How to use ProcessLeaderElected method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected.ProcessLeaderElected

RaftTests.cs

Source:RaftTests.cs Github

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...1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }1023 }1024 [Theory(Timeout = 10000)]1025 [InlineData(3)]1026 public void TestMultipleLeadersInRaftProtocol(uint seed)1027 {1028 var configuration = this.GetConfiguration();1029 configuration.MaxUnfairSchedulingSteps = 100;1030 configuration.MaxFairSchedulingSteps = 1000;1031 configuration.LivenessTemperatureThreshold = 500;...

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ProcessLeaderElected

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.ReportActivityCoverage = true;15 configuration.ReportBugFindingProgress = true;16 configuration.SchedulingIterations = 10000;17 configuration.TestingIterations = 10000;18 configuration.MaxSchedulingSteps = 10000;19 configuration.MaxFairSchedulingSteps = 10000;20 configuration.MaxStepsFromAnyEntryToExit = 10000;21 configuration.MaxFairStepsFromAnyEntryToExit = 10000;22 configuration.MaxUnfairSchedulingSteps = 10000;23 configuration.MaxUnfairStepsFromAnyEntryToExit = 10000;24 configuration.MaxFairSchedulingStepsInPath = 10000;25 configuration.MaxUnfairSchedulingStepsInPath = 10000;26 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;27 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;28 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;29 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;30 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;31 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;32 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;33 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;34 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;35 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;36 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;37 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;38 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;39 configuration.MaxFairStepsFromAnyEntryToExitInPath = 10000;40 configuration.MaxUnfairStepsFromAnyEntryToExitInPath = 10000;

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;8{9 {10 static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 10000;14 config.MaxFairSchedulingSteps = 10000;15 config.EnableCycleDetection = false;16 config.EnableDataRaceDetection = false;17 config.EnableDeadlockDetection = false;18 config.EnableIntegerOverflowChecks = false;19 config.EnableOperationCanceledExceptionSupport = false;20 config.EnableObjectDisposedExceptionSupport = false;21 config.EnableActorGarbageCollection = false;22 config.EnableActorTaskInterleavings = false;23 config.EnableActorTaskScheduling = false;24 config.EnableActorTaskCancellation = false;25 config.EnableActorTaskWait = false;26 config.EnableActorTaskWaitAny = false;27 config.EnableActorTaskWaitAll = false;28 config.EnableActorTaskDelay = false;29 config.EnableActorTaskDelayWithCancellation = false;30 config.EnableActorTaskTimeout = false;31 config.EnableActorTaskTimeoutWithCancellation = false;32 config.EnableActorTaskTimeoutAfter = false;33 config.EnableActorTaskTimeoutAfterWithCancellation = false;34 config.EnableActorTaskTimeoutUntil = false;35 config.EnableActorTaskTimeoutUntilWithCancellation = false;36 config.EnableActorTaskWaitForEvent = false;37 config.EnableActorTaskWaitForEventWithCancellation = false;38 config.EnableActorTaskWaitForEventWithTimeout = false;39 config.EnableActorTaskWaitForEventWithTimeoutAndCancellation = false;40 config.EnableActorTaskWaitForEventWithTimeoutAfter = false;41 config.EnableActorTaskWaitForEventWithTimeoutAfterAndCancellation = false;42 config.EnableActorTaskWaitForEventWithTimeoutUntil = false;43 config.EnableActorTaskWaitForEventWithTimeoutUntilAndCancellation = false;44 config.EnableActorTaskWaitForEventFromSource = false;45 config.EnableActorTaskWaitForEventFromSourceWithCancellation = false;46 config.EnableActorTaskWaitForEventFromSourceWithTimeout = false;47 config.EnableActorTaskWaitForEventFromSourceWithTimeoutAndCancellation = false;

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ProcessLeaderElected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableActorLogging = true;10 config.MaxSchedulingSteps = 1000;11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.Verbose = 1;14 config.TestingIterations = 100;15 config.RandomSchedulingSeed = 1;16 config.UserExceptionHandlers += (sender, e) =>17 {18 Console.WriteLine("Exception: " + e.Exception.GetType().ToString());19 };20 var runtime = RuntimeFactory.Create(config);21 runtime.CreateActor(typeof(NotifyLeaderElected));22 runtime.Wait();23 }24 }25}26using Microsoft.Coyote.Actors;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.EnableActorLogging = true;35 config.MaxSchedulingSteps = 1000;36 config.SchedulingIterations = 100;37 config.SchedulingStrategy = SchedulingStrategy.DFS;38 config.Verbose = 1;39 config.TestingIterations = 100;40 config.RandomSchedulingSeed = 1;41 config.UserExceptionHandlers += (sender, e) =>42 {43 Console.WriteLine("Exception: " + e.Exception.GetType().ToString());44 };45 var runtime = RuntimeFactory.Create(config);46 runtime.CreateActor(typeof(NotifyLeaderElected));47 runtime.Wait();48 }49 }50}51using Microsoft.Coyote.Actors;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var config = Configuration.Create();59 config.EnableActorLogging = true;60 config.MaxSchedulingSteps = 1000;

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ProcessLeaderElected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NotifyLeaderElected));12 runtime.CreateActor(typeof(NotifyLeaderElected));13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(NotifyLeaderElected));28 runtime.CreateActor(typeof(NotifyLeaderElected));29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(NotifyLeaderElected));44 runtime.CreateActor(typeof(NotifyLeaderElected));45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderElected;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(

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ProcessLeaderElected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4{5private NotifyLeaderElected notifyLeaderElected;6protected override void OnInitialize(Event initialEvent)7{8this.notifyLeaderElected = new NotifyLeaderElected(this);9}10}11}

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ProcessLeaderElected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();10 configuration.SchedulingIterations = 1000;11 configuration.SchedulingStrategy = SchedulingStrategy.Random;12 configuration.EnableCycleDetection = true;13 configuration.EnableFairScheduling = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableOperationInterleavings = true;16 configuration.EnableActorStatePrinting = true;17 configuration.EnableActorTaskStackPrinting = true;

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