Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.QueryingOnEntry
ChordTests.cs
Source:ChordTests.cs
...597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }...
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 QueryingOnEntry();11 }12 public static void QueryingOnEntry()13 {14 Task task = Task.Run(async () =>15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 100;18 config.MaxFairSchedulingSteps = 100;19 config.SchedulingIterations = 1;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableLivelockDetection = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableIndexOutOfRangeException = true;28 config.EnableDivideByZeroException = true;29 config.EnableNullReferenceException = true;30 config.EnableActorDeadlockException = true;31 config.EnableActorBugFindingException = true;32 config.EnableUncontrolledActorException = true;33 config.EnableUnobservedTaskException = true;34 config.EnableRandomExecution = true;35 config.EnableRandomIterations = true;36 config.EnableBuggyActorRandomIterations = true;37 config.EnableStateGraph = true;38 config.EnableStateGraphScheduling = true;39 config.EnableStateGraphSchedulingWithFairScheduling = true;40 config.EnableStateGraphSchedulingWithRandomScheduling = true;41 config.EnableStateGraphSchedulingWithRandomFairScheduling = true;42 config.EnableStateGraphSchedulingWithFairRandomScheduling = true;43 config.EnableStateGraphSchedulingWithFairRandomFairScheduling = true;44 config.EnableStateGraphSchedulingWithRandomFairRandomScheduling = true;45 config.EnableStateGraphSchedulingWithRandomFairRandomFairScheduling = true;46 config.EnableStateGraphSchedulingWithFairRandomFairRandomScheduling = true;47 config.EnableStateGraphSchedulingWithFairRandomFairRandomFairScheduling = true;48 config.EnableStateGraphSchedulingWithRandomFairRandomFairRandomScheduling = true;49 config.EnableStateGraphSchedulingWithRandomFairRandomFairRandomFairScheduling = true;50 config.EnableStateGraphSchedulingWithFairRandomFairRandomFairRandomScheduling = true;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var setupEvent = new SetupEvent();9 var query = setupEvent.QueryingOnEntry();10 Console.WriteLine(query);11 }12 }13}
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry;7using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Queries;11using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models;14using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Enums;15using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models;17using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Enums;18using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models;20using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Enums;21using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models;23using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Enums;24using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Models.Enums;27using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Models.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.QueryingOnEntry.Tasks.Models.Models.Models.Models.Models.Models;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(DeadlockMonitor));13 runtime.RegisterMonitor(typeof(LivenessMonitor));14 await runtime.CreateActor(typeof(MonitorActor));15 await runtime.CreateActor(typeof(Actor1));16 await runtime.CreateActor(typeof(Actor2));17 await runtime.CreateActor(typeof(Actor3));18 await runtime.CreateActor(typeof(Actor4));19 await runtime.CreateActor(typeof(Actor5));20 await runtime.CreateActor(typeof(Actor6));21 await runtime.CreateActor(typeof(Actor7));22 await runtime.CreateActor(typeof(Actor8));23 await runtime.CreateActor(typeof(Actor9));24 await runtime.CreateActor(typeof(Actor10));25 await runtime.CreateActor(typeof(Actor11));26 await runtime.CreateActor(typeof(Actor12));27 await runtime.CreateActor(typeof(Actor13));28 await runtime.CreateActor(typeof(Actor14));29 await runtime.CreateActor(typeof(Actor15));30 await runtime.CreateActor(typeof(Actor16));31 await runtime.CreateActor(typeof(Actor17));32 await runtime.CreateActor(typeof(Actor18));33 await runtime.CreateActor(typeof(Actor19));34 await runtime.CreateActor(typeof(Actor20));35 await runtime.CreateActor(typeof(Actor21));36 await runtime.CreateActor(typeof(Actor22));37 await runtime.CreateActor(typeof(Actor23));38 await runtime.CreateActor(typeof(Actor24));39 await runtime.CreateActor(typeof(Actor25));40 await runtime.CreateActor(typeof(Actor26));41 await runtime.CreateActor(typeof(Actor27));42 await runtime.CreateActor(typeof(Actor28));43 await runtime.CreateActor(typeof(Actor29));44 await runtime.CreateActor(typeof(Actor30));45 await runtime.CreateActor(typeof(Actor31));46 await runtime.CreateActor(typeof(Actor32));47 await runtime.CreateActor(typeof(Actor33));48 await runtime.CreateActor(typeof(Actor34));49 await runtime.CreateActor(typeof(Actor35));50 await runtime.CreateActor(typeof(Actor36));51 await runtime.CreateActor(typeof(Actor37));52 await runtime.CreateActor(typeof(Actor38));53 await runtime.CreateActor(typeof
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