How to use HandleFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandleFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;...

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HandleFailureOnEntry

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;8{9 {10 public static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 10000;14 config.MaxSchedulingSteps = 10000;15 config.SchedulingStrategy = SchedulingStrategy.FairRandom;16 config.RandomSchedulingSeed = 0;17 config.Verbose = 2;18 config.ThrowOnFailure = false;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableActorShadowing = true;26 config.EnableActorMonitoring = true;27 config.EnableActorStateExploration = true;28 config.EnableActorStatePrinting = true;29 config.EnableActorStateLogging = true;

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HandleFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var config = Configuration.Create().WithTestingIterations(1000);13 var result = await runtime.TestAsync(typeof(SetupEventTest), config);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;23{24 {25 public static async Task Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var config = Configuration.Create().WithTestingIterations(1000);29 var result = await runtime.TestAsync(typeof(SetupEventTest), config);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;39{40 {41 public static async Task Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var config = Configuration.Create().WithTestingIterations(1000);45 var result = await runtime.TestAsync(typeof(SetupEventTest), config);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;55{

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HandleFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public ActorId Id;12 public SetupEvent(ActorId id)13 {14 this.Id = id;15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public ActorId Id;29 public SetupEvent(ActorId id)30 {31 this.Id = id;32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 public ActorId Id;46 public SetupEvent(ActorId id)47 {48 this.Id = id;49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(Monitor1));14 runtime.CreateActor(typeof(Actor1));15 Console.ReadLine();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 var setupEvent = new SetupEvent();22 setupEvent.HandleFailureOnEntry = true;23 setupEvent.OnFailure += (sender, args) =>24 {25 Console.WriteLine("Error");26 };27 await this.SendEvent(this.Id, setupEvent);28 }29 }30 {31 [OnEventDoAction(typeof(SetupEvent), nameof(HandleSetupEvent))]32 class Init : MonitorState { }33 void HandleSetupEvent(Event e)34 {35 this.Assert(false);36 }37 }38}39Thanks for reaching out. The HandleFailureOnEntry property is meant for testing the runtime and not for testing the user code. If you want to test your code, you can use the OnFailure callback that you already have. The runtime will invoke this callback when an assertion fails. In your case, you can use it to call Console.WriteLine("Error");. Note that the callback is invoked in the context of the runtime and not the actor/monitor that caused the assertion failure. For example, in your case, you can use the following code:40[OnEventDoAction(typeof(SetupEvent), nameof(HandleSetupEvent))]41class Init : MonitorState { }42void HandleSetupEvent(Event e)43{44 var setupEvent = e as SetupEvent;45 setupEvent.OnFailure += (sender, args) =>46 {47 Console.WriteLine("Error");48 };49}

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HandleFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor(typeof(Monitor));16 runtime.CreateActor(typeof(Actor1));17 runtime.Start();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;24using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;25using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent.SetupEvent;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor(typeof(Monitor));37 runtime.CreateActor(typeof(Actor1));38 runtime.Start();39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;45using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent;46using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent.SetupEvent;47using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SetupEvent.SetupEvent.SetupEvent;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {

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HandleFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.EnableFailureInjection = true;12 config.EnableFailureDetector = true;13 config.EnableStateGraph = true;14 config.EnableOperationInterleavings = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableBuggyAsyncAwaitImplementationDetection = true;19 config.EnableBuggyTaskImplementationDetection = true;20 config.EnableBuggyTaskWaitImplementationDetection = true;21 config.EnableBuggyTaskResultImplementationDetection = true;22 config.EnableBuggyLockImplementationDetection = true;23 config.EnableBuggyMonitorImplementationDetection = true;24 config.EnableBuggyWaitHandleImplementationDetection = true;25 config.EnableBuggyWaitAllImplementationDetection = true;26 config.EnableBuggyWaitAnyImplementationDetection = true;27 config.EnableBuggyWaitOneImplementationDetection = true;28 config.EnableBuggyWaitAllImplementationDetection = true;29 config.EnableBuggyWaitAnyImplementationDetection = true;30 config.EnableBuggyWaitOneImplementationDetection = true;31 config.EnableBuggyWaitAllImplementationDetection = true;32 config.EnableBuggyWaitAnyImplementationDetection = true;33 config.EnableBuggyWaitOneImplementationDetection = true;34 config.EnableBuggyWaitAllImplementationDetection = true;35 config.EnableBuggyWaitAnyImplementationDetection = true;36 config.EnableBuggyWaitOneImplementationDetection = true;37 config.EnableBuggyWaitAllImplementationDetection = true;38 config.EnableBuggyWaitAnyImplementationDetection = true;39 config.EnableBuggyWaitOneImplementationDetection = true;40 config.EnableBuggyWaitAllImplementationDetection = true;41 config.EnableBuggyWaitAnyImplementationDetection = true;42 config.EnableBuggyWaitOneImplementationDetection = true;43 config.EnableBuggyWaitAllImplementationDetection = true;44 config.EnableBuggyWaitAnyImplementationDetection = true;45 config.EnableBuggyWaitOneImplementationDetection = true;46 config.EnableBuggyWaitAllImplementationDetection = true;47 config.EnableBuggyWaitAnyImplementationDetection = true;48 config.EnableBuggyWaitOneImplementationDetection = true;

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HandleFailureOnEntry

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public bool HandleFailureOnEntry;8 public SetupEvent(bool handleFailureOnEntry)9 {10 this.HandleFailureOnEntry = handleFailureOnEntry;11 }12 }13 {14 public int Value;15 }16 {17 public ActorId Id;18 public M(ActorId id)19 {20 this.Id = id;21 }22 }23 {24 public ActorId Id;25 public N(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public P(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 public ActorId Id;39 public Q(ActorId id)40 {41 this.Id = id;42 }43 }44 {45 public ActorId Id;46 public R(ActorId id)47 {48 this.Id = id;49 }50 }51 {52 public ActorId Id;53 public S(ActorId id)54 {55 this.Id = id;56 }57 }58 {59 public ActorId Id;60 public T(ActorId id)61 {62 this.Id = id;63 }64 }65 {66 public ActorId Id;67 public U(ActorId id)68 {69 this.Id = id;70 }71 }72 {73 public ActorId Id;74 public V(ActorId id)75 {76 this.Id = id;77 }78 }79 {80 public ActorId Id;81 public W(ActorId id)82 {83 this.Id = id;84 }85 }86 {87 public ActorId Id;88 public X(ActorId id)89 {90 this.Id = id;91 }92 }93 {94 public ActorId Id;

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HandleFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create().WithNumberOfIterations(1).WithMaxSchedulingSteps(1000);12 var setupEvent = new SetupEvent();13 setupEvent.HandleFailureOnEntry = true;14 var result = await runtime.TestAsync(typeof(SetupEvent), config, setupEvent);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;23{24 {25 private static async Task Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var config = Configuration.Create().WithNumberOfIterations(1).WithMaxSchedulingSteps(1000);29 var setupEvent = new SetupEvent();30 setupEvent.HandleFailureOnExit = true;31 var result = await runtime.TestAsync(typeof(SetupEvent), config, setupEvent);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;40{41 {42 private static async Task Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var config = Configuration.Create().WithNumberOfIterations(1).WithMaxSchedulingSteps(1000);46 var setupEvent = new SetupEvent();47 setupEvent.HandleFailureOnException = true;48 var result = await runtime.TestAsync(typeof(SetupEvent), config, setupEvent);49 }50 }51}

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HandleFailureOnEntry

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1{2 public SetupEvent(Action<ActorRuntime> onSetup)3 {4 this.OnSetup = onSetup;5 }6 public Action<ActorRuntime> OnSetup { get; private set; }7}8{9 public BugFindingTest(ITestOutputHelper output)10 : base(output)11 {12 }13 [Fact(Timeout = 5000)]14 public void TestHandleFailureOnEntry()15 {16 this.Test(async r =>17 {18 await r.CreateActorAsync(typeof(M));19 });20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.Runtime.HandleFailure = FailureHandlingOption.RestartOnFailure;25 this.Runtime.OnFailure += this.HandleFailureOnEntry;26 this.Runtime.OnFailure += this.HandleFailureOnExit;27 return Task.CompletedTask;28 }29 private void HandleFailureOnEntry(object sender, Exception ex)30 {31 this.Runtime.Logger.WriteLine("HandleFailureOnEntry");32 }33 private void HandleFailureOnExit(object sender, Exception ex)34 {35 this.Runtime.Logger.WriteLine("HandleFailureOnExit");36 }37 }38}

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