How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel.CoverageGraphModelElements;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel.CoverageGraphModelElements.CoverageGraphModelElements;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Coverage.CoverageGraph.CoverageGraphModel.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements.CoverageGraphModelElements;

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] array = new int[5] { 1, 2, 3, 4, 5 };12 Console.WriteLine(SetupEvent.IsSorted(array));13 Console.ReadLine();14 }15 }16}

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;8{9 {10 static void Main(string[] args)11 {12 var list = new List<int> { 1, 2, 3, 4, 5 };13 var sorted = SetupEvent.IsSorted(list);14 Console.WriteLine(sorted);15 Console.ReadLine();16 }17 }18}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SetupEvent se = new SetupEvent();12 int[] arr = { 1, 2, 3, 4, 5 };13 Console.WriteLine(se.IsSorted(arr));14 Console.ReadLine();15 }16 }17}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5{6 {7 static void Main(string[] args)8 {9 List<int> list = new List<int>();10 list.Add(1);11 list.Add(2);12 list.Add(3);13 list.Add(4);14 list.Add(5);15 list.Add(6);16 list.Add(7);17 list.Add(8);18 list.Add(9);19 list.Add(10);20 list.Add(11);21 list.Add(12);22 list.Add(13);23 list.Add(14);24 list.Add(15);25 list.Add(16);26 list.Add(17);27 list.Add(18);28 list.Add(19);29 list.Add(20);30 list.Add(21);31 list.Add(22);32 list.Add(23);33 list.Add(24);34 list.Add(25);35 list.Add(26);36 list.Add(27);37 list.Add(28);38 list.Add(29);39 list.Add(30);40 list.Add(31);41 list.Add(32);42 list.Add(33);43 list.Add(34);44 list.Add(35);45 list.Add(36);46 list.Add(37);47 list.Add(38);48 list.Add(39);49 list.Add(40);50 list.Add(41);51 list.Add(42);52 list.Add(43);53 list.Add(44);54 list.Add(45);55 list.Add(46);56 list.Add(47);57 list.Add(48);58 list.Add(49);59 list.Add(50);60 list.Add(51);61 list.Add(52);62 list.Add(53);63 list.Add(54);64 list.Add(55);65 list.Add(56);66 list.Add(57);67 list.Add(58);68 list.Add(59);69 list.Add(60);70 list.Add(61);71 list.Add(62);72 list.Add(63);73 list.Add(64);74 list.Add(65);75 list.Add(66);76 list.Add(67);77 list.Add(68);78 list.Add(69);79 list.Add(70);80 list.Add(71);81 list.Add(72);82 list.Add(73);83 list.Add(74

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5{6 {7 static void Main(string[] args)8 {9 List<int> list = new List<int>();10 list.Add(1);11 list.Add(2);12 list.Add(3);13 SetupEvent se = new SetupEvent(list);14 Console.WriteLine(se.IsSorted());15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22{23 {24 static void Main(string[] args)25 {26 List<int> list = new List<int>();27 list.Add(1);28 list.Add(2);29 list.Add(3);30 SetupEvent se = new SetupEvent(list);31 Console.WriteLine(se.IsSorted());32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39{40 {41 static void Main(string[] args)42 {43 List<int> list = new List<int>();44 list.Add(1);45 list.Add(2);46 list.Add(3);47 SetupEvent se = new SetupEvent(list);48 Console.WriteLine(se.IsSorted());49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56{57 {58 static void Main(string[] args)59 {60 List<int> list = new List<int>();61 list.Add(1);62 list.Add(2);63 list.Add(3);64 SetupEvent se = new SetupEvent(list);65 Console.WriteLine(se.IsSorted());66 }67 }68}

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IsSorted

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4{5 {6 static void Main(string[] args)7 {8 int[] arr = { 1, 2, 3, 4, 5 };9 Console.WriteLine("Array is sorted: {0}", SetupEvent.IsSorted(arr));10 Console.ReadLine();11 }12 }13}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public static void Main(string[] args)6 {7 int[] arr = new int[] { 1, 2, 3, 4, 5 };8 Console.WriteLine(SetupEvent.IsSorted(arr));9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 public static void Main(string[] args)17 {18 int[] arr = new int[] { 1, 2, 3, 4, 5 };19 Console.WriteLine(SetupEvent.IsSorted(arr));20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 public static void Main(string[] args)28 {29 int[] arr = new int[] { 1, 2, 3, 4, 5 };30 Console.WriteLine(SetupEvent.IsSorted(arr));31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 public static void Main(string[] args)39 {40 int[] arr = new int[] { 1, 2, 3, 4, 5 };41 Console.WriteLine(SetupEvent.IsSorted(arr));42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 public static void Main(string[] args)50 {51 int[] arr = new int[] { 1, 2, 3, 4, 5 };52 Console.WriteLine(SetupEvent.IsSorted(arr));53 }

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IsSorted

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1{2 public static void Main()3 {4 SetupEvent se = new SetupEvent();5 se.IsSorted();6 }7}

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