How to use BecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.BecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;...

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;8{9 {10 static void Main(string[] args)11 {12 Task.Run(() => CoyoteRuntime.RunAsync(async () =>13 {14 var id = new ActorId(0);15 var setup = new SetupEvent(id);16 var setupTask = setup.BecomeHead();17 await setupTask;18 await Task.Delay(1000);19 }));20 Console.ReadLine();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;31{32 {33 static void Main(string[] args)34 {35 Task.Run(() => CoyoteRuntime.RunAsync(async () =>36 {37 var id = new ActorId(0);38 var setup = new SetupEvent(id);39 var setupTask = setup.BecomeHead();40 await setupTask;41 await Task.Delay(1000);42 }));43 Console.ReadLine();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;54{55 {56 static void Main(string[] args)57 {58 Task.Run(() => CoyoteRuntime.RunAsync(async () =>59 {60 var id = new ActorId(0);61 var setup = new SetupEvent(id);62 var setupTask = setup.BecomeHead();63 await setupTask;64 await Task.Delay(1000);

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BecomeHead

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;5 using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;6 using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;7 {8 public ActorId Id;9 public SetupEvent(ActorId id)10 {11 this.Id = id;12 }13 }14 {15 public BecomeHead()16 {17 }18 }19 {20 public BecomeTail()21 {22 }23 }24 {25 public BecomeMiddle()26 {27 }28 }29 {30 public BecomeMiddle2()31 {32 }33 }34 {35 public BecomeMiddle3()36 {37 }38 }39 {40 public BecomeMiddle4()41 {42 }43 }44 {45 public BecomeMiddle5()46 {47 }48 }49 {50 public BecomeMiddle6()51 {52 }53 }54 {55 public BecomeMiddle7()56 {57 }58 }59 {60 public BecomeMiddle8()61 {62 }63 }64 {65 public BecomeMiddle9()66 {67 }68 }69 {70 public BecomeMiddle10()71 {72 }73 }74 {75 public BecomeMiddle11()76 {77 }78 }79 {80 public BecomeMiddle12()81 {82 }83 }84 {85 public BecomeMiddle13()86 {87 }88 }89 {90 public BecomeMiddle14()91 {92 }93 }94 {95 public BecomeMiddle15()96 {

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BecomeHead

Using AI Code Generation

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1{2 {3 [Fact(Timeout = 5000)]4 public void TestBecomeHead()5 {6 this.Test(r =>7 {8 r.CreateActor(typeof(SetupEvent));9 });10 }11 }12}13{14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.BecomeHead();18 return Task.CompletedTask;19 }20 }21}22The type or namespace name 'BecomeHead' could not be found (are you missing a using directive or an assembly reference?)23The type or namespace name 'BecomeHead' could not be found (are you missing a using directive or an assembly reference?)24The type or namespace name 'BecomeHead' could not be found (are you missing a using directive or an assembly reference?)25I have tried to add using Microsoft.Coyote.Actors.BugFinding.Tests; but it is not

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BecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static async Task Main(string[] args)7 {8 SetupEvent.BecomeHead();9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static async Task Main(string[] args)18 {19 SetupEvent.BecomeTail();20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static async Task Main(string[] args)29 {30 SetupEvent.BecomeMiddle();31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static async Task Main(string[] args)40 {41 SetupEvent.BecomeSingle();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static async Task Main(string[] args)51 {52 SetupEvent.BecomeSingle();53 }54 }55}56using System;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static async Task Main(string[] args)62 {63 SetupEvent.BecomeSingle();64 }65 }66}67using System;

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BecomeHead

Using AI Code Generation

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1var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setupEvent.BecomeHead = true;3await this.SendEvent(this.Id, setupEvent);4var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();5setupEvent.BecomeHead = true;6await this.SendEvent(this.Id, setupEvent);7var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8setupEvent.BecomeHead = true;9await this.SendEvent(this.Id, setupEvent);10var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();11setupEvent.BecomeHead = true;12await this.SendEvent(this.Id, setupEvent);13var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14setupEvent.BecomeHead = true;15await this.SendEvent(this.Id, setupEvent);16var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();17setupEvent.BecomeHead = true;18await this.SendEvent(this.Id, setupEvent);19var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();20setupEvent.BecomeHead = true;21await this.SendEvent(this.Id, setupEvent);22var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();23setupEvent.BecomeHead = true;24await this.SendEvent(this.Id, setupEvent);

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests;

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BecomeHead

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2e.BecomeHead();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4e.BecomeHead();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6e.BecomeHead();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8e.BecomeHead();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10e.BecomeHead();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12e.BecomeHead();13Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14e.BecomeHead();15Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16e.BecomeHead();17Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();18e.BecomeHead();19Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();20e.BecomeHead();21Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();22e.BecomeHead();

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var setup = new SetupEvent();9 setup.BecomeHead();10 Console.WriteLine("Hello World!");11 }12 }13}

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 BecomeHead();9 return Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 BecomeHead();21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 BecomeHead();33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 BecomeHead();45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 BecomeHead();57 return Task.CompletedTask;58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{

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BecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main()6 {7 var runtime = RuntimeFactory.Create();8 var actorId = runtime.CreateActor(typeof(MyActor));9 SetupEvent.BecomeHead(actorId, actorId);10 runtime.SendEvent(actorId, new E());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 var actorId = runtime.CreateActor(typeof(MyActor));22 SetupEvent.BecomeHead(actorId, actorId);23 runtime.SendEvent(actorId, new E());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public static void Main()32 {33 var runtime = RuntimeFactory.Create();34 var actorId = runtime.CreateActor(typeof(MyActor));35 SetupEvent.BecomeHead(actorId, actorId);36 runtime.SendEvent(actorId, new E());37 }38 }39}

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