How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();12Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();

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HandleE1

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();5 r.HandleE1();6 }7}8{9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();12 r.HandleE2();13 }14}15{16 static void Main(string[] args)17 {18 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();19 r.HandleE3();20 }21}22{23 static void Main(string[] args)24 {25 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();26 r.HandleE4();27 }28}29{30 static void Main(string[] args)31 {32 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();33 r.HandleE5();34 }35}36{37 static void Main(string[] args)38 {39 Microsoft.Coyote.Actors.BugFinding.Tests.Ready r = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();40 r.HandleE6();41 }42}43{

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using System;8using System.Collections.Generic;9using System.Threading.Tasks;10{11 {12 public Ready(ActorId id)13 {14 this.Id = id;15 }16 public async Task HandleE1()17 {18 await this.SendEvent(this.Id, new E1());19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.TestingServices;25using Microsoft.Coyote.TestingServices.Coverage;26using Microsoft.Coyote.TestingServices.SchedulingStrategies;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;28using System;29using System.Collections.Generic;30using System.Threading.Tasks;31{32 {33 public Ready(ActorId id)34 {35 this.Id = id;36 }37 public async Task HandleE2()38 {39 await this.SendEvent(this.Id, new E2());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.TestingServices;46using Microsoft.Coyote.TestingServices.Coverage;47using Microsoft.Coyote.TestingServices.SchedulingStrategies;48using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;49using System;50using System.Collections.Generic;51using System.Threading.Tasks;52{53 {54 public Ready(ActorId id)55 {56 this.Id = id;57 }58 public async Task HandleE3()59 {60 await this.SendEvent(this.Id,

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public Ready(ActorId id) : base(id)9 {10 }11 public async Task HandleE1()12 {13 await Task.CompletedTask;14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23 {24 public Ready(ActorId id) : base(id)25 {26 }27 public async Task HandleE2()28 {29 await Task.CompletedTask;30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39 {40 public Ready(ActorId id) : base(id)41 {42 }43 public async Task HandleE3()44 {45 await Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 public Ready(ActorId id) : base(id)57 {58 }59 public async Task HandleE4()60 {61 await Task.CompletedTask;62 }63 }64}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await this.HandleE1();7 }8 private async Task HandleE1()9 {10 this.Assert(false, "Error");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.HandleE1();20 }21 private async Task HandleE1()22 {23 this.Assert(false, "Error");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.HandleE1();33 }34 private async Task HandleE1()35 {36 this.Assert(false, "Error");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.HandleE1();46 }47 private async Task HandleE1()48 {49 this.Assert(false, "Error");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 await this.HandleE1();59 }

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(Ready));10 ActorId actor = ActorRuntime.CreateActor(typeof(Ready));11 ActorRuntime.SendEvent(actor, new E1());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 ActorRuntime.RegisterActor(typeof(Ready));25 ActorId actor = ActorRuntime.CreateActor(typeof(Ready));26 ActorRuntime.SendEvent(actor, new E1());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 ActorRuntime.RegisterActor(typeof(Ready));40 ActorId actor = ActorRuntime.CreateActor(typeof(Ready));41 ActorRuntime.SendEvent(actor, new E1());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 ActorRuntime.RegisterActor(typeof(Ready));55 ActorId actor = ActorRuntime.CreateActor(typeof(Ready));56 ActorRuntime.SendEvent(actor, new E1());57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE1();

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HandleE1

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();2actor.HandleE1();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();4Microsoft.Coyote.Actors.ActorRuntime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.E1());5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();6Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();8Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();10Microsoft.Coyote.Actors.ActorRuntime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Ready), actor);

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