How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...80 this.Counter = 0;81 while (this.Counter < 5)82 {83 await this.ReceiveEventAsync(typeof(Ping));84 this.SendPong();85 }86 this.RaiseHaltEvent();87 }88 private void SendPong()89 {90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }...

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong();

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SendPong

Using AI Code Generation

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1var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setupEvent.SendPong();3var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4setupEvent.SendPong();5var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6setupEvent.SendPong();7var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8setupEvent.SendPong();9var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10setupEvent.SendPong();11var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12setupEvent.SendPong();13var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14setupEvent.SendPong();15var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16setupEvent.SendPong();17var setupEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();18setupEvent.SendPong();

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;4using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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SendPong

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public PongTest(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Ponger;17 public Ping(ActorId ponger)18 {19 this.Ponger = ponger;20 }21 }22 {23 public ActorId Ponger;24 public Pong(ActorId ponger)25 {26 this.Ponger = ponger;27 }28 }29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.SendEvent((initialEvent as SetupEvent).Sender, new Pong(this.Id));33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 if (e is Ping)38 {39 this.SendEvent((e as Ping).Ponger, new Pong(this.Id));40 }41 return Task.CompletedTask;42 }43 }44 [Fact(Timeout = 5000)]45 public void TestPong()46 {47 this.Test(async r =>48 {49 var ponger = r.CreateActor<Ponger>();

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SendPong

Using AI Code Generation

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1var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2e.SendPong();3var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4e.SendPong();5var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6e.SendPong();7var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8e.SendPong();9var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10e.SendPong();11var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12e.SendPong();13var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14e.SendPong();15var e = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16e.SendPong();

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await this.SendEvent(this.Id, new SetupEvent());10 await this.ReceiveEvent<PongEvent>();11 Console.WriteLine("PingPongActor: Pong received");12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.SendEvent(this.Id, new SetupEvent());23 await this.ReceiveEvent<PongEvent>();24 Console.WriteLine("PingPongActor: Pong received");25 }26 }27}28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.SendEvent(this.Id, new SetupEvent());36 await this.ReceiveEvent<PongEvent>();37 Console.WriteLine("PingPongActor: Pong received");38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await this.SendEvent(this.Id, new SetupEvent());49 await this.ReceiveEvent<PongEvent>();50 Console.WriteLine("PingPongActor: Pong received");51 }52 }53}

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong(this.id, this.runtime);2Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPing(this.id, this.runtime);3Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong(this.id, this.runtime);4Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPing(this.id, this.runtime);5Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong(this.id, this.runtime);6Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPing(this.id, this.runtime);7Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong(this.id, this.runtime);8Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPing(this.id, this.runtime);9Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.SendPong(this.id, this.runtime);

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