Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs  
...317        internal class M6 : StateMachine318        {319            [Start]320            [OnEntry(nameof(OnInit))]321            [OnEventDoAction(typeof(E1), nameof(HandleE1))]322            public class Init : State323            {324            }325            private void HandleE1()326            {327                Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328            }329            private void OnInit()330            {331                this.RaisePushStateEvent<Ready>();332            }333            [OnEventDoAction(typeof(E2), nameof(HandleE2))]334            public class Ready : State335            {336            }337            private void HandleE2()338            {339                Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340            }341        }342        [Fact(Timeout = 5000)]343        public void TestPushStateActivityCoverage()344        {345            var configuration = this.GetConfiguration();346            configuration.IsActivityCoverageReported = true;347            string report = this.TestCoverage(r =>348            {349                var actor = r.CreateActor(typeof(M6));350                r.SendEvent(actor, new E1());  // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351                r.SendEvent(actor, new E2());  // and that handling does not pop the Ready state, so Ready can still handle E2.352            },353            configuration);354            string result = report.RemoveExcessiveEmptySpace();355            var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360	State: Init361		State event coverage: 100.0%362		Events received: E1363		Next states: Ready364	State: Ready365		State event coverage: 100.0%366		Events received: E2367		Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371	State: ExternalState372		State has no expected events, so coverage is 100%373		Events sent: E1, E2374";375            expected = expected.RemoveExcessiveEmptySpace();376            Assert.Equal(expected, result);377        }378        internal class Monitor1 : Monitor379        {380            [Cold]381            [Start]382            [OnEventGotoState(typeof(E1), typeof(Busy))]383            internal class Idle : State384            {385            }386            [Hot]387            [OnEventGotoState(typeof(E2), typeof(Idle))]388            internal class Busy : State389            {390            }391        }392        internal class M7 : StateMachine393        {394            [Start]395            [OnEntry(nameof(OnInit))]396            [OnEventDoAction(typeof(E1), nameof(HandleE1))]397            public class Init : State398            {399            }400#pragma warning disable CA1822 // Mark members as static401            private void OnInit()402#pragma warning restore CA1822 // Mark members as static403            {404            }405            private void HandleE1(Event e)406            {407                this.Monitor<Monitor1>(e);408                this.RaiseGotoStateEvent<Ready>();409            }410            [OnEventDoAction(typeof(E2), nameof(HandleE2))]411            public class Ready : State412            {413            }414            private void HandleE2(Event e)415            {416                this.Monitor<Monitor1>(e);417            }418        }419        // Make sure we get coverage information for Monitors....WildCardEventTests.cs
Source:WildCardEventTests.cs  
...140        {141            private LogEvent Config;142            [Start]143            [OnEntry(nameof(OnInitEntry))]144            [OnEventDoAction(typeof(E1), nameof(HandleE1))]145            [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146            public class Init : State147            {148            }149            public void OnInitEntry(Event initialEvent)150            {151                this.Config = (LogEvent)initialEvent;152            }153            private void HandleE1()154            {155                this.Config.WriteLine("handle E1");156            }157            [OnEntry(nameof(OnCatchAll))]158            public class CatchAll : State159            {160            }161            private void OnCatchAll(Event e)162            {163                this.Config.WriteLine("catch " + e.GetType().Name);164            }165            public static void RunTest(IActorRuntime r, LogEvent config)166            {167                var actor = r.CreateActor(typeof(W), config);168                r.SendEvent(actor, new E1());169                r.SendEvent(actor, new E2());170            }171        }172        [Fact(Timeout = 5000)]173        public void TestWildGotoInStateMachine()174        {175            var config = new LogEvent();176            this.Test(r =>177            {178                W.RunTest(r, config);179            });180            string actual = config.ToString();181            Assert.True(actual is "handle E1,catch E2");182        }183        /// <summary>184        /// Test that wildcard can be overridden by push.185        /// </summary>186        internal class X : StateMachine187        {188            private LogEvent Config;189            [Start]190            [OnEntry(nameof(OnInit))]191            [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193            public class Init : State194            {195            }196            public void OnInit(Event initialEvent)197            {198                this.Config = (LogEvent)initialEvent;199            }200            private void HandleEvent(Event e)201            {202                this.Config.WriteLine("handle " + e.GetType().Name);203            }204            private void CatchAll(Event e)205            {206                this.Config.WriteLine("catch " + e.GetType().Name);207                if (e.GetType() == typeof(E2))208                {209                    // test specific handler for E3 takes over from wildcard210                    this.RaisePushStateEvent(typeof(Ready));211                }212                else if (e.GetType() == typeof(E4))213                {214                    // test wild card is re-instated for E3.215                    this.RaisePopStateEvent();216                }217            }218            [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219            public class Ready : State220            {221            }222            internal static void RunTest(IActorRuntime runtime, LogEvent config)223            {224                var actor = runtime.CreateActor(typeof(X), config);225                runtime.SendEvent(actor, new E1()); // handle226                runtime.SendEvent(actor, new E3()); // catch227                runtime.SendEvent(actor, new E2()); // catch & push to ready228                runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229                runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230                runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231            }232        }233        [Fact(Timeout = 5000)]234        public void TestWildcardPushInStateMachine()235        {236            var config = new LogEvent();237            this.Test(r =>238            {239                X.RunTest(r, config);240            });241            string actual = config.ToString();242            Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243        }244        /// <summary>245        /// Test that wildcard can override inherited action.246        /// </summary>247        internal class X2 : StateMachine248        {249            private LogEvent Config;250            [Start]251            [OnEntry(nameof(OnInit))]252            [OnEventDoAction(typeof(E1), nameof(HandleE1))]253            public class Init : State254            {255            }256            public void OnInit(Event initialEvent)257            {258                this.Config = (LogEvent)initialEvent;259            }260            private void HandleE1()261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }...PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...221        {222            private LogEvent Log;223            [Start]224            [OnEntry(nameof(OnInit))]225            [OnEventDoAction(typeof(E1), nameof(HandleE1))]226            [OnEventGotoState(typeof(E2), typeof(Bad))]227            public class Init : State228            {229            }230            private void HandleE1()231            {232                this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233                this.RaisePushStateEvent<Ready>();234            }235            private void OnInit(Event e)236            {237                this.Log = (LogEvent)e;238            }239            [OnEntry(nameof(OnReady))]240            [OnExit(nameof(OnReadyExit))]241            [OnEventPushState(typeof(E1), typeof(Active))]242            [OnEventDoAction(typeof(E3), nameof(HandleE3))]243            public class Ready : State244            {...HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();12Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();HandleE1
Using AI Code Generation
1{2    static void Main(string[] args)3    {4        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();5        r.HandleE1();6    }7}8{9    static void Main(string[] args)10    {11        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();12        r.HandleE2();13    }14}15{16    static void Main(string[] args)17    {18        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();19        r.HandleE3();20    }21}22{23    static void Main(string[] args)24    {25        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();26        r.HandleE4();27    }28}29{30    static void Main(string[] args)31    {32        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();33        r.HandleE5();34    }35}36{37    static void Main(string[] args)38    {39        Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();40        r.HandleE6();41    }42}43{HandleE1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using System;8using System.Collections.Generic;9using System.Threading.Tasks;10{11    {12        public Ready(ActorId id)13        {14            this.Id = id;15        }16        public async Task HandleE1()17        {18            await this.SendEvent(this.Id, new E1());19        }20    }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.TestingServices;25using Microsoft.Coyote.TestingServices.Coverage;26using Microsoft.Coyote.TestingServices.SchedulingStrategies;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;28using System;29using System.Collections.Generic;30using System.Threading.Tasks;31{32    {33        public Ready(ActorId id)34        {35            this.Id = id;36        }37        public async Task HandleE2()38        {39            await this.SendEvent(this.Id, new E2());40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.TestingServices.Coverage;47using Microsoft.Coyote.TestingServices.SchedulingStrategies;48using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;49using System;50using System.Collections.Generic;51using System.Threading.Tasks;52{53    {54        public Ready(ActorId id)55        {56            this.Id = id;57        }58        public async Task HandleE3()59        {60            await this.SendEvent(this.Id,HandleE1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7    {8        public Ready(ActorId id) : base(id)9        {10        }11        public async Task HandleE1()12        {13            await Task.CompletedTask;14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23    {24        public Ready(ActorId id) : base(id)25        {26        }27        public async Task HandleE2()28        {29            await Task.CompletedTask;30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39    {40        public Ready(ActorId id) : base(id)41        {42        }43        public async Task HandleE3()44        {45            await Task.CompletedTask;46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55    {56        public Ready(ActorId id) : base(id)57        {58        }59        public async Task HandleE4()60        {61            await Task.CompletedTask;62        }63    }64}HandleE1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        protected override async Task OnInitializeAsync(Event initialEvent)5        {6            await this.HandleE1();7        }8        private async Task HandleE1()9        {10            this.Assert(false, "Error");11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16    {17        protected override async Task OnInitializeAsync(Event initialEvent)18        {19            await this.HandleE1();20        }21        private async Task HandleE1()22        {23            this.Assert(false, "Error");24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29    {30        protected override async Task OnInitializeAsync(Event initialEvent)31        {32            await this.HandleE1();33        }34        private async Task HandleE1()35        {36            this.Assert(false, "Error");37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42    {43        protected override async Task OnInitializeAsync(Event initialEvent)44        {45            await this.HandleE1();46        }47        private async Task HandleE1()48        {49            this.Assert(false, "Error");50        }51    }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55    {56        protected override async Task OnInitializeAsync(Event initialEvent)57        {58            await this.HandleE1();59        }HandleE1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            ActorRuntime.RegisterActor(typeof(Ready));10            ActorId actor = ActorRuntime.CreateActor(typeof(Ready));11            ActorRuntime.SendEvent(actor, new E1());12            Console.ReadLine();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21    {22        static void Main(string[] args)23        {24            ActorRuntime.RegisterActor(typeof(Ready));25            ActorId actor = ActorRuntime.CreateActor(typeof(Ready));26            ActorRuntime.SendEvent(actor, new E1());27            Console.ReadLine();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36    {37        static void Main(string[] args)38        {39            ActorRuntime.RegisterActor(typeof(Ready));40            ActorId actor = ActorRuntime.CreateActor(typeof(Ready));41            ActorRuntime.SendEvent(actor, new E1());42            Console.ReadLine();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;50{51    {52        static void Main(string[] args)53        {54            ActorRuntime.RegisterActor(typeof(Ready));55            ActorId actor = ActorRuntime.CreateActor(typeof(Ready));56            ActorRuntime.SendEvent(actor, new E1());57            Console.ReadLine();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;HandleE1
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();HandleE1
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();2actor.HandleE1();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();4Microsoft.Coyote.Actors.ActorRuntime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.E1());5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();6Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();8Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();10Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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