Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.CreateNewNode
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;...CreateNewNode
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14    {15        public NotifyFailureTests(ITestOutputHelper output)16            : base(output)17        {18        }19        [Fact(Timeout = 5000)]20        public void TestNotifyFailure()21        {22            var configuration = Configuration.Create();23            configuration.SchedulingIterations = 100;24            configuration.SchedulingStrategy = SchedulingStrategy.DFS;25            this.TestWithError(r =>26            {27                r.CreateActor(typeof(NotifyFailure));28            },29            replay: true);30        }31    }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.TestingServices;38using Microsoft.Coyote.TestingServices.Runtime;39using Microsoft.Coyote.TestingServices.SchedulingStrategies;40using Microsoft.Coyote.TestingServices.Tracing.Schedule;41using Microsoft.Coyote.Tests.Common;42using Microsoft.Coyote.Tests.Common.Actors;43using Xunit;44using Xunit.Abstractions;45{46    {47        public NotifyFailureTests(ITestOutputHelper output)48            : base(output)49        {50        }51        [Fact(Timeout = 5000)]52        public void TestNotifyFailure()53        {54            var configuration = Configuration.Create();55            configuration.SchedulingIterations = 100;56            configuration.SchedulingStrategy = SchedulingStrategy.DFS;57            this.TestWithError(r =>58            {59                r.CreateActor(typeof(NotifyFailure));60            },61            replay: true);62        }63    }64}CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            NotifyFailure nf = new NotifyFailure();12            nf.CreateNewNode();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            NotifyFailure nf = new NotifyFailure();27            nf.CreateNewNode();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38    {39        static void Main(string[] args)40        {41            NotifyFailure nf = new NotifyFailure();42            nf.CreateNewNode();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            NotifyFailure nf = new NotifyFailure();57            nf.CreateNewNode();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68    {69        static void Main(string[] args)70        {71            NotifyFailure nf = new NotifyFailure();72            nf.CreateNewNode();73        }74    }75}CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5    {6        static void Main(string[] args)7        {8            Runtime runtime = RuntimeFactory.Create();9            runtime.RegisterMonitor(typeof(NotifyFailure));10            runtime.CreateActor(typeof(Actor1));11            runtime.Wait();12        }13    }14    {15        protected override void OnInitialize()16        {17            NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");18        }19    }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24{25    {26        static void Main(string[] args)27        {28            Runtime runtime = RuntimeFactory.Create();29            runtime.RegisterMonitor(typeof(NotifyFailure));30            runtime.CreateActor(typeof(Actor1));31            runtime.Wait();32        }33    }34    {35        protected override void OnInitialize()36        {37            NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");38        }39    }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44{45    {46        static void Main(string[] args)47        {48            Runtime runtime = RuntimeFactory.Create();49            runtime.RegisterMonitor(typeof(NotifyFailure));50            runtime.CreateActor(typeof(Actor1));51            runtime.Wait();52        }53    }54    {55        protected override void OnInitialize()56        {57            NotifyFailure.CreateNewNode(this, "Actor1", "Actor2");58        }59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64{65    {66        static void Main(string[] args)67        {68            Runtime runtime = RuntimeFactory.Create();CreateNewNode
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8{9    {10        static void Main(string[] args)11        {12            NotifyFailure test = new NotifyFailure();13            test.CreateNewNode();14        }15    }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static async Task Main(string[] args)25        {26            using (var runtime = RuntimeFactory.Create())27            {28                var test = new NotifyFailure();29                var actor = runtime.CreateActor(typeof(NotifyFailure));30                await runtime.WaitAsync(actor);31            }32        }33    }34}CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        static void Main(string[] args)5        {6            NotifyFailure.CreateNewNode(1, 2);7        }8    }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13    {14        static void Main(string[] args)15        {16            NotifyFailure.CreateNewNode(1, 2);17        }18    }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22    {23        static void Main(string[] args)24        {25            NotifyFailure.CreateNewNode(1, 2);26        }27    }28}CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(1));11            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(2));12            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(3));13            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(4));14            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(5));15            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(6));16            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(7));17            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(8));18            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(9));19            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(10));20            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(11));21            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(12));22            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(13));23            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(14));24            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(15));25            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(16));26            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(17));27            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(18));28            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(19));29            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(20));30            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(21));31            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(22));32            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(23));33            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(24));34            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(25));35            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(26));36            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(27));37            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(28));38            ActorRuntime.RegisterActor<NotifyFailure>(new ActorId(29));CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static async Task Main(string[] args)7        {8            var notifyFailure = new NotifyFailure();9            notifyFailure.CreateNewNode(0, 0);10            Console.WriteLine("Hello World!");11            Console.ReadLine();12        }13    }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.SystematicTesting;20using Microsoft.Coyote.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;25{26    {27        public static async Task Main(string[] args)28        {29            using (var runtime = TestingEngineFactory.CreateBugFindingEngine())30            {31                runtime.RegisterMonitor(typeof(NotifyFailure));32                await runtime.CreateActorAndExecuteAsync(typeof(NotifyFailure));33                Console.WriteLine("Hello World!");34                Console.ReadLine();35            }36        }37    }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.SystematicTesting;44using Microsoft.Coyote.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;49{50    {51        public static async Task Main(string[] args)52        {53            using (var runtime = TestingEngineFactory.CreateBugFindingEngine())54            {55                runtime.RegisterMonitor(typeof(NotifyFailure));56                await runtime.CreateActorAndExecuteAsync(typeof(NotifyFailure));57                Console.WriteLine("Hello World!");58                Console.ReadLine();59            }60        }61    }62}CreateNewNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static async Task Main()7        {8            var notifyFailure = new NotifyFailure();9            await notifyFailure.CreateNewNode();10        }11    }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16{17    {18        public async Task CreateNewNode()19        {20            var node = await this.CreateActorAsync(typeof(Node));21        }22    }23    {24        [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]25        { }26        private void Setup()27        {28            this.RaiseEvent(new UnitEvent());29        }30    }31}32Also, can you please confirm that you are using the latest version of Visual Studio 2019 (16.8.1) and that you have installed the latest version of the .NET Framework SDK (4.8.04084)?33If you are using the latest version of Coyote and the latest version of Visual Studio 2019, can you please try to reproduce the bug using the latest version of the .NET Framework SDK (4.8.04084)?Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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