Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }347        }348        [Fact(Timeout = 5000)]349        public void TestPushStateNotInheritPush()350        {351            var log = new LogEvent();352            this.Test(r =>353            {...OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponentialRandomStrategy;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.TestActors;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Common.Actors;21using System.Collections.Generic;22using System.Linq;23using System.Reflection;24using System.Runtime.CompilerServices;25using System.Text;26using System.Threading;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29    {30        [OnEventDoAction(typeof(UnitEvent), nameof(ReadyHandler))]31        {32        }33        private void ReadyHandler()34        {35            this.RaiseEvent(new UnitEvent());36        }37    }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;48using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;49using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;50using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;OnEventUnhandledAsync
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding;6    using Xunit;7    using Xunit.Abstractions;8    {9        public ReadyTests(ITestOutputHelper output)10            : base(output)11        {12        }13        {14        }15        {16        }17        {18            [OnEventDoAction(typeof(E), nameof(HandleE))]19            [OnEventDoAction(typeof(Done), nameof(HandleDone))]20            {21            }22            private void HandleE()23            {24                this.RaiseGotoStateEvent<Init>();25            }26            private void HandleDone()27            {28                this.RaiseHaltEvent();29            }30        }31        {32            protected override Task OnInitializeAsync(Event initialEvent)33            {34                this.SendEvent(this.Id, new E());35                this.SendEvent(this.Id, new Done());36                return Task.CompletedTask;37            }38            protected override Task OnEventUnhandledAsync(Event e)39            {40                this.Assert(false, "Received unexpected event '{0}'.", e);41                return Task.CompletedTask;42            }43        }44        [Fact(Timeout = 5000)]45        public void TestReady()46        {47            this.TestWithError(r =>48            {49                r.CreateActor(typeof(Ready));50            },51            configuration: this.GetConfiguration().WithTestingIterations(1000),52            replay: true);53        }54    }55}OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11    {12        public static async Task Main(string[] args)13        {14            var config = Configuration.Create();15            config.TestingIterations = 1000;16            config.SchedulingIterations = 1000;17            config.SchedulingStrategy = SchedulingStrategy.FairPCT;18            config.Verbose = 3;19            config.MaxFairSchedulingSteps = 1000;20            config.MaxUnfairSchedulingSteps = 1000;21            config.EnableCycleDetection = true;22            config.EnableDataRaceDetection = true;23            config.EnableIntegerOverflowDetection = true;24            config.EnableDeadlockDetection = true;25            config.EnableActorGarbageCollection = true;26            config.EnableStateGraphVisualization = true;27            config.EnableActorMonitoring = true;28            config.EnableBuggyActorTesting = true;29            config.EnableOperationInterleavingsTesting = true;30            config.EnableRandomExecution = true;31            config.RandomExecutionProbability = 0.5;32            config.EnableRandomScheduling = true;33            config.RandomSchedulingProbability = 0.5;34            config.EnableReproducibleExecution = true;35            config.ReproducibleExecutionPath = "path";36            config.EnableReproducibleScheduling = true;37            config.ReproducibleSchedulingPath = "path";38            config.EnableStateGraphScheduling = true;39            config.StateGraphSchedulingPath = "path";40            config.EnableTestingIterations = true;41            config.EnableSchedulingIterations = true;42            config.EnableFairScheduling = true;43            config.EnableBuggyImplementationExceptionTesting = true;44            config.EnableActorTaskInlining = true;45            config.EnableActorTaskOptimizations = true;OnEventUnhandledAsync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;12using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;15using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync;18using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.MachinesWithOnEventUnhandledAsync.Machines;OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.Monitor;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.Monitoring;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsync;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithCancellation;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithResult;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringAsyncWithResultAndCancellation;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithCancellation;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResult;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellation;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellationAsync;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsync;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithCancellation;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithCancellationAndResult;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithResult;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAsyncWithResultAndCancellation;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.MonitoringWithResultAndCancellationAsyncWithCancellation;OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Tasks;10using Microsoft.Coyote.Tests.Common.Timers;11using Microsoft.Coyote.Tests.Common.Utilities;12using Xunit;13using Xunit.Abstractions;14{15    {16        public BugFindingTests(ITestOutputHelper output)17            : base(output)18        {19        }20        [Fact(Timeout = 5000)]21        public void TestReadyActor()22        {23            this.TestWithError(async r =>24            {25                var a = r.CreateActor(typeof(Ready));OnEventUnhandledAsync
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnEventUnhandledAsync(new Microsoft.Coyote.Actors.BugFinding.Tests.ReadyEvent());OnEventUnhandledAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Events;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.StateCaching;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.TestScenarios;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters.CoverageReporters;OnEventUnhandledAsync
Using AI Code Generation
1{2    public static async Task Main()3    {4        var runtime = RuntimeFactory.Create();5        var machine = runtime.CreateActor(typeof(Ready));6        await machine.OnEventUnhandledAsync(new E());7    }8}9{10    public static async Task Main()11    {12        var runtime = RuntimeFactory.Create();13        var machine = runtime.CreateActor(typeof(Ready));14        await machine.OnEventUnhandledAsync(new E());15    }16}17{18    public static async Task Main()19    {20        var runtime = RuntimeFactory.Create();21        var machine = runtime.CreateActor(typeof(Ready));22        await machine.OnEventUnhandledAsync(new E());23    }24}25{26    public static async Task Main()27    {28        var runtime = RuntimeFactory.Create();29        var machine = runtime.CreateActor(typeof(Ready));30        await machine.OnEventUnhandledAsync(new E());31    }32}33{34    public static async Task Main()35    {36        var runtime = RuntimeFactory.Create();37        var machine = runtime.CreateActor(typeof(Ready));38        await machine.OnEventUnhandledAsync(new E());39    }40}41{42    public static async Task Main()43    {44        var runtime = RuntimeFactory.Create();45        var machine = runtime.CreateActor(typeof(Ready));46        await machine.OnEventUnhandledAsync(new E());47    }48}49{50    public static async Task Main()51    {52        var runtime = RuntimeFactory.Create();53        var machine = runtime.CreateActor(typeof(Ready));Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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