Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready
ActivityCoverageTests.cs
Source:ActivityCoverageTests.cs
...327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));429 r.SendEvent(actor, new E1());430 r.SendEvent(actor, new E2());431 },432 configuration);433 result = result.RemoveExcessiveEmptySpace();434 var expected = @"Total event coverage: 100.0%435============================436StateMachine: M7437========================================================================================438Event coverage: 100.0%439 State: Init440 State event coverage: 100.0%441 Events received: E1442 Next states: Ready443 State: Ready444 State event coverage: 100.0%445 Events received: E2446 Previous states: Init447Monitor: Monitor1448=========================================================================================449Event coverage: 100.0%450 State: Idle451 State event coverage: 100.0%452 Events received: E1453 Next states: Busy[hot]454 State: Busy455 State event coverage: 100.0%456 Events received: E2457 Next states: Idle[cold]...
WildCardEventTests.cs
Source:WildCardEventTests.cs
...206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");...
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...
Ready
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;10{11 {12 static async Task Main(string[] args)13 {14 var config = Configuration.Create().WithTestingIterations(1000);15 await BugFindingEngine.RunAsync(config, async () =>16 {17 var m = Actor.Create<Ready>(new ActorId("m"));18 m.SendEvent(new E());19 await m.ReceiveEventAsync<E>();20 Console.WriteLine("Done");21 });22 }23 }24}25var m = Actor.Create<Ready>(new ActorId("m"));26var m = Actor.Create<Ready>(new ActorId("m"), new E());
Ready
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Ready));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new Halt());31 return Task.CompletedTask;32 }33 }34}
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(Ready));
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActorAndExecuteAsync(typeof(Ready));11 task.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var task = runtime.CreateActorAndExecuteAsync(typeof(Ready));25 task.Wait();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var task = runtime.CreateActorAndExecuteAsync(typeof(Ready));39 task.Wait();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var task = runtime.CreateActorAndExecuteAsync(typeof(Ready));53 task.Wait();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 private static void Main(string[] args)7 {8 Runtime.RegisterMonitor<ReadyMonitor>();9 Runtime.RegisterMonitor<ReadyMonitor2>();10 Runtime.RegisterMonitor<ReadyMonitor3>();11 Runtime.RegisterMonitor<ReadyMonitor4>();12 Runtime.RegisterMonitor<ReadyMonitor5>();13 Runtime.RegisterMonitor<ReadyMonitor6>();14 Runtime.RegisterMonitor<ReadyMonitor7>();15 Runtime.RegisterMonitor<ReadyMonitor8>();16 Runtime.RegisterMonitor<ReadyMonitor9>();17 Runtime.RegisterMonitor<ReadyMonitor10>();18 Runtime.RegisterMonitor<ReadyMonitor11>();19 Runtime.RegisterMonitor<ReadyMonitor12>();20 Runtime.RegisterMonitor<ReadyMonitor13>();21 Runtime.RegisterMonitor<ReadyMonitor14>();22 Runtime.RegisterMonitor<ReadyMonitor15>();23 Runtime.RegisterMonitor<ReadyMonitor16>();24 Runtime.RegisterMonitor<ReadyMonitor17>();25 Runtime.RegisterMonitor<ReadyMonitor18>();26 Runtime.RegisterMonitor<ReadyMonitor19>();27 Runtime.RegisterMonitor<ReadyMonitor20>();28 Runtime.RegisterMonitor<ReadyMonitor21>();29 Runtime.RegisterMonitor<ReadyMonitor22>();30 Runtime.RegisterMonitor<ReadyMonitor23>();31 Runtime.RegisterMonitor<ReadyMonitor24>();32 Runtime.RegisterMonitor<ReadyMonitor25>();33 Runtime.RegisterMonitor<ReadyMonitor26>();34 Runtime.RegisterMonitor<ReadyMonitor27>();35 Runtime.RegisterMonitor<ReadyMonitor28>();36 Runtime.RegisterMonitor<ReadyMonitor29>();37 Runtime.RegisterMonitor<ReadyMonitor30>();38 Runtime.RegisterMonitor<ReadyMonitor31>();39 Runtime.RegisterMonitor<ReadyMonitor32>();40 Runtime.RegisterMonitor<ReadyMonitor33>();41 Runtime.RegisterMonitor<ReadyMonitor34>();42 Runtime.RegisterMonitor<ReadyMonitor35>();43 Runtime.RegisterMonitor<ReadyMonitor36>();44 Runtime.RegisterMonitor<ReadyMonitor37>();45 Runtime.RegisterMonitor<ReadyMonitor38>();46 Runtime.RegisterMonitor<ReadyMonitor39>();47 Runtime.RegisterMonitor<ReadyMonitor40>();48 Runtime.RegisterMonitor<ReadyMonitor41>();49 Runtime.RegisterMonitor<ReadyMonitor42>();50 Runtime.RegisterMonitor<ReadyMonitor43>();51 Runtime.RegisterMonitor<ReadyMonitor44>();52 Runtime.RegisterMonitor<ReadyMonitor45>();53 Runtime.RegisterMonitor<ReadyMonitor46>();54 Runtime.RegisterMonitor<ReadyMonitor47>();55 Runtime.RegisterMonitor<ReadyMonitor48>();56 Runtime.RegisterMonitor<ReadyMonitor49>();
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var ready = new Ready();10 await ready.Run();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main()21 {22 var ready = new Ready();23 await ready.Run();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 public static async Task Main()34 {35 var ready = new Ready();36 await ready.Run();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 {46 public static async Task Main()47 {48 var ready = new Ready();49 await ready.Run();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading.Tasks;57{58 {
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 static void Main(string[] args)7 {8 Ready r = new Ready();9 Console.WriteLine("Hello World!");10 }11 }12}13C:\Users\user\source\repos\CoyoteBug\CoyoteBug\Program.cs(5,7,5,15): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)
Ready
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Ready));9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14{15 {16 public static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 runtime.CreateActor(typeof(Ready));20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25{26 {27 public static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Ready));31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36{37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Ready));42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Ready));53 }54 }55}
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