Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()...
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandleSetup();4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandleSetup();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandleSetup();10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();12Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandleSetup();13Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePing();12Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong();
HandlePong
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(1);
HandlePong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2SetupEvent se = new SetupEvent();3se.HandlePong();4using Microsoft.Coyote.Actors.BugFinding.Tests;5SetupEvent se = new SetupEvent();6se.HandlePong();7using Microsoft.Coyote.Actors.BugFinding.Tests;8SetupEvent se = new SetupEvent();9se.HandlePong();10using Microsoft.Coyote.Actors.BugFinding.Tests;11SetupEvent se = new SetupEvent();12se.HandlePong();13using Microsoft.Coyote.Actors.BugFinding.Tests;14SetupEvent se = new SetupEvent();15se.HandlePong();16using Microsoft.Coyote.Actors.BugFinding.Tests;17SetupEvent se = new SetupEvent();18se.HandlePong();19using Microsoft.Coyote.Actors.BugFinding.Tests;20SetupEvent se = new SetupEvent();21se.HandlePong();22using Microsoft.Coyote.Actors.BugFinding.Tests;23SetupEvent se = new SetupEvent();24se.HandlePong();25using Microsoft.Coyote.Actors.BugFinding.Tests;26SetupEvent se = new SetupEvent();27se.HandlePong();
HandlePong
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var setup = new SetupEvent();7 var pong = new PongEvent();8 setup.HandlePong(pong);9 }10 }11}12 at Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.HandlePong(PongEvent pong) in C:\Users\user\source\repos\coyote\Source\BugFinding.Tests\SetupEvent.cs:line 1413 at Microsoft.Coyote.Actors.BugFinding.Tests.Program.Main(String[] args) in C:\Users\user\source\repos\coyote\Source\BugFinding.Tests\Program.cs:line 1114public class PongEvent : Event { }15public class SetupEvent : Event { public void HandlePong(PongEvent pong) { } }16{17 public void HandlePong(PongEvent pong)18 {19 }20}21{22 public int Value { get; private set; }23 public PongEvent(int value)24 {25 this.Value = value;26 }27}28{29 {30 static void Main(string[] args)31 {
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