How to use TestRuntimeEventDroppedAfterHaltInActor method of Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestRuntimeEventDroppedAfterHaltInActor

OnEventDroppedTests.cs

Source:OnEventDroppedTests.cs Github

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...81 return Task.CompletedTask;82 }83 }84 [Fact(Timeout = 5000)]85 public void TestRuntimeEventDroppedAfterHaltInActor()86 {87 this.TestWithError(r =>88 {89 r.OnEventDropped += (e, target) =>90 {91 r.Assert(false, "Reached test assertion.");92 };93 var m = r.CreateActor(typeof(A2));94 r.SendEvent(m, HaltEvent.Instance);95 },96 expectedError: "Reached test assertion.",97 replay: true);98 }99 [Fact(Timeout = 5000)]...

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TestRuntimeEventDroppedAfterHaltInActor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestEvents;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(TestRuntimeEventDroppedAfterHaltInActor));13 runtime.CreateActor(typeof(M));14 runtime.Start();15 Console.ReadLine();16 }17 }18 {19 protected override void OnInitialize(Event e)20 {21 this.SendEvent(this.Id, new E());22 }23 protected override async Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.SendEvent(this.Id, new E());28 this.Halt();29 break;30 }31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests;37using Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestEvents;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.RegisterMonitor(typeof(TestRuntimeEventDroppedAfterHaltInActor));46 runtime.CreateActor(typeof(M));47 runtime.Start();48 Console.ReadLine();49 }50 }51 {52 protected override void OnInitialize(Event e)53 {54 this.SendEvent(this.Id, new E());55 }56 protected override async Task OnEventAsync(Event e)57 {58 switch (e)59 {60 this.Halt();61 this.SendEvent(this.Id, new E());62 break;63 }64 }65 }66}

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TestRuntimeEventDroppedAfterHaltInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingStrategy = new RandomStrategy();13 configuration.SchedulingIterations = 100;14 configuration.TestingIterations = 100;15 configuration.MaxFairSchedulingSteps = 10000;16 configuration.MaxUnfairSchedulingSteps = 10000;17 configuration.Verbose = 2;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableCycleDetection = true;20 configuration.EnableIntegerOverflowChecks = true;21 configuration.EnableActorGarbageCollection = true;22 configuration.EnableBuggyActorInvokationHandler = true;23 configuration.EnableActorStateGraphPrinting = true;24 configuration.EnableActorTaskStackPrinting = true;25 configuration.EnableStateGraphScheduling = true;26 configuration.EnableHotStateDetection = true;27 configuration.EnableHotStatePrinting = true;28 configuration.EnableHotStateGraphPrinting = true;29 configuration.EnableHotStateExploration = true;30 configuration.EnableActorCycleDetection = true;31 configuration.EnableActorCyclePrinting = true;32 configuration.EnableActorCycleExploration = true;33 configuration.EnableActorGroupCycleDetection = true;34 configuration.EnableActorGroupCyclePrinting = true;35 configuration.EnableActorGroupCycleExploration = true;36 configuration.EnableActorGroupDeadlockDetection = true;37 configuration.EnableActorGroupDeadlockPrinting = true;38 configuration.EnableActorGroupDeadlockExploration = true;39 configuration.EnableLivenessChecking = true;40 configuration.EnableFairLivenessChecking = true;41 configuration.EnableUnfairLivenessChecking = true;42 configuration.EnableFairLivenessExploration = true;43 configuration.EnableUnfairLivenessExploration = true;44 configuration.EnableFairLivenessPrinting = true;45 configuration.EnableUnfairLivenessPrinting = true;46 configuration.EnableFairLivenessStateGraphPrinting = true;47 configuration.EnableUnfairLivenessStateGraphPrinting = true;48 configuration.EnableFairLivenessStateGraphExploration = true;49 configuration.EnableUnfairLivenessStateGraphExploration = true;

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TestRuntimeEventDroppedAfterHaltInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote;8using System;9using System.IO;10using System.Linq;11using System.Threading;12using System.Diagnostics;13using System.Text;14using System.Collections.Generic;15using System.Collections.Concurrent;16using System.Runtime.InteropServices;17using System.Reflection;18{19 {20 public static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.RegisterMonitor(typeof(Monitor));24 runtime.CreateActor(typeof(Tester));25 runtime.Run();26 }27 }28 [OnEventDoAction(typeof(StartEvent), nameof(Start))]29 {30 private int count = 0;31 private TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new StartEvent());35 return Task.CompletedTask;36 }37 private void Start()38 {39 this.CreateActor(typeof(Actor1));40 }41 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]42 {43 private int count = 0;44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SendEvent(this.Id, new StopEvent());47 this.SendEvent(this.Id, new StopEvent());48 this.SendEvent(this.Id, new StopEvent());49 return Task.CompletedTask;50 }51 private void Stop()52 {53 this.count++;54 if (this.count == 3)55 {56 this.Monitor<Monitor>(new HaltEvent());57 }58 }59 }60 }61 {62 [OnEventDoAction(typeof(HaltEvent), nameof(Halt))]63 [IgnoreEvents(typeof(StopEvent))]64 {65 }66 private void Halt()67 {68 this.Assert(false, "This should not happen.");69 }70 }71 {72 }73 {74 }75 {76 }77}

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TestRuntimeEventDroppedAfterHaltInActor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new OnEventDroppedTests();9 await test.TestRuntimeEventDroppedAfterHaltInActor();10 Console.WriteLine("Hello World!");11 }12 }13}

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TestRuntimeEventDroppedAfterHaltInActor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 OnEventDroppedTests test = new OnEventDroppedTests();13 test.TestRuntimeEventDroppedAfterHaltInActor();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 OnEventDroppedTests test = new OnEventDroppedTests();29 test.TestRuntimeEventDroppedAfterHaltInActor();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 OnEventDroppedTests test = new OnEventDroppedTests();45 test.TestRuntimeEventDroppedAfterHaltInActor();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {

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TestRuntimeEventDroppedAfterHaltInActor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestRuntimeEventDroppedAfterHaltInActor();10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote.Actors;16{17 {18 public static void Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestRuntimeEventDroppedAfterHaltInActor();22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28{29 {30 public static void Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestRuntimeEventDroppedAfterHaltInActor();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40{41 {42 public static void Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 Microsoft.Coyote.Actors.BugFinding.Tests.OnEventDroppedTests.TestRuntimeEventDroppedAfterHaltInActor();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;

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