How to use States2S1OnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.S1 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnEntry

StateGroupTests.cs

Source:StateGroupTests.cs Github

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...28 }29 }30 private class States2 : StateGroup31 {32 [OnEntry(nameof(States2S1OnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",...

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States2S1OnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnExit();3Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnHalt();4Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnReceive();5Microsoft.Coyote.Actors.BugFinding.Tests.S1.States3S1OnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.S1.States3S1OnExit();7Microsoft.Coyote.Actors.BugFinding.Tests.S1.States3S1OnHalt();8Microsoft.Coyote.Actors.BugFinding.Tests.S1.States3S1OnReceive();9Microsoft.Coyote.Actors.BugFinding.Tests.S1.States4S1OnEntry();

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States2S1OnEntry

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 Microsoft.Coyote.Actors.BugFinding.Tests.S1.States2S1OnEntry();6 }7 }8}9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 S1.States2S1OnEntry();21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 S1.States2S1OnEntry();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 S1.States2S1OnEntry();51 }52 }53}54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 S1.States2S1OnEntry();66 }67 }68}69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;72using System.Collections.Generic;73using System.Linq;74using System.Text;

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States2S1OnEntry

Using AI Code Generation

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1var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();2s1.States2S1OnEntry();3var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();4s1.States2S1OnEntry();5var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();6s1.States2S1OnEntry();7var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();8s1.States2S1OnEntry();9var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();10s1.States2S1OnEntry();11var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();12s1.States2S1OnEntry();13var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();14s1.States2S1OnEntry();15var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.S1();16s1.States2S1OnEntry();

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 [OnEntry(nameof(States2S1OnEntry))]7 [OnEventDoAction(typeof(UnitEvent), nameof(States2S1UnitEventHandler))]8 {9 }10 void States2S1OnEntry()11 {12 this.RaiseEvent(new UnitEvent());13 }14 void States2S1UnitEventHandler()15 {16 this.RaiseEvent(new UnitEvent());17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23{24 {25 [OnEntry(nameof(States2S1OnEntry))]26 [OnEventDoAction(typeof(UnitEvent), nameof(States2S1UnitEventHandler))]27 {28 }29 void States2S1OnEntry()30 {31 this.RaiseEvent(new UnitEvent());32 }33 void States2S1UnitEventHandler()34 {35 this.RaiseEvent(new UnitEvent());36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43 {44 [OnEntry(nameof(States2S1OnEntry))]45 [OnEventDoAction(typeof(UnitEvent), nameof(States2S1UnitEventHandler))]46 {47 }48 void States2S1OnEntry()49 {50 this.RaiseEvent(new UnitEvent());51 }52 void States2S1UnitEventHandler()53 {54 this.RaiseEvent(new UnitEvent());55 }56 }57}

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2S1 s1 = new S1();3s1.States2S1OnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5S1 s1 = new S1();6s1.States2S1OnEntry();7using Microsoft.Coyote.Actors.BugFinding.Tests;8S1 s1 = new S1();9s1.States2S1OnEntry();10using Microsoft.Coyote.Actors.BugFinding.Tests;11S1 s1 = new S1();12s1.States2S1OnEntry();13using Microsoft.Coyote.Actors.BugFinding.Tests;14S1 s1 = new S1();15s1.States2S1OnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17S1 s1 = new S1();18s1.States2S1OnEntry();19using Microsoft.Coyote.Actors.BugFinding.Tests;20S1 s1 = new S1();21s1.States2S1OnEntry();22using Microsoft.Coyote.Actors.BugFinding.Tests;23S1 s1 = new S1();24s1.States2S1OnEntry();

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States2S1OnEntry

Using AI Code Generation

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1{2 public static void Main()3 {4 var system = new ActorRuntime();5 system.CreateActor(typeof(S1));6 }7}8public void States2S1OnEntry()9{10}

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