Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...236            {237                this.Log = (LogEvent)e;238            }239            [OnEntry(nameof(OnReady))]240            [OnExit(nameof(OnReadyExit))]241            [OnEventPushState(typeof(E1), typeof(Active))]242            [OnEventDoAction(typeof(E3), nameof(HandleE3))]243            public class Ready : State244            {245            }246            private void OnReady()247            {248                this.Log.WriteLine("Entering Ready state");249            }250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }...OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            var config = Configuration.Create();14            config.SchedulingIterations = 100;15            config.SchedulingStrategy = SchedulingStrategy.FairPCT;16            config.SchedulingSeed = 1;17            config.SchedulingMaxSteps = 100;18            config.SchedulingVerbosity = 0;19            config.SchedulingIterations = 100;20            config.SchedulingIterationsToPrint = 100;21            config.EnableCycleDetection = true;22            config.EnableDataRaceDetection = true;23            config.EnableHotStateDetection = true;24            config.EnableOperationInterleavings = true;25            config.EnablePhaseInterleavings = true;26            config.EnableRandomExecution = true;27            config.EnableStateGraph = true;28            config.EnableStateGraphScheduling = true;29            config.EnableStateGraphSchedulingWithFairness = true;30            config.EnableVerboseTrace = true;31            config.SchedulingIterations = 100;32            config.SchedulingIterationsToPrint = 100;33            config.SchedulingVerbosity = 0;34            config.SchedulingStrategy = SchedulingStrategy.FairPCT;35            config.SchedulingSeed = 1;36            config.SchedulingMaxSteps = 100;37            config.EnableCycleDetection = true;38            config.EnableDataRaceDetection = true;39            config.EnableHotStateDetection = true;40            config.EnableOperationInterleavings = true;41            config.EnablePhaseInterleavings = true;42            config.EnableRandomExecution = true;43            config.EnableStateGraph = true;44            config.EnableStateGraphScheduling = true;45            config.EnableStateGraphSchedulingWithFairness = true;46            config.EnableVerboseTrace = true;47            config.SchedulingIterations = 100;48            config.SchedulingIterationsToPrint = 100;49            config.SchedulingVerbosity = 0;50            config.SchedulingStrategy = SchedulingStrategy.FairPCT;51            config.SchedulingSeed = 1;52            config.SchedulingMaxSteps = 100;53            config.EnableCycleDetection = true;54            config.EnableDataRaceDetection = true;OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8    {9        static void Main(string[] args)10        {11            Task.Run(async () =>12            {13                await Task.Delay(1000);14                Ready ready = new Ready();15                await ready.OnReadyExit();16                Console.WriteLine("Ready exited");17            });18            Console.WriteLine("Main exiting");19        }20    }21}22public async Task OnReadyExit() { await this.Runtime.SendEvent(this.Id, new Halt()); }23I have just published a new release (0.2.3) that includesOnReadyExit
Using AI Code Generation
1Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();2Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();3Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();4Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();5Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();6Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();7Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();8Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();9Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();10Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();11Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();12Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit();OnReadyExit
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());2Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());3Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());4Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());5Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());6Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());7Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());8Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.Tests.Ready());9Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnReadyExit(new Microsoft.Coyote.Actors.BugFinding.TestsOnReadyExit
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.SchedulingIterations = 100;7            config.MaxSchedulingSteps = 100000;8            config.TestingIterations = 100;9            config.Verbose = 2;10            config.SchedulingStrategy = SchedulingStrategy.DFS;11            config.EnableCycleDetection = true;12            config.EnableDataRaceDetection = true;13            config.EnableActorGarbageCollection = false;14            config.EnableHotStateDetection = true;15            config.EnableOperationStackTraces = true;16            config.EnableHotStateStackTrace = true;17            config.EnableStateGraph = true;18            config.EnableStateGraphScheduling = true;19            config.EnableBuggyStateGraphScheduling = true;20            config.EnableCycleDebugging = true;21            config.EnableStateGraphDotVisualization = true;22            config.EnableActorMonitoring = true;23            config.EnableActorStateVisualization = true;24            config.EnableStateGraphVisualization = true;25            config.EnableActorStateGraphVisualization = true;26            config.EnableStateGraphHtmlVisualization = true;27            config.EnableActorStateGraphHtmlVisualization = true;28            config.EnableBuggyStateGraphVisualization = true;29            config.EnableBuggyActorStateGraphVisualization = true;30            config.EnableBuggyStateGraphHtmlVisualization = true;31            config.EnableBuggyActorStateGraphHtmlVisualization = true;32            config.EnableActorStateGraphScheduling = true;33            config.EnableBuggyActorStateGraphScheduling = true;34            config.EnableActorStateGraphDotVisualization = true;35            config.EnableBuggyActorStateGraphDotVisualization = true;36            config.EnableStateGraphHtmlVisualization = true;37            config.EnableBuggyStateGraphHtmlVisualization = true;38            config.EnableActorStateGraphHtmlVisualization = true;39            config.EnableBuggyActorStateGraphHtmlVisualization = true;40            config.EnableActorStateGraphScheduling = true;41            config.EnableBuggyActorStateGraphScheduling = true;42            config.EnableActorStateGraphDotVisualization = true;43            config.EnableBuggyActorStateGraphDotVisualization = true;44            config.EnableStateGraphHtmlVisualization = true;45            config.EnableBuggyStateGraphHtmlVisualization = true;46            config.EnableActorStateGraphHtmlVisualization = true;47            config.EnableBuggyActorStateGraphHtmlVisualization = true;48            config.EnableActorStateGraphScheduling = true;OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests.Actors;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.VisualStudio.TestTools.UnitTesting;13{14    {15        public void TestOnReadyExit()16        {17            this.TestWithError(r =>18            {19                r.RegisterMonitor(typeof(ReadyMonitor));20                r.CreateActor(typeof(Ready));21            },22            configuration: GetConfiguration().WithTestingIterations(1000),23            replay: true);24        }25        private Configuration GetConfiguration()26        {27            var configuration = Configuration.Create().WithVerbosityEnabled();28            return configuration;29        }30    }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.SystematicTesting.Tests.Actors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.Tests.Common;43using Microsoft.VisualStudio.TestTools.UnitTesting;44{45    {46        protected override Task OnInitializeAsync(Event initialEvent)47        {48            this.RegisterMonitor(typeof(ReadyMonitor));49            return Task.CompletedTask;50        }51        protected override Task OnReadyAsync()52        {53            this.OnReadyExit();54            return Task.CompletedTask;55        }56    }57}58using System;59using System.Threading.Tasks;OnReadyExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8{9    {10        [OnEventDoAction(typeof(UnitEvent), nameof(OnReadyExit))]11        {12        }13        private void OnReadyExit(Event e)14        {15            this.RaiseGotoStateEvent<Done>();16        }17    }18}19{20    {21        [OnEntry(nameof(OnDoneEntry))]22        {23        }24        private void OnDoneEntry(Event e)25        {26            this.RaiseHaltEvent();27        }28    }29}30{31    {32    }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding;41{42    {43        public static void Main(string[] args)44        {45            var configuration = Configuration.Create().WithNumberOfIterations(1);46            var test = TestingEngineFactory.CreateBugFindingEngine(configuration);47            test.RegisterMonitor(typeof(DeadlockMonitor));48            test.Run();49        }50    }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.TestingServices;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding;59{60    {OnReadyExit
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8{9    {10        static void Main(string[] args)11        {12            using (var runtime = RuntimeFactory.Create())13            {14                var id = runtime.CreateActor(typeof(Ready));15                runtime.SendEvent(id, new e1());16                runtime.Wait();17            }18        }19    }20}21using System;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;25using System.Threading.Tasks;26using System.Threading;27using System.Diagnostics;28{29    {30        static void Main(string[] args)31        {32            using (var runtime = RuntimeFactory.Create())33            {34                var id = runtime.CreateActor(typeof(Ready));35                runtime.SendEvent(id, new e2());36                runtime.Wait();37            }38        }39    }40}41using System;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;45using System.Threading.Tasks;46using System.Threading;47using System.Diagnostics;48{49    {50        static void Main(string[] args)51        {52            using (var runtime = RuntimeFactory.Create())53            {54                var id = runtime.CreateActor(typeof(Ready));55                runtime.SendEvent(id, new e3());Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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