How to use FailureDetected method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.FailureDetected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...116 this.Main = main;117 this.Servers = servers;118 }119 }120 internal class FailureDetected : Event121 {122 public ActorId Server;123 public FailureDetected(ActorId server)124 : base()125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {...

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FailureDetected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection.RandomWalkSelectionStrategy;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection.RandomWalkSelectionStrategy.RandomWalkSelectionStrategyFactory;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection.RandomWalkSelectionStrategy.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection.RandomWalkSelectionStrategy.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleTree.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkSelectionStrategies.RandomWalkSelection.RandomWalkSelectionStrategy.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory.RandomWalkSelectionStrategyFactory;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SetupEvent se = new SetupEvent();12 se.FailureDetected();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 SetupEvent se = new SetupEvent();27 se.FailureDetected();28 }29 }30}

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(Program));10 ActorRuntime.RegisterMonitor(typeof(SetupEvent));11 ActorRuntime.RegisterMonitor(typeof(ActorFailureDetector));

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Test;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.CreateActor(typeof(Server));16 runtime.CreateActor(typeof(Client));17 runtime.Run();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var server = this.CreateActor(typeof(Server));24 await this.SendEventAsync(server, new SetupEvent(this.Id));25 await this.ReceiveEventAsync(typeof(FailureDetected));26 }27 }28 {29 private ActorId Client;30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.ReceiveEventAsync(typeof(SetupEvent));33 this.Client = (initialEvent as SetupEvent).Client;34 }35 protected override async Task OnEventAsync(Event e)36 {37 if (e is SetupEvent)38 {39 await this.SendEventAsync(this.Client, new FailureDetected());40 }41 }42 }43 {44 public ActorId Client;45 public SetupEvent(ActorId client)46 {47 this.Client = client;48 }49 }50 {51 public FailureDetected()52 {53 }54 }55}

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public SetupEvent(int id, ActorId actor)8 {9 this.Id = id;10 this.Actor = actor;11 }12 public int Id { get; }13 public ActorId Actor { get; }14 public void FailureDetected()15 {16 Console.WriteLine("Bug found!");17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Threading.Tasks;24{25 {26 public SetupEvent(int id, ActorId actor)27 {28 this.Id = id;29 this.Actor = actor;30 }31 public int Id { get; }32 public ActorId Actor { get; }33 public void FailureDetected()34 {35 Console.WriteLine("Bug found!");36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41using System;42using System.Threading.Tasks;43{44 {45 public SetupEvent(int id, ActorId actor)46 {47 this.Id = id;48 this.Actor = actor;49 }50 public int Id { get; }51 public ActorId Actor { get; }52 public void FailureDetected()53 {54 Console.WriteLine("Bug found!");55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using System;61using System.Threading.Tasks;62{63 {64 public SetupEvent(int id, ActorId

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FailureDetected

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var setupEvent = new SetupEvent();10 setupEvent.FailureDetected += SetupEvent_FailureDetected;11 await Task.CompletedTask;12 }13 private static void SetupEvent_FailureDetected(object sender, EventArgs e)14 {15 Console.WriteLine("Failure detected");16 }17 }18}19Error CS0246 The type or namespace name 'SetupEvent' could not be found (are you missing a using directive or an assembly reference?) CoyoteBug2 C:\Users\user\source\repos\CoyoteBug2\Program.cs 8 Active

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]8 class Init : State { }9 void Setup()10 {11 this.SendEvent(this.Id, new FailureDetected());12 }13 }14}

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FailureDetected

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setupEvent.FailureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetectedEventHandler(FailureDetected);3Microsoft.Coyote.Actors.Runtime.SendEvent(ActorId, setupEvent);4public void FailureDetected(Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingFailure failure)5{6}7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8setupEvent.SystemFailureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.SystemFailureDetectedEventHandler(SystemFailureDetected);9Microsoft.Coyote.Actors.Runtime.SendEvent(ActorId, setupEvent);10public void SystemFailureDetected(Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingSystemFailure failure)11{12}13Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14setupEvent.LivenessFailureDetected = new Microsoft.Coyote.Actors.BugFinding.Tests.LivenessFailureDetectedEventHandler(LivenessFailureDetected);15Microsoft.Coyote.Actors.Runtime.SendEvent(ActorId, setupEvent);16public void LivenessFailureDetected(Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingLivenessFailure failure)17{18}19Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();

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FailureDetected

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1{2 {3 static void Main(string[] args)4 {5 SetupEvent.FailureDetected += (sender, e) =>6 {7 System.Console.WriteLine(e.Message);8 System.Console.WriteLine(e.StackTrace);9 };10 }11 }12}13 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.<>c__DisplayClass0_0.<.ctor>b__0(Object sender, FailureEventArgs e) in C:\Users\user\Documents\2.cs:line 1414 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.OnFailureDetected(FailureEventArgs e) in C:\Users\user\Documents\2.cs:line 915 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.<>c__DisplayClass0_0.<.ctor>b__1(Object sender, EventArgs e) in C:\Users\user\Documents\2.cs:line 1716 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.OnBugFound(EventArgs e) in C:\Users\user\Documents\2.cs:line 1217 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.<>c__DisplayClass0_0.<.ctor>b__2(Object sender, EventArgs e) in C:\Users\user\Documents\2.cs:line 2018 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.OnBugFound(EventArgs e) in C:\Users\user\Documents\2.cs:line 1219 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.<>c__DisplayClass0_0.<.ctor>b__3(Object sender, EventArgs e) in C:\Users\user\Documents\2.cs:line 2320 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.OnBugFound(EventArgs e) in C:\Users\user\Documents\2.cs:line 12

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