How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Ready));12 runtime.Run();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Ready));27 runtime.Run();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Ready));42 runtime.Run();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Ready));57 runtime.Run();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;66{67 {68 static void Main(string[] args)69 {

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OnReady

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph.Edge;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph.Node;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph.Node.State;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph.Node.State.StateMap;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Coverage.Strategy.Strategies.StateCoverage.StateCoverageGraph.Coverage.CoverageMap.CoverageGraph.Node.State.StateMap.StateMapEntry;

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 20;12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromEntryPointToError = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphScheduling = true;23 config.EnableStateGraphTracing = true;24 config.EnableStateSnapshotting = true;25 config.EnableTestingIterations = true;26 config.EnableUnfairScheduling = true;27 config.EnableVerboseTracing = true;28 config.EnableActorMonitoring = true;29 config.EnableActorTracing = true;30 config.EnableActorCycleDetection = true;31 config.EnableActorDataRaceDetection = true;32 config.EnableActorHotStateDetection = true;33 config.EnableActorStateGraph = true;34 config.EnableActorStateSnapshotting = true;35 config.EnableActorStateGraphScheduling = true;36 config.EnableActorStateGraphTracing = true;37 config.EnableActorTaskInterleavings = true;38 config.EnableActorTaskParallelism = true;39 config.EnableActorTaskWaitInterleavings = true;40 config.EnableActorUnfairScheduling = true;41 config.EnableActorVerboseTracing = true;42 config.EnableActorRandomExecution = true;43 config.EnableActorRandomScheduling = true;44 config.EnableActorRandomBooleanChoice = true;45 config.EnableActorRandomIntegerChoice = true;46 config.EnableActorRandomDoubleChoice = true;47 config.EnableActorRandomTimeout = true;48 config.EnableActorRandomDelay = true;49 config.EnableActorRandomOperation = true;50 config.EnableActorRandomOperationSelection = true;51 config.EnableActorRandomOperationGroupSelection = true;52 config.EnableActorRandomOperationGroupWeightSelection = true;53 config.EnableActorRandomOperationGroupWeightedSelection = true;

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandom;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;22 configuration.SchedulingIterations = 1;23 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Coverage.CoverageReporter());24 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.TraceLogger());25 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.TextLogWriter());26 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.HtmlTraceLogger());27 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.HtmlCoverageLogger());28 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.HtmlStateGraphLogger());29 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.HtmlStateGraphLogger());30 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.CsvTraceLogger());31 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.CsvCoverageLogger());32 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.CsvStateGraphLogger());33 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.Tracing.CsvStateGraph

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OnReady

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();10Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();11Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();12Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();13Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();14Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();15Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();16Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();17Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();18Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();19Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();20Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();21Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();22Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReady();

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 [OnEventDoAction(typeof(Configure), nameof(Configure))]5 [OnEventDoAction(typeof(Start), nameof(Start))]6 [OnEventDoAction(typeof(Stop), nameof(Stop))]7 [OnEventDoAction(typeof(Reconfigure), nameof(Reconfigure))]8 [OnEventDoAction(typeof(Finish), nameof(Finish))]9 [OnEventDoAction(typeof(ReadyEvent), nameof(ReadyEvent))]10 [OnEventDoAction(typeof(NotReadyEvent), nameof(NotReadyEvent))]11 [OnEventDoAction(typeof(Fail), nameof(Fail))]12 [OnEventDoAction(typeof(Ping), nameof(Ping))]13 [OnEventDoAction(typeof(Pong), nameof(Pong))]14 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]15 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]16 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]17 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]18 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]19 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]20 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]21 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]22 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]23 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]24 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]25 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]26 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]27 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]28 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]29 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]30 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]31 [OnEventDoAction(typeof(TimerElapsed), nameof(TimerElapsed))]32 [OnEventDoAction(typeof(StartTimer), nameof(StartTimer))]33 [OnEventDoAction(typeof(StopTimer), nameof(StopTimer))]

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Runtime;3{4 {5 protected override Task OnInitializeAsync(Event initialEvent)6 {7 return Task.CompletedTask;8 }9 protected override Task OnReadyAsync(Event readyEvent)10 {11 return Task.CompletedTask;12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Runtime;17{18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 return Task.CompletedTask;22 }23 protected override Task OnReadyAsync(Event readyEvent)24 {25 return Task.CompletedTask;26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Runtime;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override Task OnReadyAsync(Event readyEvent)38 {39 return Task.CompletedTask;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Runtime;45{46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 return Task.CompletedTask;50 }51 protected override Task OnReadyAsync(Event readyEvent)52 {53 return Task.CompletedTask;54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Runtime;59{60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 return Task.CompletedTask;64 }65 protected override Task OnReadyAsync(Event readyEvent)66 {67 return Task.CompletedTask;68 }69 }70}71using Microsoft.Coyote.Actors.BugFinding.Tests;72using Microsoft.Coyote.Runtime;73{

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 await Runtime.RunAsync(async () =>12 {13 var id = ActorId.CreateActorId("2");14 var machine = new Ready(id, "Hello World");15 await machine.OnReady();16 });17 }).GetAwaiter().GetResult();18 }19 }20}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6using System;7using System.Threading.Tasks;8using System;9using System.Threading.Tasks;10using System;11using System.Threading.Tasks;12using System;13using System.Threading.Tasks;14using System;15using System.Threading.Tasks;16using System;17using System.Threading.Tasks;18using System;19using System.Threading.Tasks;20using System;21using System.Threading.Tasks;22using System;23using System.Threading.Tasks;24using System;25using System.Threading.Tasks;26using System;27using System.Threading.Tasks;28using System;29using System.Threading.Tasks;30using System;31using System.Threading.Tasks;32using System;33using System.Threading.Tasks;34using System;35using System.Threading.Tasks;36using System;37using System.Threading.Tasks;38using System;39using System.Threading.Tasks;40using System;41using System.Threading.Tasks;42using System;43using System.Threading.Tasks;44using System;45using System.Threading.Tasks;46using System;47using System.Threading.Tasks;48using System;49using System.Threading.Tasks;50using System;51using System.Threading.Tasks;52using System;53using System.Threading.Tasks;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tests.Common;4using System;5using System.IO;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Ready();13 var result = test.Execute(configuration);14 if (result == null)15 {16 Console.WriteLine("Test passed");17 }18 {19 Console.WriteLine("Test failed");20 }21 }22 }23}

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