Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.StoreRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }325            [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326            [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327            [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328            [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329            private class Active : State330            {331            }332            private void Store(Event e)333            {334                var cmd = (e as StoreRequest).Command;335                this.Data += cmd;336                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337            }338            private void Sync(Event e)339            {340                var data = (e as SyncRequest).Data;341                this.Data = data;342                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343            }344            private void GenerateSyncReport()345            {346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()...StoreRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.SchedulingIterations = 1000;12            config.SchedulingStrategy = SchedulingStrategy.DFS;13            config.SchedulingMaxSteps = 100;14            config.SchedulingVerbosity = SchedulingVerbosity.Detailed;15            config.SchedulingRandomExecutionEnabled = true;16            config.SchedulingRandomSeed = 1;17            config.SchedulingMaxFairSchedulingSteps = 100;18            config.SchedulingFairSchedulingProbability = 0.5;19            config.SchedulingMaxInterleavings = 100;20            config.SchedulingMaxStepsPerIteration = 100;21            config.SchedulingMaxFairSchedulingStepsPerIteration = 100;22            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;23            config.SchedulingMaxUnfairSchedulingSteps = 100;24            config.SchedulingMaxInterleavingsPerIteration = 100;25            config.SchedulingMaxFairSchedulingStepsPerIteration = 100;26            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;27            config.SchedulingMaxUnfairSchedulingSteps = 100;28            config.SchedulingMaxInterleavingsPerIteration = 100;29            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;30            config.SchedulingMaxUnfairSchedulingSteps = 100;31            config.SchedulingMaxInterleavingsPerIteration = 100;32            config.SchedulingMaxFairSchedulingStepsPerIteration = 100;33            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;34            config.SchedulingMaxUnfairSchedulingSteps = 100;35            config.SchedulingMaxInterleavingsPerIteration = 100;36            config.SchedulingMaxFairSchedulingStepsPerIteration = 100;37            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;38            config.SchedulingMaxUnfairSchedulingSteps = 100;39            config.SchedulingMaxInterleavingsPerIteration = 100;40            config.SchedulingMaxFairSchedulingStepsPerIteration = 100;41            config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;StoreRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.RegisterMonitor(typeof(NotifyFailure));12            runtime.CreateActor(typeof(Actor1));13            runtime.Run();14        }15    }16    {17        protected override async Task OnInitializeAsync(Event initialEvent)18        {19            await base.OnInitializeAsync(initialEvent);20            this.SendEvent(this.Id, new E());21        }22        protected override Task OnEventAsync(Event e)23        {24            if (e is E)25            {26                this.SendEvent(this.Id, new E());27            }28            {29                this.Assert(false, "Actor received unexpected event.");30            }31            return Task.CompletedTask;32        }33    }34    {35    }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        public static void Main(string[] args)45        {46            var runtime = RuntimeFactory.Create();47            runtime.RegisterMonitor(typeof(NotifyFailure));48            runtime.CreateActor(typeof(Actor1));49            runtime.Run();50        }51    }52    {53        protected override async Task OnInitializeAsync(Event initialEvent)54        {55            await base.OnInitializeAsync(initialEvent);56            this.SendEvent(this.Id, new E());57        }58        protected override Task OnEventAsync(Event e)59        {60            if (e is E)61            {62                this.SendEvent(this.Id, new E());63            }64            {65                this.Assert(false, "Actor received unexpected event.");66            }67            return Task.CompletedTask;68        }69    }70    {71    }72}StoreRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading;13{14    [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]15    [OnEventDoAction(typeof(StoreRequest), nameof(OnStoreRequest))]16    [OnEventDoAction(typeof(StoreResponse), nameof(OnStoreResponse))]17    [OnEventDoAction(typeof(DoWork), nameof(OnDoWork))]18    [OnEventDoAction(typeof(WorkDone), nameof(OnWorkDone))]19    [OnEventDoAction(typeof(FailureEvent), nameof(OnFailure))]20    [OnEventDoAction(typeof(NotifyFailureEvent), nameof(OnNotifyFailure))]21    [OnEventDoAction(typeof(NotifySuccessEvent), nameof(OnNotifySuccess))]22    {23        private MachineId Server;24        private int NumRequests;25        private int NumResponses;26        private int NumWorkDone;27        private int NumRequestsFailed;28        private int NumRequestsSucceeded;29        private int NumRequestsFailedDueToFailure;30        private int NumRequestsFailedDueToTimeout;31        private int NumRequestsSent;32        private int NumRequestsReceived;33        private int NumResponsesSent;34        private int NumResponsesReceived;35        private int NumWorkDoneSent;36        private int NumWorkDoneReceived;37        private List<MachineId> Clients;38        private int NumClients;39        private int NumClientsNotified;40        protected override Task OnInitializeAsync(Event initialEvent)41        {42            this.Server = (initialEvent as StartEvent).Server;43            this.NumRequests = (initialEvent as StartEvent).NumRequests;44            this.NumResponses = (initialEvent as StartEvent).NumResponses;45            this.NumWorkDone = (initialEvent as StartEvent).NumWorkDone;46            this.NumRequestsFailed = (initialEvent as StartEvent).NumRequestsFailed;47            this.NumRequestsSucceeded = (initialEvent as StartEvent).NumRequestsSucceeded;48            this.NumRequestsFailedDueToFailure = (initialEvent as StartEvent).NumRequestsFailedStoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        static void Main(string[] args)5        {6            NotifyFailure nf = new NotifyFailure();7            nf.StoreRequest(1, 2);8        }9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13    {14        static void Main(string[] args)15        {16            NotifyFailure nf = new NotifyFailure();17            nf.StoreRequest(1, 2);18        }19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            NotifyFailure nf = new NotifyFailure();27            nf.StoreRequest(1, 2);28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33    {34        static void Main(string[] args)35        {36            NotifyFailure nf = new NotifyFailure();37            nf.StoreRequest(1, 2);38        }39    }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        static void Main(string[] args)45        {46            NotifyFailure nf = new NotifyFailure();47            nf.StoreRequest(1, 2);48        }49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        static void Main(string[] args)55        {56            NotifyFailure nf = new NotifyFailure();57            nf.StoreRequest(1, 2);58        }59    }60}StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6    {7        private int counter = 0;8        private TaskCompletionSource<bool> tcs;9        protected override async Task OnInitializeAsync(Event initialEvent)10        {11            await this.ReceiveEventAsync<StartEvent>();12            this.tcs = new TaskCompletionSource<bool>();13            this.SendEvent(this.Id, new E());14            this.SendEvent(this.Id, new E());15            this.SendEvent(this.Id, new E());16            await this.tcs.Task;17            this.Assert(this.counter == 3);18        }19        [OnEventDoAction(typeof(E), nameof(StoreRequest))]20        {21        }22        private void StoreRequest(Event e)23        {24            this.counter++;25            if (this.counter == 3)26            {27                this.tcs.SetResult(true);28            }29        }30    }31    {32    }33    {34    }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote;38using System;39using System.Threading.Tasks;40{41    {42        private int counter = 0;StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            NotifyFailure.StoreRequest("Request");13        }14    }15}StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Common;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        public NotifyFailure(ActorId id) : base(id)13        {14        }15        protected override async Task OnInitializeAsync(Event initialEvent)16        {17            var e = (Event)initialEvent;18            this.StoreRequest(e);19            this.RaiseEvent(e);20        }21    }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Common;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33    {34        public NotifyFailure(ActorId id) : base(id)35        {36        }37        protected override async Task OnInitializeAsync(Event initialEvent)38        {39            var e = (Event)initialEvent;40            this.StoreRequest(e);41            this.RaiseEvent(e);42        }43    }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Common;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55    {56        public NotifyFailure(ActorId id) : base(id)57        {58        }59        protected override async Task OnInitializeAsync(Event initialEvent)Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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