How to use FailureCorrected method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.FailureCorrected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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FailureCorrected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10using System.Threading.Tasks;11using System.Threading;12using System.Diagnostics;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.IO;17{18 {19 public UnitTest1(ITestOutputHelper output)20 : base(output)21 {22 }23 [Fact(Timeout = 5000)]24 public void Test1()25 {26 this.TestWithError(r =>27 {28 r.RegisterMonitor(typeof(M));29 r.CreateActor(typeof(A));30 },31 configuration: GetConfiguration().WithTestingIterations(1000),32 replay: true);33 }34 }35 {36 [OnEventDoAction(typeof(SetupEvent), nameof(Check))]37 class Init : MonitorState { }38 void Check()39 {40 this.Assert(false, "Detected an assertion failure.");41 }42 }43 {44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]46 class Init : ActorState { }47 void InitOnEntry()48 {49 this.RaiseEvent(new SetupEvent());50 }51 void Setup()52 {53 this.RaiseEvent(new SetupEvent());54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.SystematicTesting;62using Microsoft.Coyote.Tasks;63using Microsoft.Coyote.Tests.Common;64using Xunit;65using Xunit.Abstractions;66using System.Threading.Tasks;67using System.Threading;68using System.Diagnostics;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.IO;73{

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 SetupEvent se = new SetupEvent();13 se.FailureCorrected();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 SetupEvent se = new SetupEvent();29 se.FailureDetected();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 SetupEvent se = new SetupEvent();45 se.FailureDetected();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 SetupEvent se = new SetupEvent();61 se.FailureDetected();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;9using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine1;10using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine2;11using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine3;12using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine4;13using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine5;14using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine6;15using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine7;16using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine8;17using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine9;18using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine10;19using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine11;20using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine12;21using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine13;22using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine14;23using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine15;24using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine16;25using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine17;26using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine18;27using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine19;28using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine20;29using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine21;30using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine22;31using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine23;32using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine24;33using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Machine25;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = Microsoft.Coyote.Runtime.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.SetupEvent(new SetupEvent());19 await this.SendEvent(this.Id, new SetupEvent());20 }21 }22}

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FailureCorrected

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(SetupEvent));7 runtime.Wait();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(SetupEvent));17 runtime.Wait();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(SetupEvent));27 runtime.Wait();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(SetupEvent));37 runtime.Wait();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(SetupEvent));47 runtime.Wait();48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(SetupEvent));57 runtime.Wait();58 }59 }60}

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 var setup = new SetupEvent();9 setup.FailureCorrected();10 Console.WriteLine("Hello World!");11 }12 }13}

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FailureCorrected

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent eventToUse = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2eventToUse.FailureCorrected = true;3this.SendEvent(this.MachineId, eventToUse);4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent eventToUse = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();5eventToUse.FailureCorrected = true;6this.SendEvent(this.MachineId, eventToUse);7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent eventToUse = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8eventToUse.FailureCorrected = true;9this.SendEvent(this.MachineId, eventToUse);10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent eventToUse = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();11eventToUse.FailureCorrected = true;12this.SendEvent(this.MachineId, eventToUse);13Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent eventToUse = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14eventToUse.FailureCorrected = true;15this.SendEvent(this.MachineId, eventToUse);

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FailureCorrected

Using AI Code Generation

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1var setupEvent = new SetupEvent();2setupEvent.FailureCorrected = true;3this.SendEvent(this.Id, setupEvent);4if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected)5{6}7if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected == true)8{9}10if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected == false)11{12}13if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected != true)14{15}16if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected != false)17{18}19if (receivedEvent is SetupEvent setupEvent && setupEvent.FailureCorrected == null)20{21}22if (

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