How to use HandleE3 method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE3

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);...

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HandleE3

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE3();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE4();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE5();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE6();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE7();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE8();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE9();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE10();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE11();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE12();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.HandleE13();

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HandleE3

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(Ready));15 runtime.CreateActor(typeof(Ready));16 runtime.CreateActor(typeof(Ready));17 runtime.CreateActor(typeof(Ready));18 runtime.Wait();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;29{30 {31 public static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(Monitor));35 runtime.CreateActor(typeof(Ready));36 runtime.CreateActor(typeof(Ready));37 runtime.CreateActor(typeof(Ready));38 runtime.CreateActor(typeof(Ready));39 runtime.Wait();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;50{51 {52 public static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(Monitor));56 runtime.CreateActor(typeof(Ready));57 runtime.CreateActor(typeof(Ready));58 runtime.CreateActor(typeof(Ready));59 runtime.CreateActor(typeof(Ready));60 runtime.Wait();61 }62 }63}

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Ready));11 runtime.SendEvent(actor, new E3());12 Console.ReadKey();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(Ready));26 runtime.SendEvent(actor, new E3());27 Console.ReadKey();28 }29 }30}

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(E1), nameof(HandleE1))]7 [OnEventDoAction(typeof(E3), nameof(HandleE3))]8 class Init : State { }9 void HandleE1(Event e)10 {11 this.RaiseEvent(new E2());12 }13 void HandleE3(Event e)14 {15 this.RaiseEvent(new E3());16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 [OnEventDoAction(typeof(E1), nameof(HandleE1))]25 [OnEventDoAction(typeof(E3), nameof(HandleE3))]26 class Init : State { }27 void HandleE1(Event e)28 {29 this.RaiseEvent(new E2());30 }31 void HandleE3(Event e)32 {33 this.RaiseEvent(new E3());34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 [OnEventDoAction(typeof(E1), nameof(HandleE1))]43 [OnEventDoAction(typeof(E3), nameof(HandleE3))]44 class Init : State { }45 void HandleE1(Event e)46 {47 this.RaiseEvent(new E2());48 }49 void HandleE3(Event e)50 {51 this.RaiseEvent(new E3());52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Threading.Tasks;58{

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public void HandleE3()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public void HandleE3()13 {14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public void HandleE3()21 {22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public void HandleE3()29 {30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public void HandleE3()37 {38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public void HandleE3()45 {46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandleE3

Using AI Code Generation

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1{2 {3 public void HandleE3()4 {5 Console.WriteLine("HandleE3");6 }7 }8}9{10 {11 static void Main(string[] args)12 {13 Ready ready = new Ready();14 ready.HandleE3();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 Ready ready = new Ready();24 ready.HandleE3();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 Ready ready = new Ready();33 ready.HandleE3();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;

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HandleE3

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public BugFindingTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestBugFinding()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor(typeof(ReadyMonitor));21 r.CreateActor(typeof(Ready));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 private Configuration GetConfiguration()27 {28 return Configuration.Create().WithTestingIterations(1000);29 }30 }31}32{33 public BugFindingTests(ITestOutputHelper output)34 : base(output)35 {36 }37 [Fact(Timeout = 5000)]38 public void TestBugFinding()39 {40 this.TestWithError(r =>

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