How to use ProcessUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11{12 {13 public ActorId Id;14 public Event E;15 public SetupEvent(ActorId id, Event e)16 {17 this.Id = id;18 this.E = e;19 }20 }21 {22 }23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]26 {27 }28 void InitOnEntry(Event e)29 {30 this.RaiseGotoStateEvent<Init>();31 }32 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]33 [OnEventDoAction(typeof(UpdateOnEntry), nameof(UpdateOnEntryHandler))]34 {35 }36 void UpdateOnEntryHandler(Event e)37 {38 this.RaiseGotoStateEvent<S1>();39 }40 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]41 [OnEventDoAction(typeof(UpdateOnEntry), nameof(UpdateOnEntryHandler))]42 {43 }44 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]45 [OnEventDoAction(typeof(UpdateOnEntry), nameof(UpdateOnEntryHandler))]46 {47 }48 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]49 [OnEventDoAction(typeof(UpdateOnEntry), nameof(UpdateOnEntryHandler))]50 {51 }52 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]53 [OnEventDoAction(typeof(UpdateOnEntry), nameof(UpdateOnEntryHandler))]54 {55 }56 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]57 [OnEventDoAction(typeof(UpdateOn

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(A));14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SetupEvent<SetupEvent>(this.Setup);21 this.SetupEvent<SetupEvent>(this.Setup2);22 return Task.CompletedTask;23 }24 private void Setup(Event e)25 {26 this.ProcessUpdateOnEntry<SetupEvent>(this.Setup2);27 }28 private void Setup2(Event e)29 {30 this.ProcessUpdateOnEntry<SetupEvent>(this.Setup);31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(A));47 runtime.Run();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SetupEvent<SetupEvent>(this.Setup);54 this.SetupEvent<SetupEvent>(this.Setup2);55 return Task.CompletedTask;56 }57 private void Setup(Event e)58 {59 this.ProcessUpdateOnEntry<SetupEvent>(this.Setup2);60 }61 private void Setup2(Event e)62 {63 this.ProcessUpdateOnEntry<SetupEvent>(this.Setup);64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Actors;73using Microsoft.Coyote.Actors.BugFinding.Tests;74{

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry();11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.ProcessUpdateOnEntry();63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Services;5using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies;6using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels;7using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels;8using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels;9using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers;10using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders;11using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer;12using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer.FairMessageBuffer;13using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer;14using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer;15using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer;16using Microsoft.Coyote.Actors.BugFinding.Services.SchedulingStrategies.Channels.Channels.FairChannels.FairReceivers.FairSenders.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer.FairMessageBuffer;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 SetupEvent se = new SetupEvent();12 se.ProcessUpdateOnEntry();13 }14 }15}

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Strategies;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors;5using System;6using System.Threading.Tasks;7{8 {9 private ActorId id;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.id = (initialEvent as MyEvent).id;13 return Task.CompletedTask;14 }15 protected override async Task OnEventAsync(Event e)16 {17 await Task.Delay(1);18 if (e is MyEvent)19 {20 var evt = (MyEvent)e;21 if (evt.id == this.id)22 {23 this.SendEvent(evt.id, new MyEvent(this.id));24 }25 }26 }27 }28 {29 public ActorId id;30 public MyEvent(ActorId id)31 {32 this.id = id;33 }34 }35 {36 static void Main(string[] args)37 {38 SetupEvent.ProcessUpdateOnEntry = true;39 BugFindingStrategy strategy = new BugFindingStrategy();40 strategy.SetStrategy(BugFindingStrategy.Strategy.Random);41 ActorRuntime runtime = BugFindingRuntime.Create();42 ActorId id1 = runtime.CreateActor(typeof(MyActor), new MyEvent(null));43 ActorId id2 = runtime.CreateActor(typeof(MyActor), new MyEvent(null));44 ActorId id3 = runtime.CreateActor(typeof(MyActor), new MyEvent(null));45 runtime.SendEvent(id1, new MyEvent(id3));46 runtime.SendEvent(id2, new MyEvent(id1));47 runtime.SendEvent(id3, new MyEvent(id2));48 Console.WriteLine("Press any key to exit");49 Console.ReadKey();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Strategies;

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