How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public int x;12 public SetupEvent(int x)13 {14 this.x = x;15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;24using Microsoft.Coyote.SystematicTesting;25using Microsoft.Coyote.Tasks;26{27 {28 public int x;29 public SetupEvent(int x)30 {31 this.x = x;32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;41using Microsoft.Coyote.SystematicTesting;42using Microsoft.Coyote.Tasks;43{44 {45 public int x;46 public SetupEvent(int x)47 {48 this.x = x;49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding;56using Microsoft.Coyote.Actors.BugFinding.Tests;

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CheckLessOrEqualThan

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Services;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.BugFindingAnalysis = BugFindingAnalysis.BoundedModelChecking;13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.MaxStepsFromBugFinding = 100;17 config.EnableDataRaceChecking = true;18 config.EnableDeadlockChecking = true;19 config.EnableLivelockChecking = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableActorDeadlockException = true;23 config.EnableActorRecursionException = true;24 config.EnableActorTaskException = true;25 config.EnableUnobservedTaskException = true;26 config.EnableNetworkScheduling = true;27 config.EnableRandomExecution = true;28 config.EnableBuggyAsynchronousOperation = true;29 config.EnableBuggyTimers = true;30 config.EnableBuggyWaitOperations = true;31 config.EnableBuggyWaitAllOperations = true;32 config.EnableBuggyWaitAnyOperations = true;33 config.EnableBuggyWaitHandle = true;34 config.EnableBuggyWaitOneOperations = true;35 config.EnableBuggyWaitAllAsyncOperations = true;36 config.EnableBuggyWaitAnyAsyncOperations = true;37 config.EnableBuggyWaitOneAsyncOperations = true;38 config.EnableBuggyWaitAllAsyncOperations = true;39 config.EnableBuggyWaitAnyAsyncOperations = true;40 config.EnableBuggyWaitOneAsyncOperations = true;41 config.EnableBuggyWaitAllAsyncOperations = true;42 config.EnableBuggyWaitAnyAsyncOperations = true;43 config.EnableBuggyWaitOneAsyncOperations = true;44 config.EnableBuggyWaitAllAsyncOperations = true;45 config.EnableBuggyWaitAnyAsyncOperations = true;46 config.EnableBuggyWaitOneAsyncOperations = true;47 config.EnableBuggyWaitAllAsyncOperations = true;48 config.EnableBuggyWaitAnyAsyncOperations = true;

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CheckLessOrEqualThan

Using AI Code Generation

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1var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setupEvent.CheckLessOrEqualThan(1, 2);3var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4setupEvent.CheckLessOrEqualThan(2, 2);5var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6setupEvent.CheckLessOrEqualThan(3, 2);7var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8setupEvent.CheckLessOrEqualThan(2, 2);9var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10setupEvent.CheckLessOrEqualThan(1, 2);11var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12setupEvent.CheckLessOrEqualThan(2, 2);13var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14setupEvent.CheckLessOrEqualThan(3, 2);15var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16setupEvent.CheckLessOrEqualThan(2, 2);

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CheckLessOrEqualThan

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Coverage;7using Microsoft.Coyote.BugFinding.Detection;8using Microsoft.Coyote.BugFinding.Detection.Strategies;9using Microsoft.Coyote.BugFinding.Detection.Strategies.Probabilistic;10using Microsoft.Coyote.BugFinding.Detection.Strategies.Probabilistic.Tests;11using Microsoft.Coyote.BugFinding.Detection.Strategies.Probabilistic.Tests.SetupEvent;12using Microsoft.Coyote.BugFinding.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests;14using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent;15using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy;16using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy.ProbabilisticStrategy;17using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy;18using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy;19using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy;20using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Tests.SetupEvent.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy.ProbabilisticStrategy;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 SetupEvent setupEvent = new SetupEvent();9 setupEvent.CheckLessOrEqualThan(1, 2);10 }11 }12}13Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'SetupEvent' could not be found (are you missing a using directive or an assembly reference?) Test C:\Users\user\source\repos\Test\Test\Program.cs 8 Active

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CheckLessOrEqualThan

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 SetupEvent se = new SetupEvent();7 se.CheckLessOrEqualThan(7, 8);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void Main()15 {16 SetupEvent.CheckLessOrEqualThan(7, 8);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static void Main()24 {25 SetupEvent se = new SetupEvent();26 se.CheckLessOrEqualThan(7, 8);27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static void Main()34 {35 SetupEvent se = new SetupEvent();36 se.CheckLessOrEqualThan(7, 8);37 }38 }

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 public static async Task Main()6 {7 SetupEvent e = new SetupEvent();8 e.CheckLessOrEqualThan(1, 2);9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15 public static async Task Main()16 {17 SetupEvent e = new SetupEvent();18 e.CheckLessOrEqualThan(2, 2);19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 public static async Task Main()26 {27 SetupEvent e = new SetupEvent();28 e.CheckLessOrEqualThan(2, 1);29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 public static async Task Main()36 {37 SetupEvent e = new SetupEvent();38 e.CheckLessOrEqualThan(2, 0);39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 public static async Task Main()46 {47 SetupEvent e = new SetupEvent();48 e.CheckLessOrEqualThan(2, -1);49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 public static async Task Main()56 {57 SetupEvent e = new SetupEvent();

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CheckLessOrEqualThan

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Testing;3using Microsoft.VisualStudio.TestTools.UnitTesting;4using System.Threading.Tasks;5{6 {7 public async Task TestSetupEvent()8 {9 var configuration = Configuration.Create();10 configuration.TestingIterations = 100;11 configuration.SchedulingIterations = 100;12 configuration.SchedulingStrategy = SchedulingStrategy.DFS;13 configuration.MaxFairSchedulingSteps = 1000;14 configuration.MaxUnfairSchedulingSteps = 1000;15 configuration.RandomSchedulingSeed = 2;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableLivelockDetection = true;20 configuration.EnableOperationInterleavings = true;21 configuration.EnablePCT = true;22 configuration.EnableRandomExecution = true;23 configuration.EnableStateGraph = true;24 configuration.EnableTaskDebugging = true;25 configuration.EnableTestingTracing = true;26 configuration.EnableTimerDebugging = true;27 configuration.EnableUnfairScheduling = true;28 configuration.EnableVerbosity = true;29 configuration.ReportActivityCoverage = true;30 configuration.ReportFairScheduling = true;31 configuration.ReportHotStateCoverage = true;32 configuration.ReportLivenessCoverage = true;33 configuration.ReportMaxFairSchedulingSteps = true;34 configuration.ReportMaxUnfairSchedulingSteps = true;35 configuration.ReportOperationCoverage = true;36 configuration.ReportRandomExecution = true;37 configuration.ReportStateGraph = true;38 configuration.ReportStateGraphOnFailure = true;39 configuration.ReportTaskDebugging = true;40 configuration.ReportTimerDebugging = true;41 configuration.ReportUnfairScheduling = true;42 configuration.ReportVerbosity = true;43 configuration.ReportWorstCaseFairSchedulingSteps = true;44 configuration.ReportWorstCaseUnfairSchedulingSteps = true;45 configuration.ReportActivityCoverage = true;46 configuration.ReportFairScheduling = true;47 configuration.ReportHotStateCoverage = true;48 configuration.ReportLivenessCoverage = true;49 configuration.ReportMaxFairSchedulingSteps = true;50 configuration.ReportMaxUnfairSchedulingSteps = true;51 configuration.ReportOperationCoverage = true;52 configuration.ReportRandomExecution = true;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Xunit;5using Xunit.Abstractions;6{7 {8 public int x;9 public int y;10 public SetupEvent(int x, int y)11 {12 this.x = x;13 this.y = y;14 }15 }16 {17 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]18 class Init : State { }19 void Setup(Event e)20 {21 if (e is SetupEvent)22 {23 SetupEvent se = (SetupEvent)e;24 if (se.x > se.y)25 {26 Assert.True(false);27 }28 {29 Assert.True(true);30 }31 }32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38using Xunit;39using Xunit.Abstractions;40{

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