How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;7{8 {9 int x;10 int y;11 int z;12 int a;13 int b;14 int c;15 int d;16 int e;17 int f;18 int g;19 int h;20 int i;21 int j;22 int k;23 int l;24 int m;25 int n;26 int o;27 int p;28 int q;29 int r;30 int s;31 int t;32 int u;33 int v;34 int w;35 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]36 private class InitState : State { }37 private void Init()38 {39 x = 1;40 y = 2;41 z = 3;42 a = 4;43 b = 5;44 c = 6;45 d = 7;46 e = 8;47 f = 9;48 g = 10;49 h = 11;50 i = 12;51 j = 13;52 k = 14;53 l = 15;54 m = 16;55 n = 17;56 o = 18;57 p = 19;58 q = 20;59 r = 21;60 s = 22;61 t = 23;62 u = 24;63 v = 25;64 w = 26;65 }66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using Microsoft.Coyote.Actors.BugFinding;73using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;74{75 {

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NewSuccInfo ns = new NewSuccInfo();12 ns.GetNext();13 }14 }15}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NewSuccInfo newSuccInfo = new NewSuccInfo();12 newSuccInfo.GetNext();13 }14 }15}

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GetNext

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 public int Succ;13 public int Next;14 public NewSuccInfo(int succ, int next)15 {16 this.Succ = succ;17 this.Next = next;18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tasks;30{31 {32 public int Succ;33 public int Next;34 public NewSuccInfo(int succ, int next)35 {36 this.Succ = succ;37 this.Next = next;38 }39 public NewSuccInfo GetNext()40 {41 return new NewSuccInfo(this.Succ, this.Next + 1);42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Tasks;54{55 {56 public int Succ;57 public int Next;58 public NewSuccInfo(int succ, int next)59 {60 this.Succ = succ;61 this.Next = next;62 }63 public NewSuccInfo GetNext()64 {65 return new NewSuccInfo(this.Succ, this.Next + 1);66 }67 }68 {69 public int Succ;70 public int Next;71 public NewSuccInfo(int succ, int next)72 {73 this.Succ = succ;74 this.Next = next;75 }76 public NewSuccInfo GetNext()77 {

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Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using Microsoft.Coyote.Actors;73using System;74using System.Collections.Generic;75using System.Linq;76using System.Text;77using System.Threading.Tasks;78using Microsoft.Coyote.Actors.BugFinding.Tests;79using Microsoft.Coyote.Actors;80using System;81using System.Collections.Generic;82using System.Linq;83using System.Text;84using System.Threading.Tasks;

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GetNext

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main()8 {9 var runtime = await RuntimeFactory.CreateAsync();10 var a = runtime.CreateActor(typeof(A));11 var b = runtime.CreateActor(typeof(B));12 await runtime.SendEvent(a, new E1(), b);13 await runtime.WaitAsync();14 }15 }16 {17 private async Task HandleEvent(E1 e)18 {19 var info = new NewSuccInfo();20 var next = info.GetNext();21 var next2 = info.GetNext();22 await this.SendEvent(next, new E2());23 await this.SendEvent(next2, new E2());24 }25 }26 {27 private async Task HandleEvent(E2 e)28 {29 await Task.CompletedTask;30 }31 }32 {33 }34 {35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public static async Task Main()44 {45 var runtime = await RuntimeFactory.CreateAsync();46 var a = runtime.CreateActor(typeof(A));47 var b = runtime.CreateActor(typeof(B));48 await runtime.SendEvent(a, new E1(), b);49 await runtime.WaitAsync();50 }51 }52 {53 private async Task HandleEvent(E1 e)54 {55 var info = new NewSuccInfo();56 var next = info.GetNext();57 var next2 = info.GetNext();58 await this.SendEvent(next, new E2());59 await this.SendEvent(next2, new E2());60 }61 }62 {63 private async Task HandleEvent(E2 e)64 {65 await Task.CompletedTask;66 }67 }68 {69 }70 {71 }72}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var succInfo = new NewSuccInfo();13 Console.WriteLine(succInfo.GetNext(1));14 Console.WriteLine(succInfo.GetNext(2));15 Console.WriteLine(succInfo.GetNext(3));16 Console.WriteLine(succInfo.GetNext(4));17 Console.WriteLine(succInfo.GetNext(5));18 Console.WriteLine(succInfo.GetNext(6));19 Console.WriteLine(succInfo.GetNext(7));20 Console.WriteLine(succInfo.GetNext(8));21 Console.WriteLine(succInfo.GetNext(9));22 Console.WriteLine(succInfo.GetNext(10));23 Console.WriteLine(succInfo.GetNext(11));24 Console.WriteLine(succInfo.GetNext(12));25 Console.WriteLine(succInfo.GetNext(13));26 Console.WriteLine(succInfo.GetNext(14));27 Console.WriteLine(succInfo.GetNext(15));28 Console.WriteLine(succInfo.GetNext(16));29 Console.WriteLine(succInfo.GetNext(17));30 Console.WriteLine(succInfo.GetNext(18));31 Console.WriteLine(succInfo.GetNext(19));32 Console.WriteLine(succInfo.GetNext(20));33 Console.WriteLine(succInfo.GetNext(21));34 Console.WriteLine(succInfo.GetNext(22));35 Console.WriteLine(succInfo.GetNext(23));36 Console.WriteLine(succInfo.GetNext(24));37 Console.WriteLine(succInfo.GetNext(25));38 Console.WriteLine(succInfo.GetNext(26));39 Console.WriteLine(succInfo.GetNext(27));40 Console.WriteLine(succInfo.GetNext(28));41 Console.WriteLine(succInfo.GetNext(29));42 Console.WriteLine(succInfo.GetNext(30));43 Console.WriteLine(succInfo.GetNext(31));44 Console.WriteLine(succInfo.GetNext(32));45 Console.WriteLine(succInfo.GetNext(33));46 Console.WriteLine(succInfo.GetNext(34));47 Console.WriteLine(succInfo.GetNext(35));48 Console.WriteLine(succInfo.GetNext(36));49 Console.WriteLine(succInfo.GetNext(37));50 Console.WriteLine(succInfo.GetNext(38));51 Console.WriteLine(succInfo.Get

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var id = runtime.CreateActor(typeof(Actor1));13 runtime.SendEvent(id, new e1());14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEventAsync(this.Id, new e2());21 await this.SendEventAsync(this.Id, new e1());22 }23 protected override async Task OnEventAsync(Event e)24 {25 if (e is e1)26 {27 Console.WriteLine("e1");28 await this.SendEventAsync(this.Id, new e2());29 }30 else if (e is e2)31 {32 Console.WriteLine("e2");33 await this.SendEventAsync(this.Id, new e1());34 }35 }36 }37 public class e1 : Event { }38 public class e2 : Event { }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46{47 {48 public static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var id = runtime.CreateActor(typeof(Actor1));52 runtime.SendEvent(id, new e1());53 runtime.Wait();54 }55 }56 {57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 await this.SendEventAsync(this.Id, new e2());60 await this.SendEventAsync(this.Id, new e1());61 }62 protected override async Task OnEventAsync(Event e)63 {64 if (e is e1)65 {66 Console.WriteLine("e1");67 await this.SendEventAsync(this.Id, new e2());68 }69 else if (e is e2)70 {71 Console.WriteLine("e2");72 await this.SendEventAsync(this.Id, new e1());73 }

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GetNext

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1{2 {3 public NewSuccInfo(ActorId Id, ActorId[] Succs)4 : base(Id, Succs)5 {6 }7 public override ActorId GetNext()8 {9 return base.GetNext();10 }11 }12}13{14 {15 public NewSuccInfo(ActorId Id, ActorId[] Succs)16 : base(Id, Succs)17 {18 }19 public new ActorId GetNext()20 {21 return base.GetNext();22 }23 }24}25{26 {27 public NewSuccInfo(ActorId Id, ActorId[] Succs)28 : base(Id, Succs)29 {30 }31 public override ActorId GetNext()32 {33 return base.GetNext();34 }35 }36}37{38 {39 public NewSuccInfo(ActorId Id, ActorId[] Succs)40 : base(Id, Succs)41 {42 }43 public new ActorId GetNext()44 {45 return base.GetNext();46 }47 }48}49{50 {51 public NewSuccInfo(ActorId Id, ActorId[] Succs)52 : base(Id, Succs)53 {54 }55 public override ActorId GetNext()56 {

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