How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE3();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE4();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE5();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE6();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE7();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE8();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE9();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE10();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE11();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE12();

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE2();

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 internal void HandleE2(Event e)14 {15 Console.WriteLine("Ready!");16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 internal void HandleE2(Event e)32 {33 Console.WriteLine("Ready!");34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests.Events;41using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 internal void HandleE2(Event e)50 {51 Console.WriteLine("Ready!");52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var m = new Ready();11 runtime.CreateActor(typeof(Ready));12 runtime.SendEvent(m.Id, new E2());13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var m = new Ready();27 runtime.CreateActor(typeof(Ready));28 runtime.SendEvent(m.Id, new E2());29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var m = new Ready();43 runtime.CreateActor(typeof(Ready));44 runtime.SendEvent(m.Id, new E2());45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var m = new Ready();59 runtime.CreateActor(typeof(Ready));60 runtime.SendEvent(m.Id, new E2());61 runtime.Wait();62 }63 }64}

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HandleE2

Using AI Code Generation

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1BugFinding.Tests.Ready.HandleE2();2BugFinding.Tests.Ready.HandleE1();3BugFinding.Tests.Ready.HandleE2();4BugFinding.Tests.Ready.HandleE1();5BugFinding.Tests.Ready.HandleE2();6BugFinding.Tests.Ready.HandleE1();7BugFinding.Tests.Ready.HandleE2();8BugFinding.Tests.Ready.HandleE1();9BugFinding.Tests.Ready.HandleE2();10BugFinding.Tests.Ready.HandleE1();11BugFinding.Tests.Ready.HandleE2();12BugFinding.Tests.Ready.HandleE1();13BugFinding.Tests.Ready.HandleE2();14BugFinding.Tests.Ready.HandleE1();15BugFinding.Tests.Ready.HandleE2();16BugFinding.Tests.Ready.HandleE1();

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HandleE2

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 System.Console.WriteLine("Hello World!");5 }6}7{8 static void Main(string[] args)9 {10 System.Console.WriteLine("Hello World!");11 }12}13{14 static void Main(string[] args)15 {16 System.Console.WriteLine("Hello World!");17 }18}19{20 static void Main(string[] args)21 {22 System.Console.WriteLine("Hello World!");23 }24}25{26 static void Main(string[] args)27 {28 System.Console.WriteLine("Hello World!");29 }30}31{32 static void Main(string[] args)33 {34 System.Console.WriteLine("Hello World!");35 }36}37{38 static void Main(string[] args)39 {40 System.Console.WriteLine("Hello World!");41 }42}43{44 static void Main(string[] args)45 {46 System.Console.WriteLine("Hello World!");47 }48}49{50 static void Main(string[] args)51 {52 System.Console.WriteLine("Hello World!");53 }54}

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Ready r = new Ready();6 r.HandleE2();7 }8}

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await this.HandleE2();7 }8 private async Task HandleE2()9 {10 await this.ReceiveEvent(typeof(E2));11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.HandleE2();20 }21 private async Task HandleE2()22 {23 await this.ReceiveEvent(typeof(E2));24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.HandleE2();33 }34 private async Task HandleE2()35 {36 await this.ReceiveEvent(typeof(E2));37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.HandleE2();46 }47 private async Task HandleE2()48 {49 await this.ReceiveEvent(typeof(E2));50 }51 }52}

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