How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.InitOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 100000;15 configuration.SchedulingIterations = 1000;16 configuration.LivenessTemperatureThreshold = 100;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 1000;19 configuration.SchedulingSeed = 0;20 configuration.EnableCycleDetection = true;21 configuration.BugFindingIterations = 1000;22 configuration.BugFindingTemperatureThreshold = 100;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableDeadlockDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnableHotStateDetection = true;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Follower;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Leader;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Learner;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Proposer;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Voter;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Watcher;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.Requests;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.Responses;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.Requests;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.Responses;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.WorkerEvents;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.WorkerEvents.Requests;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7{8 {9 {10 public ActorId LeaderElection;11 public Configure(ActorId leaderElection)12 {13 this.LeaderElection = leaderElection;14 }15 }16 {17 public ActorId Leader;18 public LeaderElected(ActorId leader)19 {20 this.Leader = leader;21 }22 }23 {24 }25 private ActorId LeaderElection;26 [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]27 [OnEventGotoState(typeof(ElectedAsLeader), typeof(Leader))]28 [OnEventGotoState(typeof(LeaderElected), typeof(Follower))]29 {30 }31 private void ConfigureOnEntry(Event e)32 {33 this.LeaderElection = (e as Configure).LeaderElection;34 }35 {36 }37 {38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47{48 {49 {50 public ActorId LeaderElection;51 public Configure(ActorId leaderElection)52 {53 this.LeaderElection = leaderElection;54 }55 }56 {57 public ActorId Leader;58 public LeaderElected(ActorId leader)59 {60 this.Leader = leader;61 }62 }63 {64 }65 private ActorId LeaderElection;66 [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 await InitOnEntry();14 }).Wait();15 }16 static async Task InitOnEntry()17 {18 var runtime = RuntimeFactory.Create();19 var config = Configuration.Create();20 config.LivenessTemperatureThreshold = 100;21 config.SchedulingIterations = 100;22 config.SchedulingSeed = 1;23 config.SchedulingStrategy = SchedulingStrategy.DFS;24 config.SchedulingIterations = 1;25 config.TestingIterations = 1;26 config.TestingStrategy = TestingStrategy.BugFinding;27 config.TestingProcessTimeout = 10000;28 config.Verbose = 1;29 config.MaxFairSchedulingSteps = 10000;30 var monitor = new NotifyLeaderElected();31 config.RegisterMonitor(monitor);32 await runtime.CreateActorAsync(typeof(LeaderElection), config);33 await runtime.WaitAsync();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Task.Run(async () =>48 {49 await InitOnEntry();50 }).Wait();51 }52 static async Task InitOnEntry()53 {54 var runtime = RuntimeFactory.Create();55 var config = Configuration.Create();56 config.LivenessTemperatureThreshold = 100;57 config.SchedulingIterations = 100;58 config.SchedulingSeed = 1;59 config.SchedulingStrategy = SchedulingStrategy.DFS;60 config.SchedulingIterations = 1;61 config.TestingIterations = 1;62 config.TestingStrategy = TestingStrategy.BugFinding;63 config.TestingProcessTimeout = 10000;64 config.Verbose = 1;65 config.MaxFairSchedulingSteps = 10000;66 var monitor = new NotifyLeaderElected();

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InitOnEntry

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Debug);6 using (var runtime = RuntimeFactory.Create(config))7 {8 runtime.CreateActor(typeof(NotifyLeaderElected));9 }10 }11 }12 {13 private readonly Event LeaderElectedEvent;14 private readonly Event LeaderNotElectedEvent;15 private readonly Event LeaderElectedEvent1;16 private readonly Event LeaderNotElectedEvent1;17 private readonly Event LeaderElectedEvent2;18 private readonly Event LeaderNotElectedEvent2;19 private readonly Event LeaderElectedEvent3;20 private readonly Event LeaderNotElectedEvent3;21 private readonly Event LeaderElectedEvent4;22 private readonly Event LeaderNotElectedEvent4;23 private readonly Event LeaderElectedEvent5;24 private readonly Event LeaderNotElectedEvent5;25 private readonly Event LeaderElectedEvent6;26 private readonly Event LeaderNotElectedEvent6;27 private readonly Event LeaderElectedEvent7;28 private readonly Event LeaderNotElectedEvent7;29 private readonly Event LeaderElectedEvent8;30 private readonly Event LeaderNotElectedEvent8;31 private readonly Event LeaderElectedEvent9;32 private readonly Event LeaderNotElectedEvent9;33 private readonly Event LeaderElectedEvent10;34 private readonly Event LeaderNotElectedEvent10;35 private readonly Event LeaderElectedEvent11;36 private readonly Event LeaderNotElectedEvent11;37 private readonly Event LeaderElectedEvent12;38 private readonly Event LeaderNotElectedEvent12;39 private readonly Event LeaderElectedEvent13;40 private readonly Event LeaderNotElectedEvent13;41 private readonly Event LeaderElectedEvent14;42 private readonly Event LeaderNotElectedEvent14;43 private readonly Event LeaderElectedEvent15;44 private readonly Event LeaderNotElectedEvent15;45 private readonly Event LeaderElectedEvent16;46 private readonly Event LeaderNotElectedEvent16;47 private readonly Event LeaderElectedEvent17;48 private readonly Event LeaderNotElectedEvent17;49 private readonly Event LeaderElectedEvent18;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Collections.Generic;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Task.Run(async () =>61 {62 await InitOnEntry();63 }).Wait();64 }65 static async Task InitOnEntry()66 {67 var runtime = RuntimeFactory.Create();68 var config = Configuration.Create();69 config.LivenessTemperatureThreshold = 100;70 config.SchedulingIterations = 100;71 config.SchedulingSeed = 1;72 config.SchedulingStrategy = SchedulingStrategy.DFS;73 config.SchedulingIterations = 1;74 config.TestingIterations = 1;75 config.TestingStrategy = TestingStrategy.BugFinding;76 config.TestingProcessTimeout = 10000;77 config.Verbose = 1;78 config.MaxFairSchedulingSteps = 10000;79 var monitor = new NotifyLeaderElected();80 config.RegisterMonitor(monitor);81 await runtime.CreateActorAsync(typeof(LeaderElection), config);82 await runtime.WaitAsync();83 }84 }85}86using Microsoft.Coyote.Actors;87using Microsoft.Coyote.Actors.BugFinding.Tests;88using System;89using System.Collections.Generic;90using System.Text;91using System.Threading.Tasks;92{93 {94 static void Main(string[] args)95 {96 Task.Run(async () =>97 {98 await InitOnEntry();99 }).Wait();100 }101 static async Task InitOnEntry()102 {103 var runtime = RuntimeFactory.Create();104 var config = Configuration.Create();105 config.LivenessTemperatureThreshold = 100;106 config.SchedulingIterations = 100;107 config.SchedulingSeed = 1;108 config.SchedulingStrategy = SchedulingStrategy.DFS;109 config.SchedulingIterations = 1;110 config.TestingIterations = 1;111 config.TestingStrategy = TestingStrategy.BugFinding;112 config.TestingProcessTimeout = 10000;113 config.Verbose = 1;114 config.MaxFairSchedulingSteps = 10000;115 var monitor = new NotifyLeaderElected();

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Using AI Code Generation

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1{2 {3 {4 }5 {6 public ActorId Leader;7 }8 {9 public ActorId Leader;10 }11 protected State CurrentState;12 protected ActorId Leader;13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(E), nameof(HandleE))]15 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]16 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]17 [IgnoreEvents(typeof(Default))]18 class Init : MachineState { }19 void InitOnEntry()20 {21 this.CurrentState = State.Init;22 this.Leader = null;23 }24 void HandleE()25 {26 this.CurrentState = State.LeaderElected;27 this.Leader = (this.ReceivedEvent as E).Leader;28 }29 void HandleConfig()30 {31 this.CurrentState = State.LeaderElected;32 this.Leader = (this.ReceivedEvent as Config).Leader;33 }34 void HandleHalt()35 {36 this.CurrentState = State.Done;37 }38 }39}40{41 {42 {43 }44 {45 public ActorId Leader;46 }47 {48 public ActorId Leader;49 }50 protected State CurrentState;51 protected ActorId Leader;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(E), nameof(HandleE))]54 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]55 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]56 [IgnoreEvents(typeof(Default))]57 class Init : MachineState { }58 void InitOnEntry()59 {60 this.CurrentState = State.Init;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Threading.Tasks;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67{68 {69 {70 public ActorId LeaderElection;71 public Configure(ActorId leaderElection)72 {73 this.LeaderElection = leaderElection;74 }75 }76 {77 public ActorId Leader;78 public LeaderElected(ActorId leader)79 {80 this.Leader = leader;81 }82 }83 {84 }85 private ActorId LeaderElection;86 [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]87 [OnEventGotoState(typeof(ElectedAsLeader), typeof(Leader))]88 [OnEventGotoState(typeof(LeaderElected), typeof(Follower))]89 {90 }91 private void ConfigureOnEntry(Event e)92 {93 this.LeaderElection = (e as Configure).LeaderElection;94 }95 {96 }97 {98 }99 }100}101using System;102using System.Collections.Generic;103using System.Linq;104using System.Threading.Tasks;105using Microsoft.Coyote;106using Microsoft.Coyote.Actors;107{108 {109 {110 public ActorId LeaderElection;111 public Configure(ActorId leaderElection)112 {113 this.LeaderElection = leaderElection;114 }115 }116 {117 public ActorId Leader;118 public LeaderElected(ActorId leader)119 {120 this.Leader = leader;121 }122 }123 {124 }125 private ActorId LeaderElection;126 [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]

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InitOnEntry

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1{2 {3 {4 }5 {6 public ActorId Leader;7 }8 {9 public ActorId Leader;10 }11 protected State CurrentState;12 protected ActorId Leader;13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(E), nameof(HandleE))]15 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]16 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]17 [IgnoreEvents(typeof(Default))]18 class Init : MachineState { }19 void InitOnEntry()20 {21 this.CurrentState = State.Init;22 this.Leader = null;23 }24 void HandleE()25 {26 this.CurrentState = State.LeaderElected;27 this.Leader = (this.ReceivedEvent as E).Leader;28 }29 void HandleConfig()30 {31 this.CurrentState = State.LeaderElected;32 this.Leader = (this.ReceivedEvent as Config).Leader;33 }34 void HandleHalt()35 {36 this.CurrentState = State.Done;37 }38 }39}40{41 {42 {43 }44 {45 public ActorId Leader;46 }47 {48 public ActorId Leader;49 }50 protected State CurrentState;51 protected ActorId Leader;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(E), nameof(HandleE))]54 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]55 [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]56 [IgnoreEvents(typeof(Default))]57 class Init : MachineState { }58 void InitOnEntry()59 {60 this.CurrentState = State.Init;

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1actor.NotifyLeaderElected.InitOnEntry();2actor.NotifyLeaderElected.InitOnEntry();3actor.NotifyLeaderElected.InitOnEntry();4actor.NotifyLeaderElected.InitOnEntry();5actor.NotifyLeaderElected.InitOnEntry();6actor.NotifyLeaderElected.InitOnEntry();7actor.NotifyLeaderElected.InitOnEntry();8actor.NotifyLeaderElected.InitOnEntry();9actor.NotifyLeaderElected.InitOnEntry();10actor.NotifyLeaderElected.InitOnEntry();

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