;49 public NewSuccInfo(ActorId actorId, int state, int newState, bool hasSucc, ActorId succ)50 {51 this.actorId = actorId;52 this.state = state;53 this.newState = newState;54 this.hasSucc = hasSucc;55 this.succ = succ;56 }57 public ActorId ActorId => this.actorId;58 public int State => this.state;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;4using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.FairSchedule;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random.RandomNumberGenerators;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random.RandomNumberGenerators.Default;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random.RandomNumberGenerators.Default.System;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random.RandomNumberGenerators.Default.System.Random;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.TestingServices.Runtime.Schedule.Default.SchedulingStrategies.Default.Strategies.RandomSchedule.Random.RandomNumberGenerators.Default.System.Random.MersenneTwister;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;13{14 {15 static void Main(string[] args)16 {17 using (var runtime = RuntimeFactory.Create())18 {19 var test = new CoyoteTest(runtime, new Configuration());20 test.Run(async () =>21 {22 var a = ActorId.CreateActor(typeof(A));23 runtime.SendEvent(a, new E());24 await runtime.WaitNextAsync();25 CheckUpdatePropagationInvariant.Check();26 });27 }28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Tests.Common;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;41using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Test;42{43 {44 public static void Check()45 {46 if (A.succ != null)47 {48 Console.WriteLine("Invariant is preserved");49 }50 {

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var result = BugFindingEngine.Test(config, CheckUpdatePropagationInvariant);13 if (result == BugFindingEngineResult.BugFound)14 {15 Console.WriteLine("Bug found!");16 }17 {18 Console.WriteLine("No bugs found.");19 }20 }21 static async Task CheckUpdatePropagationInvariant()22 {23 var m = new Monitor();24 var s = new Server(m);25 var c = new Client(s, m);26 await c.Start();27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 private int updateCount;41 private int succCount;42 private int succInfoCount;43 [OnEventDoAction(typeof(Update), nameof(HandleUpdate))]44 [OnEventDoAction(typeof(Succ), nameof(HandleSucc))]45 [OnEventDoAction(typeof(SuccInfo), nameof(HandleSuccInfo))]46 [OnEventGotoState(typeof(Reset), typeof(Resetting))]47 [OnEventGotoState(typeof(Check), typeof(Checking))]48 class Init : State { }49 void HandleUpdate()50 {51 this.updateCount++;52 }53 void HandleSucc()54 {55 this.succCount++;56 }57 void HandleSuccInfo()58 {59 this.succInfoCount++;60 }61 [OnEventDoAction(typeof(Reset), nameof(Reset))]62 class Resetting : State { }63 void Reset()64 {65 this.updateCount = 0;66 this.succCount = 0;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.RegisterMonitor(typeof(NewSuccInfo));15 runtime.CreateActor(typeof(MonitorActor));16 runtime.Wait();17 }18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 class InitState : State { }23 void Init()24 {25 var m = this.Monitor<NewSuccInfo>();26 m.CheckUpdatePropagationInvariant();27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.SystematicTesting;35using System;

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