How to use CheckIfRepaired method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...

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CheckIfRepaired

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsFromBugFinding = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.MaxStepsFromUnfairScheduling = 1000;15 config.EnableCycleDetection = false;16 config.EnableDataRaceDetection = false;17 config.EnableIntegerOverflowChecking = false;18 config.EnableObjectInequalityChecking = false;19 config.EnableOperationCanceledExceptionSupport = false;20 config.EnableActorGarbageCollection = false;21 config.EnableActorTaskInterleavings = false;22 config.EnableActorTaskWaitInterleavings = false;23 config.EnableActorTaskWaitAllInterleavings = false;24 config.EnableActorTaskWaitAnyInterleavings = false;25 config.EnableActorTaskWaitAnyWithTimeoutInterleavings = false;26 config.EnableActorTaskWaitAllWithTimeoutInterleavings = false;27 config.EnableActorTaskWaitWithTimeoutInterleavings = false;28 config.EnableActorTaskWaitAllWithTimeoutInterleavings = false;29 config.EnableActorRaceDetection = false;30 config.EnableActorTaskRaceDetection = false;31 config.EnableActorStateRaceDetection = false;32 config.EnableActorTaskStateRaceDetection = false;33 config.EnableActorTaskCancellationRaceDetection = false;34 config.EnableActorTaskCompletionSourceRaceDetection = false;35 config.EnableActorTaskCompletionSourceResultRaceDetection = false;36 config.EnableActorTaskCompletionSourceExceptionRaceDetection = false;37 config.EnableActorTaskCompletionSourceStatusRaceDetection = false;38 config.EnableActorStateHashing = false;39 config.EnableActorStateGraph = false;40 config.EnableActorStateGraphWithHashing = false;41 config.EnableActorStateGraphWithHashingAndUnfairness = false;42 config.EnableActorStateGraphWithUnfairness = false;43 config.EnableActorStateGraphWithFairScheduling = false;44 config.EnableActorStateGraphWithFairSchedulingAndHashing = false;45 config.EnableActorStateGraphWithFairSchedulingAndUnfairness = false;

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CheckIfRepaired

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 NotifyFailure nf = new NotifyFailure();9 nf.CheckIfRepaired();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 NotifyFailure nf = new NotifyFailure();21 nf.CheckIfRepaired();22 }23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 NotifyFailure nf = new NotifyFailure();33 nf.CheckIfRepaired();34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 NotifyFailure nf = new NotifyFailure();45 nf.CheckIfRepaired();46 }47 }48}49using System;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 NotifyFailure nf = new NotifyFailure();57 nf.CheckIfRepaired();58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.StopOnFailure = true;12 config.SchedulingIterations = 100;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowChecking = true;16 config.EnableOperationCanceledExceptionSupport = true;17 config.EnableObjectDisposedExceptionSupport = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorStatePrinting = true;20 config.EnableActorTaskPrinting = true;21 config.EnableStateGraphPrinting = true;22 config.EnableStateGraphScheduling = true;23 config.EnableBuggyActorStatePrinting = true;24 config.EnableBuggyActorTaskPrinting = true;25 config.EnableBuggyStateGraphPrinting = true;26 config.EnableStateGraphScheduling = true;27 var runtime = RuntimeFactory.Create(config);28 runtime.CreateActor(typeof(Monitor));29 runtime.CreateActor(typeof(NotifyFailure));30 runtime.Wait();31 }32 }33 {34 [OnEventDoAction(typeof(Start), nameof(StartMonitor))]35 class Init : State { }36 void StartMonitor(Event e)37 {38 this.SendEvent(this.Id, new CheckIfRepaired());39 }40 [OnEventDoAction(typeof(CheckIfRepaired), nameof(CheckIfRepaired))]41 class Active : State { }42 void CheckIfRepaired(Event e)43 {44 var tasks = new List<Task>();45 tasks.Add(Task.Run(() => { }));46 tasks.Add(Task.Run(() => { }));47 Task.WaitAll(tasks.ToArray());48 this.SendEvent(this.Id, new CheckIfRepaired());49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System.Collections.Generic;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var config = Configuration.Create();

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.SchedulingIterations = 1000;11 configuration.TestingIterations = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxUnfairSchedulingSteps = 1000;14 configuration.Verbose = 1;15 configuration.TestReporters.Add(new NotifyFailure());16 TestingEngine engine = TestingEngine.Create(configuration);17 engine.Run();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.TestingServices.Runtime;24{25 {26 public Task ReportBugAsync(string bugInfo)27 {28 Console.WriteLine(bugInfo);29 return Task.CompletedTask;30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.TestingServices;35using Microsoft.Coyote.TestingServices.Runtime;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var configuration = Configuration.Create();42 configuration.SchedulingIterations = 1000;43 configuration.TestingIterations = 1000;

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CheckIfRepaired

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CheckIfRepaired();

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2if (NotifyFailure.CheckIfRepaired())3{4 Console.WriteLine("Bug has been repaired");5}6{7 Console.WriteLine("Bug has not been repaired");8}9public static bool CheckIfRepaired()10{11 return BugFindingEnvironment.IsBugFound;12}13{14 {15 return BugFindingEnvironment.IsBugFound;16 }17}18{19 {20 return BugFindingEnvironment.IsBugFound;21 }22}23{24 {25 return BugFindingEnvironment.IsBugFound;26 }27}28{29 {30 return BugFindingEnvironment.IsBugFound;31 }32}33{34 {35 return BugFindingEnvironment.IsBugFound;36 }37}38{39 {40 return BugFindingEnvironment.IsBugFound;41 }42}43{44 {45 return BugFindingEnvironment.IsBugFound;46 }47}

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyFailure notifyFailure = new NotifyFailure();12 notifyFailure.CheckIfRepaired();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 NotifyFailure notifyFailure = new NotifyFailure();27 notifyFailure.CheckIfRepaired();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 NotifyFailure notifyFailure = new NotifyFailure();42 notifyFailure.CheckIfRepaired();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 NotifyFailure notifyFailure = new NotifyFailure();57 notifyFailure.CheckIfRepaired();58 }59 }60}

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