Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.InitOnEntry
RaftTests.cs
Source:RaftTests.cs  
...824            private ActorId Cluster;825            private int LatestCommand;826            private int Counter;827            [Start]828            [OnEntry(nameof(InitOnEntry))]829            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831            private class Init : State832            {833            }834            private void InitOnEntry()835            {836                this.LatestCommand = -1;837                this.Counter = 0;838            }839            private void SetupEvent(Event e)840            {841                this.Cluster = (e as ConfigureEvent).Cluster;842                this.RaiseEvent(new LocalEvent());843            }844            [OnEntry(nameof(PumpRequestOnEntry))]845            [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847            private class PumpRequest : State848            {849            }850            private void PumpRequestOnEntry()851            {852                this.LatestCommand = this.RandomInteger(100);853                this.Counter++;854                this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855            }856            private void ProcessResponse()857            {858                if (this.Counter is 3)859                {860                    this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861                    this.RaiseHaltEvent();862                }863                else864                {865                    this.RaiseEvent(new LocalEvent());866                }867            }868        }869        private class ElectionTimer : StateMachine870        {871            internal class ConfigureEvent : Event872            {873                public ActorId Target;874                public ConfigureEvent(ActorId id)875                    : base()876                {877                    this.Target = id;878                }879            }880            internal class StartTimerEvent : Event881            {882            }883            internal class CancelTimer : Event884            {885            }886            internal class Timeout : Event887            {888            }889            private class TickEvent : Event890            {891            }892            private ActorId Target;893            [Start]894            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896            private class Init : State897            {898            }899            private void SetupEvent(Event e)900            {901                this.Target = (e as ConfigureEvent).Target;902            }903            [OnEntry(nameof(ActiveOnEntry))]904            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906            [IgnoreEvents(typeof(StartTimerEvent))]907            private class Active : State908            {909            }910            private void ActiveOnEntry()911            {912                this.SendEvent(this.Id, new TickEvent());913            }914            private void Tick()915            {916                if (this.RandomBoolean())917                {918                    this.SendEvent(this.Target, new Timeout());919                }920                this.RaiseEvent(new CancelTimer());921            }922            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924            private class Inactive : State925            {926            }927        }928        private class PeriodicTimer : StateMachine929        {930            internal class ConfigureEvent : Event931            {932                public ActorId Target;933                public ConfigureEvent(ActorId id)934                    : base()935                {936                    this.Target = id;937                }938            }939            internal class StartTimerEvent : Event940            {941            }942            internal class CancelTimer : Event943            {944            }945            internal class Timeout : Event946            {947            }948            private class TickEvent : Event949            {950            }951            private ActorId Target;952            [Start]953            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955            private class Init : State956            {957            }958            private void SetupEvent(Event e)959            {960                this.Target = (e as ConfigureEvent).Target;961            }962            [OnEntry(nameof(ActiveOnEntry))]963            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965            [IgnoreEvents(typeof(StartTimerEvent))]966            private class Active : State967            {968            }969            private void ActiveOnEntry()970            {971                this.SendEvent(this.Id, new TickEvent());972            }973            private void Tick()974            {975                if (this.RandomBoolean())976                {977                    this.SendEvent(this.Target, new Timeout());978                }979                this.RaiseEvent(new CancelTimer());980            }981            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983            private class Inactive : State984            {985            }986        }987        private class SafetyMonitor : Monitor988        {989            internal class NotifyLeaderElected : Event990            {991                public int Term;992                public NotifyLeaderElected(int term)993                    : base()994                {995                    this.Term = term;996                }997            }998            private class LocalEvent : Event999            {1000            }1001            private HashSet<int> TermsWithLeader;1002            [Start]1003            [OnEntry(nameof(InitOnEntry))]1004            [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005            private class Init : State1006            {1007            }1008            private void InitOnEntry()1009            {1010                this.TermsWithLeader = new HashSet<int>();1011                this.RaiseEvent(new LocalEvent());1012            }1013            [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014            private class Monitoring : State1015            {1016            }1017            private void ProcessLeaderElected(Event e)1018            {1019                var term = (e as NotifyLeaderElected).Term;1020                this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021                this.TermsWithLeader.Add(term);1022            }...InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;9{10    {11        public static void Main(string[] args)12        {13            var configuration = Configuration.Create();14            configuration.MaxSchedulingSteps = 100000;15            configuration.SchedulingIterations = 1000;16            configuration.LivenessTemperatureThreshold = 100;17            configuration.SchedulingStrategy = SchedulingStrategy.DFS;18            configuration.SchedulingIterations = 1000;19            configuration.SchedulingSeed = 0;20            configuration.EnableCycleDetection = true;21            configuration.BugFindingIterations = 1000;22            configuration.BugFindingTemperatureThreshold = 100;23            configuration.EnableDataRaceDetection = true;24            configuration.EnableDeadlockDetection = true;25            configuration.EnableOperationInterleavings = true;26            configuration.EnableHotStateDetection = true;InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Follower;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Leader;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Learner;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Proposer;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Voter;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Watcher;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.Requests;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.Responses;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.Requests;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.Responses;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.WorkerEvents;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.Machines.Worker.States.Events.WorkerEvents.WorkerEvents.Requests;InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7{8    {9        {10            public ActorId LeaderElection;11            public Configure(ActorId leaderElection)12            {13                this.LeaderElection = leaderElection;14            }15        }16        {17            public ActorId Leader;18            public LeaderElected(ActorId leader)19            {20                this.Leader = leader;21            }22        }23        {24        }25        private ActorId LeaderElection;26        [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]27        [OnEventGotoState(typeof(ElectedAsLeader), typeof(Leader))]28        [OnEventGotoState(typeof(LeaderElected), typeof(Follower))]29        {30        }31        private void ConfigureOnEntry(Event e)32        {33            this.LeaderElection = (e as Configure).LeaderElection;34        }35        {36        }37        {38        }39    }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47{48    {49        {50            public ActorId LeaderElection;51            public Configure(ActorId leaderElection)52            {53                this.LeaderElection = leaderElection;54            }55        }56        {57            public ActorId Leader;58            public LeaderElected(ActorId leader)59            {60                this.Leader = leader;61            }62        }63        {64        }65        private ActorId LeaderElection;66        [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            Task.Run(async () =>12            {13                await InitOnEntry();14            }).Wait();15        }16        static async Task InitOnEntry()17        {18            var runtime = RuntimeFactory.Create();19            var config = Configuration.Create();20            config.LivenessTemperatureThreshold = 100;21            config.SchedulingIterations = 100;22            config.SchedulingSeed = 1;23            config.SchedulingStrategy = SchedulingStrategy.DFS;24            config.SchedulingIterations = 1;25            config.TestingIterations = 1;26            config.TestingStrategy = TestingStrategy.BugFinding;27            config.TestingProcessTimeout = 10000;28            config.Verbose = 1;29            config.MaxFairSchedulingSteps = 10000;30            var monitor = new NotifyLeaderElected();31            config.RegisterMonitor(monitor);32            await runtime.CreateActorAsync(typeof(LeaderElection), config);33            await runtime.WaitAsync();34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Text;42using System.Threading.Tasks;43{44    {45        static void Main(string[] args)46        {47            Task.Run(async () =>48            {49                await InitOnEntry();50            }).Wait();51        }52        static async Task InitOnEntry()53        {54            var runtime = RuntimeFactory.Create();55            var config = Configuration.Create();56            config.LivenessTemperatureThreshold = 100;57            config.SchedulingIterations = 100;58            config.SchedulingSeed = 1;59            config.SchedulingStrategy = SchedulingStrategy.DFS;60            config.SchedulingIterations = 1;61            config.TestingIterations = 1;62            config.TestingStrategy = TestingStrategy.BugFinding;63            config.TestingProcessTimeout = 10000;64            config.Verbose = 1;65            config.MaxFairSchedulingSteps = 10000;66            var monitor = new NotifyLeaderElected();InitOnEntry
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Debug);6            using (var runtime = RuntimeFactory.Create(config))7            {8                runtime.CreateActor(typeof(NotifyLeaderElected));9            }10        }11    }12    {13        private readonly Event LeaderElectedEvent;14        private readonly Event LeaderNotElectedEvent;15        private readonly Event LeaderElectedEvent1;16        private readonly Event LeaderNotElectedEvent1;17        private readonly Event LeaderElectedEvent2;18        private readonly Event LeaderNotElectedEvent2;19        private readonly Event LeaderElectedEvent3;20        private readonly Event LeaderNotElectedEvent3;21        private readonly Event LeaderElectedEvent4;22        private readonly Event LeaderNotElectedEvent4;23        private readonly Event LeaderElectedEvent5;24        private readonly Event LeaderNotElectedEvent5;25        private readonly Event LeaderElectedEvent6;26        private readonly Event LeaderNotElectedEvent6;27        private readonly Event LeaderElectedEvent7;28        private readonly Event LeaderNotElectedEvent7;29        private readonly Event LeaderElectedEvent8;30        private readonly Event LeaderNotElectedEvent8;31        private readonly Event LeaderElectedEvent9;32        private readonly Event LeaderNotElectedEvent9;33        private readonly Event LeaderElectedEvent10;34        private readonly Event LeaderNotElectedEvent10;35        private readonly Event LeaderElectedEvent11;36        private readonly Event LeaderNotElectedEvent11;37        private readonly Event LeaderElectedEvent12;38        private readonly Event LeaderNotElectedEvent12;39        private readonly Event LeaderElectedEvent13;40        private readonly Event LeaderNotElectedEvent13;41        private readonly Event LeaderElectedEvent14;42        private readonly Event LeaderNotElectedEvent14;43        private readonly Event LeaderElectedEvent15;44        private readonly Event LeaderNotElectedEvent15;45        private readonly Event LeaderElectedEvent16;46        private readonly Event LeaderNotElectedEvent16;47        private readonly Event LeaderElectedEvent17;48        private readonly Event LeaderNotElectedEvent17;49        private readonly Event LeaderElectedEvent18;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Collections.Generic;54using System.Text;55using System.Threading.Tasks;56{57    {58        static void Main(string[] args)59        {60            Task.Run(async () =>61            {62                await InitOnEntry();63            }).Wait();64        }65        static async Task InitOnEntry()66        {67            var runtime = RuntimeFactory.Create();68            var config = Configuration.Create();69            config.LivenessTemperatureThreshold = 100;70            config.SchedulingIterations = 100;71            config.SchedulingSeed = 1;72            config.SchedulingStrategy = SchedulingStrategy.DFS;73            config.SchedulingIterations = 1;74            config.TestingIterations = 1;75            config.TestingStrategy = TestingStrategy.BugFinding;76            config.TestingProcessTimeout = 10000;77            config.Verbose = 1;78            config.MaxFairSchedulingSteps = 10000;79            var monitor = new NotifyLeaderElected();80            config.RegisterMonitor(monitor);81            await runtime.CreateActorAsync(typeof(LeaderElection), config);82            await runtime.WaitAsync();83        }84    }85}86using Microsoft.Coyote.Actors;87using Microsoft.Coyote.Actors.BugFinding.Tests;88using System;89using System.Collections.Generic;90using System.Text;91using System.Threading.Tasks;92{93    {94        static void Main(string[] args)95        {96            Task.Run(async () =>97            {98                await InitOnEntry();99            }).Wait();100        }101        static async Task InitOnEntry()102        {103            var runtime = RuntimeFactory.Create();104            var config = Configuration.Create();105            config.LivenessTemperatureThreshold = 100;106            config.SchedulingIterations = 100;107            config.SchedulingSeed = 1;108            config.SchedulingStrategy = SchedulingStrategy.DFS;109            config.SchedulingIterations = 1;110            config.TestingIterations = 1;111            config.TestingStrategy = TestingStrategy.BugFinding;112            config.TestingProcessTimeout = 10000;113            config.Verbose = 1;114            config.MaxFairSchedulingSteps = 10000;115            var monitor = new NotifyLeaderElected();InitOnEntry
Using AI Code Generation
1{2    {3        {4        }5        {6            public ActorId Leader;7        }8        {9            public ActorId Leader;10        }11        protected State CurrentState;12        protected ActorId Leader;13        [OnEntry(nameof(InitOnEntry))]14        [OnEventDoAction(typeof(E), nameof(HandleE))]15        [OnEventDoAction(typeof(Config), nameof(HandleConfig))]16        [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]17        [IgnoreEvents(typeof(Default))]18        class Init : MachineState { }19        void InitOnEntry()20        {21            this.CurrentState = State.Init;22            this.Leader = null;23        }24        void HandleE()25        {26            this.CurrentState = State.LeaderElected;27            this.Leader = (this.ReceivedEvent as E).Leader;28        }29        void HandleConfig()30        {31            this.CurrentState = State.LeaderElected;32            this.Leader = (this.ReceivedEvent as Config).Leader;33        }34        void HandleHalt()35        {36            this.CurrentState = State.Done;37        }38    }39}40{41    {42        {43        }44        {45            public ActorId Leader;46        }47        {48            public ActorId Leader;49        }50        protected State CurrentState;51        protected ActorId Leader;52        [OnEntry(nameof(InitOnEntry))]53        [OnEventDoAction(typeof(E), nameof(HandleE))]54        [OnEventDoAction(typeof(Config), nameof(HandleConfig))]55        [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]56        [IgnoreEvents(typeof(Default))]57        class Init : MachineState { }58        void InitOnEntry()59        {60            this.CurrentState = State.Init;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Threading.Tasks;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67{68    {69        {70            public ActorId LeaderElection;71            public Configure(ActorId leaderElection)72            {73                this.LeaderElection = leaderElection;74            }75        }76        {77            public ActorId Leader;78            public LeaderElected(ActorId leader)79            {80                this.Leader = leader;81            }82        }83        {84        }85        private ActorId LeaderElection;86        [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]87        [OnEventGotoState(typeof(ElectedAsLeader), typeof(Leader))]88        [OnEventGotoState(typeof(LeaderElected), typeof(Follower))]89        {90        }91        private void ConfigureOnEntry(Event e)92        {93            this.LeaderElection = (e as Configure).LeaderElection;94        }95        {96        }97        {98        }99    }100}101using System;102using System.Collections.Generic;103using System.Linq;104using System.Threading.Tasks;105using Microsoft.Coyote;106using Microsoft.Coyote.Actors;107{108    {109        {110            public ActorId LeaderElection;111            public Configure(ActorId leaderElection)112            {113                this.LeaderElection = leaderElection;114            }115        }116        {117            public ActorId Leader;118            public LeaderElected(ActorId leader)119            {120                this.Leader = leader;121            }122        }123        {124        }125        private ActorId LeaderElection;126        [OnEventDoAction(typeof(Configure), nameof(ConfigureOnEntry))]InitOnEntry
Using AI Code Generation
1{2    {3        {4        }5        {6            public ActorId Leader;7        }8        {9            public ActorId Leader;10        }11        protected State CurrentState;12        protected ActorId Leader;13        [OnEntry(nameof(InitOnEntry))]14        [OnEventDoAction(typeof(E), nameof(HandleE))]15        [OnEventDoAction(typeof(Config), nameof(HandleConfig))]16        [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]17        [IgnoreEvents(typeof(Default))]18        class Init : MachineState { }19        void InitOnEntry()20        {21            this.CurrentState = State.Init;22            this.Leader = null;23        }24        void HandleE()25        {26            this.CurrentState = State.LeaderElected;27            this.Leader = (this.ReceivedEvent as E).Leader;28        }29        void HandleConfig()30        {31            this.CurrentState = State.LeaderElected;32            this.Leader = (this.ReceivedEvent as Config).Leader;33        }34        void HandleHalt()35        {36            this.CurrentState = State.Done;37        }38    }39}40{41    {42        {43        }44        {45            public ActorId Leader;46        }47        {48            public ActorId Leader;49        }50        protected State CurrentState;51        protected ActorId Leader;52        [OnEntry(nameof(InitOnEntry))]53        [OnEventDoAction(typeof(E), nameof(HandleE))]54        [OnEventDoAction(typeof(Config), nameof(HandleConfig))]55        [OnEventDoAction(typeof(Halt), nameof(HandleHalt))]56        [IgnoreEvents(typeof(Default))]57        class Init : MachineState { }58        void InitOnEntry()59        {60            this.CurrentState = State.Init;InitOnEntry
Using AI Code Generation
1actor.NotifyLeaderElected.InitOnEntry();2actor.NotifyLeaderElected.InitOnEntry();3actor.NotifyLeaderElected.InitOnEntry();4actor.NotifyLeaderElected.InitOnEntry();5actor.NotifyLeaderElected.InitOnEntry();6actor.NotifyLeaderElected.InitOnEntry();7actor.NotifyLeaderElected.InitOnEntry();8actor.NotifyLeaderElected.InitOnEntry();9actor.NotifyLeaderElected.InitOnEntry();10actor.NotifyLeaderElected.InitOnEntry();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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