How to use NotifyFailure method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.NotifyFailure

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

copy

Full Screen

...100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)...

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.NotifyFailureAsync(new Exception("Test"));13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = RuntimeFactory.Create();13 ActorId actor = runtime.CreateActor(typeof(NotifyFailure));14 runtime.SendEvent(actor, new NotifyFailure());15 Console.WriteLine("Press any key to exit...");16 Console.ReadKey();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 ActorRuntime runtime = RuntimeFactory.Create();32 ActorId actor = runtime.CreateActor(typeof(NotifyFailure));33 runtime.SendEvent(actor, new NotifyFailure());34 Console.WriteLine("Press any key to exit...");35 Console.ReadKey();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime runtime = RuntimeFactory.Create();51 ActorId actor = runtime.CreateActor(typeof(NotifyFailure));52 runtime.SendEvent(actor, new NotifyFailure());53 Console.WriteLine("Press any key to exit...");54 Console.ReadKey();55 }56 }57}58using System;

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 NotifyFailure notifyFailure = new NotifyFailure();13 notifyFailure.NotifyFailureMethod();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 NotifyFailure notifyFailure = new NotifyFailure();29 notifyFailure.NotifyFailureMethod();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 NotifyFailure notifyFailure = new NotifyFailure();45 notifyFailure.NotifyFailureMethod();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 NotifyFailure notifyFailure = new NotifyFailure();61 notifyFailure.NotifyFailureMethod();62 }63 }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.EnableFailureInjection = true;12 config.EnableStateExploration = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableRandomExecution = true;16 config.EnableLivenessTesting = true;17 config.EnableActivityTesting = true;18 config.EnableBuggyImplementationTesting = true;19 config.EnableActorTesting = true;20 config.EnableBugFinding = true;21 config.EnableActorTesting = true;22 config.MaxSchedulingSteps = 1000;23 config.MaxFairSchedulingSteps = 1000;24 config.MaxUnfairSchedulingSteps = 1000;25 config.MaxStepsFromAnyEntryToExit = 1000;26 config.MaxUnfairStepsFromAnyEntryToExit = 1000;27 config.MaxFairStepsFromAnyEntryToExit = 1000;28 config.MaxFairStepsFromAnyEntryToExitPerIteration = 1000;29 config.MaxUnfairStepsFromAnyEntryToExitPerIteration = 1000;30 config.MaxStepsFromAnyEntryToExitPerIteration = 1000;31 config.MaxFairStepsFromAnyEntryToExitPerScheduling = 1000;32 config.MaxUnfairStepsFromAnyEntryToExitPerScheduling = 1000;33 config.MaxStepsFromAnyEntryToExitPerScheduling = 1000;34 config.MaxFairStepsFromAnyEntryToExitPerFairScheduling = 1000;35 config.MaxUnfairStepsFromAnyEntryToExitPerUnfairScheduling = 1000;36 config.MaxStepsFromAnyEntryToExitPerFairScheduling = 1000;37 config.MaxStepsFromAnyEntryToExitPerUnfairScheduling = 1000;38 config.MaxFairStepsFromAnyEntryToExitPerUnfairScheduling = 1000;39 config.MaxUnfairStepsFromAnyEntryToExitPerFairScheduling = 1000;40 config.MaxFairStepsFromAnyEntryToExitPerFairSchedulingPerIteration = 1000;

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.TestingIterations = 1000;12 configuration.SchedulingIterations = 1000;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableIntegerOverflowDetection = true;16 configuration.EnableDeadlockDetection = true;17 configuration.EnableActorGarbageCollection = true;18 configuration.EnableActorStatePrinting = true;19 configuration.EnableHotStatePrinting = true;20 configuration.EnableOperationInterleavingsPrinting = true;21 configuration.EnableStateGraphPrinting = true;22 configuration.EnableBulkingScheduling = true;23 configuration.EnableFairScheduling = true;24 configuration.EnableRandomScheduling = true;25 configuration.EnableProbingTesting = true;26 configuration.ProbingTimeout = 100;27 configuration.EnableStateGraphTesting = true;28 configuration.EnableHotStateTesting = true;29 configuration.EnableOperationInterleavingsTesting = true;30 configuration.EnableDataRaceTesting = true;31 configuration.EnableIntegerOverflowTesting = true;32 configuration.EnableDeadlockTesting = true;33 configuration.EnableCycleTesting = true;34 configuration.EnableActorGarbageCollectionTesting = true;35 configuration.EnableFullExploration = true;36 configuration.EnableFullExplorationTesting = true;37 configuration.MaxFairSchedulingSteps = 10;38 configuration.MaxUnfairSchedulingSteps = 10;39 configuration.MaxFairSchedulingStepsBound = 100;40 configuration.MaxUnfairSchedulingStepsBound = 100;41 configuration.MaxFairSchedulingStepsFactor = 10;42 configuration.MaxUnfairSchedulingStepsFactor = 10;43 configuration.MaxUnfairSchedulingStepsPerIteration = 10;44 configuration.MaxFairSchedulingStepsPerIteration = 10;45 configuration.MaxUnfairSchedulingStepsPerIterationBound = 100;46 configuration.MaxFairSchedulingStepsPerIterationBound = 100;47 configuration.MaxUnfairSchedulingStepsPerIterationFactor = 10;48 configuration.MaxFairSchedulingStepsPerIterationFactor = 10;49 configuration.MaxFairSchedulingStepsPerThread = 10;50 configuration.MaxUnfairSchedulingStepsPerThread = 10;

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 100000;11 configuration.TestingIterations = 1;12 configuration.EnableCycleDetection = true;13 configuration.EnableDataRaceDetection = true;14 configuration.EnableDeadlockDetection = true;15 configuration.EnableLivelockDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableRandomExecution = true;18 configuration.EnableStateGraphTesting = true;19 configuration.EnableTaskInterleavings = true;20 configuration.EnableUnfairnessDetection = true;21 configuration.EnableUnrealisticMessageInterleavings = true;22 configuration.EnableUnrealisticTimerInterleavings = true;23 configuration.EnableUnrealisticTaskInterleavings = true;24 configuration.EnableUnrealisticOperationInterleavings = true;25 configuration.EnableUnrealisticActorInterleavings = true;26 configuration.EnableUnrealisticScheduling = true;27 configuration.DeterministicRandomScheduling = true;28 configuration.RandomSchedulingSeed = 0;29 configuration.EnableActorTesting = true;

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 runtime.RegisterMonitor(typeof(NotifyFailure));10 runtime.RegisterActor(typeof(Actor1));11 runtime.CreateActor(typeof(Actor1), new ActorId("Actor1"));12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEventAsync(this.Id, new Halt());18 }19 protected override Task OnEventAsync(Event e)20 {21 switch (e)22 {23 this.NotifyFailure("Actor1 halted!");24 break;25 }26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote.Actors;31using System;32{33 {34 [OnEntry(nameof(InitOnEntry))]35 private class Init : MonitorState { }36 private void InitOnEntry()37 {38 this.RaiseGotoStateEvent<Idle>();39 }40 [OnEventDoAction(typeof(Failure), nameof(ReportFailure))]41 private class Idle : MonitorState { }42 private void ReportFailure(Event e)43 {44 this.NotifyFailure(e.Payload.ToString());45 }46 }47}

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void NotifyFailure()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public static void NotifyFailure()13 {14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void NotifyFailure()21 {22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public static void NotifyFailure()29 {30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public static void NotifyFailure()37 {38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void NotifyFailure()45 {46 }47 }48}

Full Screen

Full Screen

NotifyFailure

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NotifyFailure.NotifyFailureMethod();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 NotifyFailure.NotifyFailureMethod("Test failed");16 }17 }18}19using System;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 NotifyFailure.NotifyFailureMethod(new Exception("Test failed"));26 }27 }28}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful