How to use NewSuccInfo method of Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)...

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Coverage;8using Microsoft.Coyote.BugFinding.TestingServices;9{10 {11 public static async Task RunAsync()12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.TestingIterations = 100;16 config.RandomSchedulingSeed = 1;17 config.Strategy = BugFindingStrategy.RandomExecution;18 config.CoverageAnalysis = CoverageAnalysis.TraceEquivalenceChecking;19 config.SchedulingIterations = 100;20 config.Verbose = 2;21 config.ThrowExceptionOnFailure = false;22 var test = new NewSuccInfo();23 var result = await BugFindingEngine.TestAsync(test, config);24 if (result is BugFindingReport report)25 {26 Console.WriteLine($"Number of bugs found: {report.NumOfBugsFound}");27 }28 }29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]31 [IgnoreEvents(typeof(UnitEvent))]32 {33 private int x;34 private void InitOnEntry(Event e)35 {36 this.x = 0;37 }38 private void Act()39 {40 this.x++;41 }42 }43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]45 [IgnoreEvents(typeof(UnitEvent))]46 {47 private int x;48 private void InitOnEntry(Event e)49 {50 this.x = 0;51 }52 private void Act()53 {54 this.x++;55 }56 }57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]59 [IgnoreEvents(typeof(UnitEvent))]60 {61 private int x;62 private void InitOnEntry(Event e)63 {64 this.x = 0;65 }66 private void Act()67 {68 this.x++;69 }70 }71 [OnEntry(nameof(InitOnEntry

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(NewSuccInfo));11 await runtime.SendEventAsync(actor, new NewSuccInfo.E());12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(NewSuccInfo));25 await runtime.SendEventAsync(actor, new NewSuccInfo.E());26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(NewSuccInfo));39 await runtime.SendEventAsync(actor, new NewSuccInfo.E());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(NewSuccInfo));53 await runtime.SendEventAsync(actor, new NewSuccInfo.E());54 }55 }56}

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static async Task<ActorId> NewSuccInfoMethod(ActorId id)7 {8 var a = new ActorId(1);9 var b = new ActorId(2);10 var c = new ActorId(3);11 var d = new ActorId(4);12 var e = new ActorId(5);13 var f = new ActorId(6);14 var g = new ActorId(7);15 var h = new ActorId(8);16 var i = new ActorId(9);17 var j = new ActorId(10);18 var k = new ActorId(11);19 var l = new ActorId(12);20 var m = new ActorId(13);21 var n = new ActorId(14);22 var o = new ActorId(15);23 var p = new ActorId(16);24 var q = new ActorId(17);25 var r = new ActorId(18);26 var s = new ActorId(19);27 var t = new ActorId(20);28 var u = new ActorId(21);29 var v = new ActorId(22);30 var w = new ActorId(23);31 var x = new ActorId(24);32 var y = new ActorId(25);33 var z = new ActorId(26);34 var aa = new ActorId(27);35 var bb = new ActorId(28);36 var cc = new ActorId(29);37 var dd = new ActorId(30);38 var ee = new ActorId(31);39 var ff = new ActorId(32);40 var gg = new ActorId(33);41 var hh = new ActorId(34);42 var ii = new ActorId(35);43 var jj = new ActorId(36);44 var kk = new ActorId(37);45 var ll = new ActorId(38);46 var mm = new ActorId(39);47 var nn = new ActorId(40);48 var oo = new ActorId(41);49 var pp = new ActorId(42);50 var qq = new ActorId(43);

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NewSuccInfo

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(1);2Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(2);3Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(3);4Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(4);5Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(5);6Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(6);7Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(7);8Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(8);9Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(9);10Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(10);11Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(11);12Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(12);13Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(13);14Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(14);15Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(15);16Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(16);17Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(17);18Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(18);19Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.NewSuccInfo(19);

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo.Testing;4using System.Threading.Tasks;5{6 {7 public async Task Run()8 {9 var a = new A(this);10 var b = new B(this);11 var c = new C(this);12 await a.SendEventAsync(new E1());13 await a.SendEventAsync(new E2());14 await a.SendEventAsync(new E3());15 await a.SendEventAsync(new E4());16 await a.SendEventAsync(new E5());17 await a.SendEventAsync(new E6());18 await a.SendEventAsync(new E7());19 await a.SendEventAsync(new E8());20 await a.SendEventAsync(new E9());21 await a.SendEventAsync(new E10());22 await a.SendEventAsync(new E11());23 await a.SendEventAsync(new E12());24 await a.SendEventAsync(new E13());25 await a.SendEventAsync(new E14());26 await a.SendEventAsync(new E15());27 await a.SendEventAsync(new E16());28 await a.SendEventAsync(new E17());29 await a.SendEventAsync(new E18());30 await a.SendEventAsync(new E19());31 await a.SendEventAsync(new E20());32 await a.SendEventAsync(new E21());33 await a.SendEventAsync(new E22());34 await a.SendEventAsync(new E23());35 await a.SendEventAsync(new E24());36 await a.SendEventAsync(new E25());37 await a.SendEventAsync(new E26());38 await a.SendEventAsync(new E27());39 await a.SendEventAsync(new E28());40 await a.SendEventAsync(new E29());41 await a.SendEventAsync(new E30());42 await a.SendEventAsync(new E31());43 await a.SendEventAsync(new E32());44 await a.SendEventAsync(new E33());45 await a.SendEventAsync(new E34());46 await a.SendEventAsync(new E35());47 await a.SendEventAsync(new E36());48 await a.SendEventAsync(new E37());49 await a.SendEventAsync(new E38());

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NewSuccInfo

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo;5 using System;6 using System.Collections.Generic;7 using System.Threading.Tasks;8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 NewSuccInfo newSuccInfo = new NewSuccInfo();13 newSuccInfo.NewSuccInfoMethod();14 }15 }16}

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